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Sanii, Babak – Journal of Chemical Education, 2020
Augmented reality (AR) is a means of superimposing artificial 3D objects over the real world via a mobile device. An AR standard file format has been recently implemented on mobile devices that current students commonly own. Here we describe three relatively nontechnical methods to produce 3D AR objects for chemistry courses and demonstrate their…
Descriptors: Computer Simulation, Computer Peripherals, Handheld Devices, Visualization
Southgate, Erica – Routledge, Taylor & Francis Group, 2020
"Virtual Reality in Curriculum and Pedagogy" explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed…
Descriptors: Computer Simulation, Technology Integration, Secondary Education, Secondary School Science
Tare, Medha; Rood, Elizabeth – Joan Ganz Cooney Center at Sesame Workshop, 2023
Virtual, mixed, and augmented reality, termed "extended reality," or XR, have great potential for classroom-based learning. Yet many questions about the use and widespread adoption of these emerging technologies remain. To share insights, opportunities, and challenges, the Joan Ganz Cooney Center at Sesame Workshop and the XR Association…
Descriptors: Secondary Education, Educational Technology, Technology Uses in Education, Computer Simulation
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Kassim, Noorafini; Sahrir, Muhammad Sabri – Online Submission, 2023
This study aimed to understand the utilization of VLE in Non-Arabic Speaking Learners' classrooms from the perspective of Arabic teachers in higher education institutions. Purposive sampling was utilized to pick the research sample for this study. Then, the sample used for this study consisted of 3 Arabic language teachers. One-to-one in-depth…
Descriptors: Foreign Countries, Arabic, Language Teachers, Higher Education
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Chuang, Tzung-Fang; Chou, Ying-Hsiang; Pai, Jar-Yuan; Huang, Chien-Ning; Bair, Henry; Pai, Allen; Yu, Nai-Chi – American Biology Teacher, 2023
The use of virtual reality (VR) as a medium for education can contribute to the learning efficiency of students. This study aimed to assess the effectiveness of VR application in advanced biology courses, specifically in enhancing the comprehension and understanding of high school students toward the topic of human organs and other related…
Descriptors: Computer Simulation, Educational Technology, Biology, Science Instruction
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Maennel, Kaie; Brilingaite, Agne; Bukauskas, Linas; Juozapavicius, Aušrius; Knox, Benjamin James; Lugo, Ricardo Gregorio; Maennel, Olaf; Majore, Ginta; Sütterlin, Stefan – SAGE Open, 2023
Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX…
Descriptors: Computer Security, Computer Science Education, Information Security, Computer Simulation
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Hadjistassou, Stella; Joannidou, Shaunna; Molina, Pedro; Louca, Petros; Papmehl-Dufay, Ludvig – Education for Information, 2023
Drawing on Kucher's (2021) framework on digital game-based learning (DGBL), this paper introduces the development of game-based scenarios in two culturally distinctive and salient heritage sites in Cyprus and Sweden, the Neolithic village of Choirokoitia and the Iron Age Ringfort of Sandby Borg. The aim was to implement Kucher's (2021) five…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
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Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
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Loy, David P.; Autry, Cari; Janke, Megan C.; Fish, Matthew; Burnworth, Rebecca; Whisner, Wendy; Harrell, Lauren – Schole: A Journal of Leisure Studies and Recreation Education, 2023
In response to academic and healthcare restrictions from the COVID-19 pandemic, the Pirate Wellness Program (PWP), a recreational therapy telehealth program, was developed and implemented in May of 2020 by East Carolina University Recreational Therapy (RT) faculty to provide virtual services and interventions to quarantined individuals with…
Descriptors: COVID-19, Pandemics, Wellness, Health Promotion
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Godwin-Jones, Robert – Language Learning & Technology, 2023
Looking at human communication from the perspective of semiotics extends our view beyond verbal language to consider other sign systems and meaning-making resources. Those include gestures, body language, images, and sounds. From this perspective, the communicative process expands from individual mental processes of verbalizing to include features…
Descriptors: Second Language Learning, Second Language Instruction, Semiotics, Nonverbal Communication
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Abouelenein, Yousri Attia Mohamed; Nagy Elmaadaway, Mohamed Ali – Journal of Educational Computing Research, 2023
The current study aims to determine the effect of teaching a mechanic neuro-computerized course through virtual learning environments (VLE) to develop computational thinking among mathematics pre-service teachers. The neuro-computerized virtual learning environments (NCVLE) model was designed to be used to teach the mechanics course to third-year…
Descriptors: Computation, Thinking Skills, Electronic Learning, Learning Strategies
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Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
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Forbes, Dianne; Gedera, Dilani; Brown, Cheryl; Hartnett, Maggie; Datt, Ashwini – Distance Education, 2023
Online strategies designed to enable practical learning were in use prior to the pandemic. Nevertheless, in response to the rapid shift to online delivery during lockdowns, face-to-face practical learning was often postponed and replaced with traditional transmissive and theory-focused modes. This paper reports undergraduate and postgraduate…
Descriptors: Distance Education, Electronic Learning, Blended Learning, Active Learning
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Wang, Pin-Hsuan; Huang, Anna YuQing; Huang, Yen-Hsun; Yang, Ying-Ying; Lirng, JiingFeng; Li, Tzu-Hao; Hou, Ming-Chih; Chen, Chen-Huan; Yang, Albert ChihChieh; Lin, Chi-Hung; Sheu, Wayne Huey-Herng – Educational Technology & Society, 2023
Medical personnel need to learn occupational safety knowledge in clinical workplaces, not only to ensure their own safety, but also to further ensure patients safety. Based on Human-centered artificial intelligence (HAI) technology, this study will provide HAI-based occupational safety training system for two training topics, Needle Stick/Sharps…
Descriptors: Man Machine Systems, Artificial Intelligence, Computer Simulation, Occupational Safety and Health
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