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Raybourn, Elaine M. – International Journal of Game-Based Learning, 2011
The focus of the present paper is the design of multi-player role-playing game instances as crucible experiences for the exploration of one's emotional intelligence. Subsequent sections describe the design of game-based, intercultural crucible experiences and how this design was employed for training with members of the United States Marine Corps…
Descriptors: Educational Games, Emotional Intelligence, Military Personnel, Intercultural Communication
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Morrow, Helen – Journal of Social Work Education, 2011
Deliberation that upholds the social work values of justice and inclusion is an essential component of the policy-making process; yet most social welfare policy curricula focus instead on the goals of distributive justice. This article presents a model that demonstrates how deliberative justice can be easily incorporated into beginning level…
Descriptors: Feedback (Response), Social Work, Public Policy, Justice
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Grafton, Anthony K. – Journal of Chemical Education, 2011
Finding and describing the location of symmetry elements in complex objects is often a difficult skill to learn. Introducing the concepts of symmetry using high-symmetry game dice is one way of helping students overcome this difficulty in introductory physical chemistry classes. The dice are inexpensive, reusable, and come in a variety of shapes…
Descriptors: Chemistry, Teaching Methods, Role Playing, Science Instruction
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Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
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Buchs, Arnaud; Blanchard, Odile – Journal of Economic Education, 2011
The concept of sustainable development is used in everyday life by the general public, alongside researchers, institutions, and private companies. Nevertheless, its definition is far from being unequivocal. Clarifying the outline of the concept seems necessary. We have created a role-play for this purpose. Our article aims at depicting its main…
Descriptors: Sustainable Development, Role Playing, Teaching Methods, Grading
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Hung, David; Lim, Seo Hong; Jamaludin, Azilawati Bte – Asia Pacific Education Review, 2011
In this paper we consider the significant issue of identity and how it relates to learning. Importantly, we narrow down the study in terms of how projective identity interplays with learning from the point of view of the learner and his/her social community. Self and community cannot be divorced. In order to illustrate this concept, we describe a…
Descriptors: Constructivism (Learning), Informal Education, Role Playing, Figurative Language
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Van der Stege, Heleen A.; Hilberink, Sander R.; Visser, Adriaan P.; Van Staa, AnneLoes – Sex Education: Sexuality, Society and Learning, 2014
The objective of this study was to identify determinants of professionals' intention to use the new board game SeCZ TaLK to facilitate sexual health discussions with young people with chronic health conditions and disabilities, and to gauge whether intention led to actual use. A cross-sectional web-based survey of 336 professionals before they…
Descriptors: Sex Education, Chronic Illness, Disabilities, Intention
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Sinwongsuwat, Kemtong – Language Testing in Asia, 2012
This paper reassesses the mainstream tasks used for evaluating Thai EFL learners' speaking skills: face-to-face interview and role-play. Based on final and preliminary findings from small-scale classroom research, it examines the capacity of these two tasks to assess the learners' conversation skills in particular and recommends a task that is…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Language Skills
Serpentine, Elizabeth C. – ProQuest LLC, 2012
Social dysfunction has been called the most central and disabling feature of Asperger Syndrome (AS). Without intervention, individuals with AS do not outgrow deficits in the area of social skills. Implementing social skills interventions that improve an individual's social competence may help to prevent some negative outcomes associated with…
Descriptors: Questioning Techniques, Asperger Syndrome, Adolescents, Interpersonal Competence
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Deaton, Cynthia C. M.; Dodd, Kristen; Drennon, Katherine; Nagle, Jack – Science Activities: Classroom Projects and Curriculum Ideas, 2012
"Prey Play" is an interactive role-play activity that provides fifth-grade students with opportunities to examine predator-prey interactions. This four-part, role-play activity allows students to take on the role of a predator and prey as they reflect on the behaviors animals exhibit as they collect food and interact with one another, as well as…
Descriptors: Observation, Grade 5, Elementary School Science, Science Instruction
Christensen, Linda – Rethinking Schools, 2012
In this article, the author describes a section of Stealing Home, a unit she created about ways the homes of people of color have been stolen through "race riots" and "urban renewal" in Tulsa, Oklahoma; Los Angeles' Chavez Ravine; and Portland, Oregon's Albina neighborhood. This is the first of a two-part series about the unit.…
Descriptors: Video Technology, Poetry, Novels, Language Arts
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Hughes, Paul – British Journal of Learning Disabilities, 2012
This article makes use of autoethnography in which I, as researcher, explore my own awareness of Asperger's syndrome and how this, in turn, has helped me deal with many day to day situations I have encountered. The work illustrates how actively engaging with one's own life story narratives can help the Asperger's learner come to terms with his or…
Descriptors: Asperger Syndrome, Ethnography, Self Concept, Personal Narratives
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Wang, Shwu-huey – British Journal of Educational Technology, 2012
In order to understand (1) what kind of students can be facilitated through the help of three-dimensional virtual learning environment (3D VLE), and (2) the relationship between a conventional test (ie, paper and pencil test) and the 3D VLE used in this study, the study designs a 3D virtual supermarket (3DVS) to help students transform their role…
Descriptors: Marketing, Business Administration Education, Vignettes, Training Methods
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Wielenska, Regina Christina; Oshiro, Claudia Kami Bastos – International Journal of Behavioral Consultation and Therapy, 2012
The present article describes and analyzes educational experiences related to the teaching of FAP for psychology graduate students and psychiatry residents at the University of Sao Paulo. The first experience involved psychology graduate students and includes an example of the shaping process occurring within the supervisor-supervisee…
Descriptors: Foreign Countries, Educational Experience, Psychotherapy, Psychology
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Deaton, Cynthia; Cook, Michelle – Science and Children, 2012
Role-play provides fifth-grade students with the opportunity to develop meaningful connections to environmental science concepts and understand how those concepts relate to their community. Role-play also builds students' communication skills and increases their understanding of the attitudes of science. By participating in role-play, teachers…
Descriptors: Interdisciplinary Approach, Communication Skills, Grade 5, Role Playing
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