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Cranston, Jerome A.; Kusanovich, Kristin A. – Journal of Research on Leadership Education, 2013
This article considers the implications and effectiveness of a performing arts-based pedagogy in the professional development of school leaders. It reports on the findings from a study that exposed educational leaders to methods of dramatic analysis as a means of reflecting on the ethical dilemmas found in personnel management. Through the dynamic…
Descriptors: Active Learning, Ethics, Principals, Instructional Leadership
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Martin, Peter Clyde – Issues in Teacher Education, 2013
One of the major hurdles in preparing preservice teachers to differentiate instruction has been that they tend not to see much differentiated instruction in actual classrooms (Benjamin, 2002; Tomlinson, 1999). There always may be a contradiction in wanting to promote change in instructional practices while, at the same time, relying on a teacher…
Descriptors: Role Playing, Inclusion, Individualized Instruction, Individualized Education Programs
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Kunnavatana, S. Shanun; Bloom, Sarah E.; Samaha, Andrew L.; Lignugaris/Kraft, Benjamin; Dayton, Elizabeth; Harris, Shannon K. – Teacher Education and Special Education, 2013
Functional behavioral assessments are commonly used in school settings to assess and develop interventions for problem behavior. The trial-based functional analysis is an approach that teachers can use in their classrooms to identify the function of problem behavior. The current study evaluates the effectiveness of a modified pyramidal training…
Descriptors: Functional Behavioral Assessment, Special Education Teachers, Faculty Development, Teaching Methods
Moncarz, Howard T. – ProQuest LLC, 2012
This study investigated how playing different types of video games was associated with different values of metacognitive awareness. The target population was first and second-year college students. The study used a survey methodology that employed two self-reporting instruments: the first to estimate a metacognitive-awareness index (MAI), and the…
Descriptors: Student Attitudes, Video Games, Metacognition, College Students
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Hou, Huei-Tse – Educational Technology & Society, 2012
Instructional activities based on online discussion strategies have gained prevalence in recent years. Within this context, a crucial research topic is to design innovative and appropriate online discussion strategies that assist learners in attaining a deeper level of interaction and higher cognitive skills. By analyzing the process of online…
Descriptors: Role Playing, Learning Processes, Behavior Patterns, Educational Strategies
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Lewis, Amy C.; Grosser, Mark – Journal of Management Education, 2012
Leading change is an essential skill for managers. Instructors in management education must not only teach theories on effectively leading change but also convince students of the necessity of developing their change leadership skills. Students may underestimate the difficulty of convincing others to work toward change; the authors developed the…
Descriptors: Organizational Change, Administrator Education, Leadership Qualities, Educational Change
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Bishop, Michele R.; Kenzer, Amy L. – Research in Autism Spectrum Disorders, 2012
The purpose of this study was to examine group classroom instruction and the need for in vivo feedback when teaching 11 behavioral therapists how to conduct a brief paired-stimulus preference assessment, when to conduct preference assessments, and how to interpret the data during regular therapy sessions. Group classroom instruction, consisting of…
Descriptors: Video Technology, Feedback (Response), Therapy, Behavior Modification
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Whalen, D. Joel – Business and Professional Communication Quarterly, 2014
This article, the second in a two-part series, catalogs teaching innovations presented at the 2013 Association for Business Communication Annual Convention, New Orleans. They were presented during the My Favorite Assignment session. The 11 Favorite Assignments featured here offer the reader a variety of learning experiences, including…
Descriptors: Business Education Teachers, Teaching Methods, Instructional Innovation, Career Education
Fitzgerald, Jessica M. – ProQuest LLC, 2014
This action research study was designed to elicit urban, secondary school teachers' understandings of themselves as adult learners and their perceptions of job-embedded professional development in a single, urban school district in Connecticut. The conceptual framework that guided this study was derived from Knowles, Holton, and Swanson's (2011)…
Descriptors: Faculty Development, Secondary School Students, Adult Learning, Self Concept
Brown, Tammy – ProQuest LLC, 2011
The increase of technological capabilities has opened the door to innovations that help people learn. One popular form of training over the past 10 years has been in Serious Game--simulations used for training rather than entertainment. The purpose of the study was to determine whether participants who played a massively multiplayer online role…
Descriptors: Role Playing, Work Environment, Leadership, Thinking Skills
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Teixeira-Poit, Stephanie M.; Cameron, Abigail E.; Schulman, Michael D. – Teaching Sociology, 2011
How can instructors use experiential learning strategies to enhance student understanding of research ethics and responsible research conduct? In this article, the authors review literature on using experiential learning to teach research ethics and responsible research conduct. They present a three-step exercise for teaching research ethics and…
Descriptors: Social Science Research, Behavioral Objectives, Experiential Learning, Learning Strategies
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Jouriles, Ernest N.; Rowe, Lorelei Simpson; McDonald, Renee; Platt, Cora G.; Gomez, Gabriella S. – Behavior Therapy, 2011
This study evaluated the validity of a role-play procedure that uses virtual reality technology to assess women's responses to sexual threat. Forty-eight female undergraduate students were randomly assigned to either a standard, face-to-face role-play (RP) or a virtual role-play (VRP) of a sexually coercive situation. A multimethod assessment…
Descriptors: Undergraduate Students, Role Playing, Females, Computer Simulation
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Heru, Alison M. – Academic Psychiatry, 2011
Objective: Problem-based learning (PBL) has been implemented in medical education world-wide. Despite its popularity, it has not been generally considered useful for residency programs. The author presents a model for the implementation of PBL in residency programs. Method: The author presents a description of a PBL curriculum for teaching…
Descriptors: Graduate Medical Education, Physicians, Problem Based Learning, Psychiatry
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Bellocchi, Alberto; Ritchie, Stephen M. – Journal of Research in Science Teaching, 2011
Explanations of the role of analogies in learning science at a cognitive level are made in terms of creating bridges between new information and students' prior knowledge. In this empirical study of learning with analogies in an 11th grade chemistry class, we explore an alternative explanation at the "social" level where analogy shapes…
Descriptors: Chemistry, Logical Thinking, Writing (Composition), Science Instruction
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Wee, Su-Jeong; Shin, Hwa-Sik; Kim, Myung-Hee – International Research in Early Childhood Education, 2013
This article examines young children's role-play in an effort to develop methods with which teachers can enhance children's interpersonal and intrapersonal intelligences. Examining how MI practice is applied in different cultural and social contexts is important because it can provide new insights on enriching and enhancing curricula and…
Descriptors: Role Playing, Multiple Intelligences, Teacher Student Relationship, Peer Relationship
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