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Crawford, Chris S.; Gilbert, Juan E. – ACM Transactions on Computing Education, 2019
Brain-Computer Interface (BCI) hardware is becoming more affordable and accessible. However, there is limited work investigating ways to design software that broadens participation with BCI technology. In this article, we present a block-based programming environment designed to assist novice programmers with creating BCI applications. We also…
Descriptors: Barriers, Computer Software, Programming, Information Technology
Johnson, Philip – ACM Transactions on Computing Education, 2019
Modern web application development provides an attractive application area for introductory software engineering education, as students have direct experience with the domain and it provides them with the potential to gain practical, real-world skills. Achieving this potential requires the development of competency with a multiple component tech…
Descriptors: Computer Software, Engineering Education, Computer Science Education, Design
Bosnic, Ivana; Ciccozzi, Federico; Crnkovic, Ivica; Cavrak, Igor; Di Nitto, Elisabetta; Mirandola, Raffaela; Žagar, Mario – ACM Transactions on Computing Education, 2019
Teaching Distributed Software Development with real distributed settings is a challenging and rewarding task. Distributed courses are idiosyncratically more challenging than standard local courses. We have experienced this during our distributed course, which has been run for 14 consecutive years. In this article, we present and analyze the…
Descriptors: Computer Software, Computer Science Education, Active Learning, Student Projects
Frezza, S.; Daniels, M.; Wilkin, A. – ACM Transactions on Computing Education, 2019
This research aimed at evaluating the development and use of low-cost affective domain assessment instruments, culminating with personal and group characterization of representative global information technology (IT) professional values. Values and valuing are a compelling component of Bloom's affective domain of learning for engineering…
Descriptors: Values, Information Technology, Affective Measures, Student Evaluation
Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
Díez-Pascual, Ana María; Díaz, María Pilar García – Education Sciences, 2020
The use of information and communication technologies (ICTs) has become a fundamental tool in all areas of today's society, including higher education. Lessons cannot be envisaged without the use of tools such as computers, tablets or mobile devices. Many lecturers use audience response systems (ARS) to keep their classes engaged. ARS software…
Descriptors: Audience Response Systems, Computer Software, Educational Technology, Game Based Learning
Mohsenishad, Mona; Shirani, Somaye; Kia Heirati, Javad – Cogent Education, 2020
Inspired from sociocultural theory, the present research is an interpretive and qualitative study of teachers' beliefs development through participation in scaffolded dialogues in order to raise their awareness of technology-enhanced language instruction longitudinally. In doing so, 20 teachers, whose informed consent was obtained, were invited to…
Descriptors: Technology Integration, Teacher Education, Professional Development, Scaffolding (Teaching Technique)
Ragonis, Noa; Hazzan, Orit; Har-Shai, Gadi – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This paper presents a study about changes in computer science and software engineering students' perceptions of their soft skills during their progress through the Computer Science Soft Skills course. Background: Soft skills are often associated with a person's social, emotional and cognitive capabilities. Soft skills are increasingly…
Descriptors: Soft Skills, Teamwork, Student Attitudes, Assignments
Min, Sun Hee; Kim, Min Kyeong – International Electronic Journal of Elementary Education, 2020
In this study, we designed and applied physical computing lessons for elementary 6th-grade students based on the software education guidelines in the Korean 2015 Revised National Curriculum (Ministry of Education, 2015a). The participants of this study were ten 6th-grade students of an elementary school in Gyeonggi-do province in Korea. The…
Descriptors: Computer Science Education, Computer Software, Grade 6, Elementary School Students
Olkhovska, Alla; Frolova, Iryna – Advanced Education, 2020
This paper outlines the results of the experimental study aiming to explore the impact of using machine translation engines on the performance of translation students. Machine translation engines refer to the software developed to translate source texts into target languages in a fully automatic mode which can be classified according to the…
Descriptors: Translation, Computational Linguistics, English (Second Language), Second Language Learning
Reed, Jolene; Lee, Elizabeth L. – Dimensions of Early Childhood, 2020
Children use language structures as a basis for learning how to read. Therefore, literacy learning for young children must incorporate the child's personal use of oral language. It is their personal oral language that supports them as they attempt new concepts and become better readers. Because of the important role that oral language plays in a…
Descriptors: Oral Language, Literacy, Child Language, Language Acquisition
Berrada, Meryem; Littleton, Joshua A. H.; Secco, Richard A. – Physics Teacher, 2020
The exercises described here conveniently exploit the built-in acceleration sensors in smartphones, devices that are becoming ubiquitous if not essential items for most students. This allows each student to have the opportunity for a hands-on experience and to collect their own data, reduces preparation time, and greatly reduces cost by removing…
Descriptors: Physics, Science Instruction, Telecommunications, Handheld Devices
Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
Guillén-Gámez, Francisco D.; Ruiz-Palmero, Julio; Sánchez-Rivas, Enrique; Colomo-Magaña, Ernesto – Education and Information Technologies, 2020
Research skills are part of the academic activities of Higher Education teachers. Regardless of the knowledge area they teach, there is a need to observe, reflect, select, analyse and communicate scientific results using technological advances. The aim of this study is to analyse the use that teachers make of different ICT resources for research…
Descriptors: Information Technology, Online Searching, Research Skills, College Faculty
Bryce, Samantha; Heath, Kevin N.; Issi, Luca; Ryder, Elizabeth F.; Rao, Reeta – Biochemistry and Molecular Biology Education, 2020
The COVID-19 pandemic has led to an urgent need for engaging computational alternatives to traditional laboratory exercises. Here we introduce a customizable and flexible workflow, designed with the SARS CoV-2 virus that causes COVID-19 in mind, as a means of reinforcing fundamental biology concepts using bioinformatics approaches. This workflow…
Descriptors: COVID-19, Pandemics, Distance Education, Science Instruction

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