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Stanistreet, Paul – Adults Learning, 2011
In this article, the author talks about Up for Arts, a Liverpool-based radio project aimed at promoting engagement in the arts. Up for Arts is a unique social action project which uses radio as a means of increasing public engagement in the voluntary arts and crafts. Its success has depended not only on the commitment of its partner organisations…
Descriptors: Social Action, Citizen Participation, Community Involvement, Voluntary Agencies
Moriarty, Mairead – Journal of Multilingual and Multicultural Development, 2011
This article will examine the potential for language change from the bottom-up given the new domains in which minority languages are present as a result of the process of language mobility. Drawing on a theoretical notion of sociolinguistic scales, this article aims to discuss how the position of the Irish language has been reconfigured. From this…
Descriptors: Comedy, Language Maintenance, Language Planning, Language Variation
Zhang, Xihui – Journal of Information Technology Education, 2010
Java is an object-oriented programming language. From a software engineering perspective, object-oriented design and programming is used at the architectural design, and structured design and programming is used at the detailed design within methods. As such, structured programming skills are fundamental to more advanced object-oriented…
Descriptors: Undergraduate Students, Student Attitudes, Programming Languages, Programming
Thipwiwatpotjana, Phantipa – ProQuest LLC, 2010
Uncertainty occurs when there is more than one realization that can represent an information. This dissertation concerns merely discrete realizations of an uncertainty. Different interpretations of an uncertainty and their relationships are addressed when the uncertainty is not a probability of each realization. A well known model that can handle…
Descriptors: Intervals, Programming, Mathematical Applications, Probability
Fincher, Sally; Utting, Ian – ACM Transactions on Computing Education, 2010
In this article we set a context for three Initial Learning Environments Alice, Greenfoot, and Scratch. We consider historical antecedents, technical comparators and design approaches. (Contains 2 footnotes.)
Descriptors: Computer Science Education, Programming, Educational History, Computer Assisted Instruction
Cooper, Stephen – ACM Transactions on Computing Education, 2010
This article explores the major design characteristics (both pedagogic as well as technical) that helped to shape Alice 2. It identifies several strengths of Alice as well as several weaknesses. An example problem is solved in Alice, covering many of the design characteristics. Finally, the effects and impacts of Alice instruction are presented,…
Descriptors: Computer Software, Computer Assisted Instruction, Computer Science Education, Programming
Grimm, Kevin J.; Ram, Nilam; Estabrook, Ryne – Multivariate Behavioral Research, 2010
Growth mixture models (GMMs; B. O. Muthen & Muthen, 2000; B. O. Muthen & Shedden, 1999) are a combination of latent curve models (LCMs) and finite mixture models to examine the existence of latent classes that follow distinct developmental patterns. GMMs are often fit with linear, latent basis, multiphase, or polynomial change models…
Descriptors: Models, Computer Software, Programming, Statistical Analysis
Balter, Olle; Cleveland-Innes, Martha; Pettersson, Kerstin; Scheja, Max; Svedin, Maria – Canadian Journal of Higher Education, 2013
This study investigates the relationship between approaches to studying and course completion in two online preparatory university courses in mathematics and computer programming. The students participating in the two courses are alike in age, gender, and approaches to learning. Four hundred and ninety-three students participating in these courses…
Descriptors: Foreign Countries, Higher Education, Online Courses, Computer Science Education
Kim, SugHee; Chung, KwangSik; Yu, HeonChang – Journal of Creative Behavior, 2013
The purpose of this paper is to propose a training program for creative problem solving based on computer programming. The proposed program will encourage students to solve real-life problems through a creative thinking spiral related to cognitive skills with computer programming. With the goal of enhancing digital fluency through this proposed…
Descriptors: Creativity, Problem Solving, Training, Programming
Price, Kellie W. – ProQuest LLC, 2013
Decreasing enrollments, lower rates of student retention and changes in the learning styles of today's students are all issues that the Computer Science (CS) academic community is currently facing. As a result, CS educators are being challenged to find the right blend of technology and pedagogy for their curriculum in order to help students…
Descriptors: Computer Science Education, Introductory Courses, Programming, Majors (Students)
Imai, Yoshiro; Imai, Masatoshi; Moritoh, Yoshio – International Association for Development of the Information Society, 2013
This paper presents trial evaluation of a visual computer simulator in 2009-2011, which has been developed to play some roles of both instruction facility and learning tool simultaneously. And it illustrates an example of Computer Architecture education for University students and usage of e-Learning tool for Assembly Programming in order to…
Descriptors: Computer Simulation, Teaching Methods, Cooperative Learning, Programming
Debuse, Justin C. W.; Lawley, Meredith – Information Systems Education Journal, 2012
Existing research and practice in software development environments shows no clear consensus on the most appropriate development tools to use; these may range from simple text editors through teaching-oriented examples to full commercial integrated development environments (IDEs). This study addresses this gap by examining student perceptions of…
Descriptors: Productivity, Programming, Student Surveys, Student Attitudes
Avancena, Aimee Theresa; Nishihara, Akinori; Vergara, John Paul – International Association for Development of the Information Society, 2012
This paper presents the online cognitive and algorithm tests, which were developed in order to determine if certain cognitive factors and fundamental algorithms correlate with the performance of students in their introductory computer science course. The tests were implemented among Management Information Systems majors from the Philippines and…
Descriptors: Foreign Countries, Computer Science Education, High School Students, College Students
Spillane, Lee Ann – Stenhouse Publishers, 2012
By now we've all seen examples of Wordle, the technology app that converts chunks of text into a word cloud featuring words of different sizes according to their prevalence in the text. But you haven't seen the real power of Wordle until you've seen Lee Ann Spillane's high school students use it to analyze patterns and symbolism in The Great…
Descriptors: Educational Technology, Reading, Reading Habits, Reading Motivation
Hsu, Jenq-Muh; Chang, Ting-Wen; Yu, Pao-Ta – Turkish Online Journal of Educational Technology - TOJET, 2012
The teaching and learning environment in a traditional classroom typically includes a projection screen, a projector, and a computer within a digital interactive table. Instructors may apply multimedia learning materials using various information communication technologies to increase interaction effects. However, a single screen only displays a…
Descriptors: Computer Assisted Instruction, Multimedia Instruction, Computer Science Education, Programming Languages

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