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Sarika Tomar; Arundhathi Arundhathi; Shikha Gupta; Mansi Sharma – Journal of Education and Learning (EduLearn), 2024
As universities shifted to online education with the onset of the Coronavirus Disease 2019 (COVID-19) pandemic, both pedagogy and assessment patterns across disciplines underwent a change, with a shift towards collaborative digital assessments. In this context, using qualitative and quantitative methods for data collection from an assessment…
Descriptors: Student Evaluation, Cooperative Learning, Video Technology, Web Sites
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Cyril Brom; Tereza Hannemann; Tereza Tetourová; Anna Drobná; Nikol Kopánková; Kristina Volná; Katerina Kacerovská; Filip Dechterenko; Pavel Ježek; Tereza Stárková – International Journal of Technology and Design Education, 2024
Primary school children frequently use digital devices, which can be infected by computer viruses. In this mixed methods paper with two studies (N = 278 + 114), we examined 8-year-olds' preconceptions about computer viruses and protection against them; how to teach these children about said topics using three different, 30-min-long,…
Descriptors: Computers, Children, Computer Security, Knowledge Level
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Christopher Stratton; Avery Christensen; Chelsey Jordan; Brian A. Salvatore; Elahe Mahdavian – Biochemistry and Molecular Biology Education, 2024
We present a new highly interdisciplinary project-based course in computer aided drug discovery (CADD). This course was developed in response to a call for alternative pedagogical approaches during the COVID-19 pandemic, which caused the cancellation of a face-to-face summer research program sponsored by the Louisiana Biomedical Research Network…
Descriptors: Educational Technology, Computer Assisted Instruction, Science Instruction, Drug Therapy
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Gabriella Colajanni; Alessandro Gobbi; Marinella Picchi; Alice Raffaele; Eugenia Taranto – INFORMS Transactions on Education, 2024
In this paper, we continue describing the project and the experimentation of "Ricerca Operativa Applicazioni Reali" (ROAR; in English, Real Applications of Operations Research), a three-year project for higher secondary schools, introduced. ROAR is composed of three teaching units, addressed to Grades 10, 11, and 12, respectively, having…
Descriptors: Foreign Countries, Grade 11, Operations Research, High School Students
Melissa Unger – ProQuest LLC, 2024
Computer Science (CS) is a rapidly growing field that impacts almost every aspect of students' lives. From media consumption to future careers in medicine, agriculture, security, finance, and other areas, understanding computer programming is essential for 21st-century society and careers. Over the next decade, employment opportunities in computer…
Descriptors: Computer Science Education, Self Efficacy, Grade 2, Teacher Attitudes
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Orly Buchbinder; Sharon McCrone; Michelle Capozzoli; Rebecca Butler – International Journal of Research in Undergraduate Mathematics Education, 2024
The calls for reasoning and proof to have a prominent place in secondary mathematics classrooms raise the question of knowledge that teachers need to support student learning of reasoning and proof. Several conceptualizations of Mathematical Knowledge for Teaching Proof (MKT-P) have been proposed over the years, yet some key questions about the…
Descriptors: Preservice Teachers, Secondary School Teachers, Undergraduate Students, Pedagogical Content Knowledge
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Amanpreet Kaur; Kuljit Kaur Chahal – Education and Information Technologies, 2024
Research so far has overlooked the contribution of students' noncognitive factors to their performance in introductory programming in the context of personalized learning support. This study uses learning analytics to design and implement a Dashboard to understand the contribution of introductory programming students' learning motivation,…
Descriptors: Learning Analytics, Introductory Courses, Programming, Computer Science Education
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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
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Rebecca L. Matz; Mark Mills; Holly A. Derry; Benjamin T. Hayward; Caitlin Hayward – British Journal of Educational Technology, 2024
Mastery-based assignments typically provide students with multiple opportunities to improve their performance, but getting students to take advantage of these opportunities is difficult. We report on the implementation of a two-part series of nudges designed to improve students' engagement with and performance on mastery-based assignments in…
Descriptors: Mastery Learning, Scores, Assignments, Prompting
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Camille Ferguson; Vanora Thomas; Juan Del Toro; Daniel Light; Kamau Bobb; Peta-Gay Clarke; Shameeka Emanuel; Ed Gronke; Mary Jo Madda; Imani Jennings – ACM Transactions on Computing Education, 2024
Black women represent the greatest underrepresentation in STEM fields, particularly the technology sector. According to a 2015 article in "The Verge," Black women make up between 0% and 7% of the staff at the eight largest technology firms in the United States. This points to a glaring problem in terms of equity and inclusivity in the…
Descriptors: Social Capital, Computer Science Education, Ecology, African American Students
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Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
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Zharkynay Yesmakhanova; Yerepbayev Nurlan; Aktolkyn Boranbayeva; Alimbayev Medeu; Galiya Rysbayeva; Nurlybek Omarov – South African Journal of Education, 2024
Educational environments created by combining traditional learning environments and technology have grown, especially in recent years and have become an indispensable part of education. Therefore, with this research we aimed to evaluate students' attitudes towards blended learning. To gather university students' opinions on the effectiveness of…
Descriptors: Evaluation, Student Attitudes, Blended Learning, Computer Science Education
Yung Chun; Xueying Mei; Wenrui Huang; Greg Zubler; Jason Jabbari – Annenberg Institute for School Reform at Brown University, 2024
We examine three coding bootcamps offered by LaunchCode (LC101, Women+, and CodeCamp) to understand if tailored structures within coding bootcamp programs--designed for underrepresented groups in Science, Technology, Engineering, and Math (STEM)--lead to increased program persistence for women, underrepresented minorities, and low-income…
Descriptors: STEM Education, STEM Careers, Employment Level, Females
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Joseph Frusci – Journal of Cybersecurity Education, Research and Practice, 2024
The increasing complexity of cybersecurity challenges necessitates a holistic educational approach that integrates both technical skills and humanistic perspectives. This article examines the importance of infusing humanities disciplines such as history, ethics, political science, sociology, law, and anthropology, into cybersecurity education.…
Descriptors: Humanities, Humanities Instruction, Computer Science Education, Computer Security
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Rafael Herrero-Álvarez; Rafael Arnay; Eduardo Segredo; Gara Miranda; Coromoto Leon – IEEE Transactions on Learning Technologies, 2025
RoblockLLy is an educational robotics simulator designed for primary and secondary school students, whose goal is to increase their interest in science, technology, engineering, and mathematics. In the particular case of computer science, it allows developing computational thinking skills. It has been designed with ease of use in mind. This free…
Descriptors: Secondary School Students, STEM Education, Computer Science Education, Robotics
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