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Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Volkema, Roger; Rivers, Cheryl – Journal of Education for Business, 2008
In this article, the authors describe a classroom exercise in which students from the United States negotiated with students from Australia, using only e-mail as the communicating medium. The authors discuss the results of those negotiations and lessons learned by students and instructors using a medium with modest information richness in a…
Descriptors: Foreign Countries, Cross Cultural Training, Cross Cultural Studies, Computer Mediated Communication
Haake, Magnus; Gulz, Agneta – Educational Technology & Society, 2008
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential impact in digital learning environments. An analysis of the concept of visual stereotypes is followed by a discussion of affordances and drawbacks as to their use in the context of traditional media. Next, the paper explores whether virtual…
Descriptors: Stereotypes, Educational Technology, Instructional Design, Computer Mediated Communication
Herbert, Sandra; Pierce, Robyn – International Journal of Computers for Mathematical Learning, 2008
Does speed provide a "model for" rate of change in other contexts? Does JavaMathWorlds (JMW), animated simulation software, assist in the development of the "model for" rate of change? This project investigates the transference of understandings of rate gained in a motion context to a non-motion context. Students were 27 14-15 year old students at…
Descriptors: Prior Learning, Motion, Models, Animation
Burkholder, Phillip R.; Purser, Gordon H.; Cole, Renee S. – Journal of Chemical Education, 2008
Intermolecular forces play an important role in many aspects of chemistry ranging from inorganic to biological chemistry. These forces dictate molecular conformation, species aggregation (including self-assembly), trends in solubility and boiling points, adsorption characteristics, viscosity, phase changes, surface tension, capillary action, vapor…
Descriptors: Advanced Courses, Chemistry, Molecular Structure, Science Instruction
Kuhn, Deanna; Pease, Maria – Cognition and Instruction, 2008
To identify the challenges that students must meet to engage in effective self-directed inquiry, a class was followed for three years, from the fourth through the sixth grades, as they engaged in a sequence of progressively more demanding inquiry activities. Students made substantial progress in understanding the objectives of inquiry, identifying…
Descriptors: Inquiry, Longitudinal Studies, Independent Study, Active Learning
Prayaga, Chandra – Physics Education, 2008
A simple interface between VPython and Microsoft (MS) Office products such as Word and Excel, controlled by Visual Basic for Applications, is described. The interface allows the preparation of content-rich, interactive learning environments by taking advantage of the three-dimensional (3D) visualization capabilities of VPython and the GUI…
Descriptors: Computer Assisted Instruction, Visualization, Scientific Concepts, Computer Software
De Giusti, Marisa Raquel; Lira, Ariel Jorge; Villarreal, Gonzalo Lujan – European Journal of Engineering Education, 2008
Simulation is the process of executing a model that describes a system with enough detail; this model has its entities, an internal state, some input and output variables and a list of processes bound to these variables. Teaching a simulation language such as general purpose simulation system (GPSS) is always a challenge, because of the way it…
Descriptors: Programming Languages, Simulation, Computer Simulation, Computer System Design
Allison, John – Learning, Media and Technology, 2008
This paper will undertake a critical review of the impact of virtual reality tools on the teaching of history. Virtual reality is useful in several different ways. History educators, elementary and secondary school teachers and professors, can all profit from the digital environment. Challenges arise quickly however. Virtual reality technologies…
Descriptors: Computer Simulation, Secondary School Teachers, Elementary School Teachers, College Faculty
Ranalli, Jim – Computer Assisted Language Learning, 2008
With their realistic animation, complex scenarios and impressive interactivity, computer simulation games might be able to provide context-rich, cognitively engaging virtual environments for language learning. However, simulation games designed for L2 learners are in short supply. As an alternative, could games designed for the mass-market be…
Descriptors: Computers, Games, Computer Simulation, Virtual Classrooms
Tobias, Sigmund, Ed.; Fletcher, J. D., Ed. – IAP - Information Age Publishing, Inc., 2011
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games,…
Descriptors: Evidence, Constructivism (Learning), Play, Video Games
SenGupta, Saumitra – 1992
A way of identifying non-random patterns of effects on a group of individuals as a result of some intervention when a sample of participants is arrayed according to some indices of similarity is presented. The principle of proximal similarity and the concept of pattern matching provide the background for this effort. Major advantages are the…
Descriptors: Computer Simulation, Maps, Matrices, Multidimensional Scaling
Peer reviewedDay, Edward – Journal of Economic Education, 1987
Describes the disadvantages of using "canned" simulations as a part of an undergraduate economics course. Identifies four advantages of having students develop their own computer simulation models. Outlines the model-building process and displays a sample program. (JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
Peer reviewedKimball, Jeffrey P.; And Others – History Microcomputer Review, 1987
Describes a variety of computer software. The packages reviewed include a variety of simulations, a spread sheet, a printer driver and an alternative operating system for DBM.PCs and compatible programs. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Reviews, History
Peer reviewedWilcox, Rand R. – Journal of Educational Measurement, 1987
Four procedures are discussed for obtaining a confidence interval when answer-until-correct scoring is used in multiple choice tests. Simulated data show that the choice of procedure depends upon sample size. (GDC)
Descriptors: Computer Simulation, Multiple Choice Tests, Sample Size, Scoring

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