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Schwab-McCoy, Aimee; Baker, Catherine M.; Gasper, Rebecca E. – Journal of Statistics and Data Science Education, 2021
In the past 10 years, new data science courses and programs have proliferated at the collegiate level. As faculty and administrators enter the race to provide data science training and attract new students, the road map for teaching data science remains elusive. In 2019, 69 college and university faculty teaching data science courses and…
Descriptors: Statistics Education, Higher Education, College Students, Teaching Methods
Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
Meen Chul Kim – ProQuest LLC, 2021
In this dissertation, I argue that web development can play a pivotal role in developing computational thinking as well as provide a stepping stone to an advanced mastery of computation. The preceding literature has extensively examined not only how learners practice computational thinking with a wide array of programming languages, but also how…
Descriptors: Programming, Computer Science Education, Mental Computation, Thinking Skills
Langbeheim, Elon; Perl, David; Yerushalmi, Edit – Journal of Science Education and Technology, 2020
This study focuses on science teachers' first encounter with computational modeling in professional development workshops. It examines the factors shaping the teachers' self-efficacy and attitudes towards integrating computational modeling within inquiry-based learning modules for 9th grade physics. The learning modules introduce phenomena, the…
Descriptors: Science Teachers, Secondary School Teachers, Teacher Attitudes, Grade 9
Erümit, Ali Kürsat; Sahin, Güven – International Journal of Computer Science Education in Schools, 2020
This study is an investigation of the effects of plugged and unplugged activities in a programming course using the Programming in Seven Steps (PSS) model on pupils' satisfaction and activity type preferences. A case study method was used in the classroom was the case. Data included students' diary, their responses on semi-structured interview…
Descriptors: Student Attitudes, Preferences, Programming, Computer Science Education
Avcu, Yunus Emre; Ayverdi, Leyla – International Journal of Educational Methodology, 2020
The study's goal was to examine the correlation between the computer programming self-efficacy and computational thinking skills of gifted and talented students. The capacity of the computer programming self-efficacy of gifted and talented students to predict their computational thinking skills were also examined. The relational screening model…
Descriptors: Programming, Self Efficacy, Thinking Skills, Correlation
Kelter, Riko – Measurement: Interdisciplinary Research and Perspectives, 2020
Survival analysis is an important analytic method in the social and medical sciences. Also known under the name time-to-event analysis, this method provides parameter estimation and model fitting commonly conducted via maximum-likelihood. Bayesian survival analysis offers multiple advantages over the frequentist approach for measurement…
Descriptors: Bayesian Statistics, Maximum Likelihood Statistics, Programming Languages, Statistical Inference
Langbeheim, Elon – Journal of Chemical Education, 2020
Excluded-volume interactions are ubiquitous to modeling the average size of polymers in solution. This paper shows how simulations can be used by students to explore the emergence of mathematical scaling relations from excluded-volume interactions. Simulations provide robust visual representations of the system, and can be used to investigate a…
Descriptors: Simulation, Plastics, Teaching Methods, Learning Processes
Dawar, Deepak; Murphy, Marianne – Information Systems Education Journal, 2020
Teaching introductory programming courses to university students who come from a varied set of academic and non-academic backgrounds is challenging. Students who are learning programming for the first time can become easily discouraged leading to procrastination that subsequently can have an unfavorable effect on their learning outcomes, and…
Descriptors: Assignments, Scaffolding (Teaching Technique), Introductory Courses, Programming
Kalelioglu, Filiz; Sentance, Sue – Education and Information Technologies, 2020
Many physical devices supporting the learning of programming and digital making are now available which have the potential to make learning fun, accessible and creative for children and young adults. The advent of this new technology necessitates research to inform pedagogical approaches that work in the classroom. We carried out a study which…
Descriptors: Teaching Methods, Programming, Teaching Experience, Cooperative Learning
Albert, Jim; Hu, Jingchen – Journal of Statistics Education, 2020
Bayesian statistics has gained great momentum since the computational developments of the 1990s. Gradually, advances in Bayesian methodology and software have made Bayesian techniques much more accessible to applied statisticians and, in turn, have potentially transformed Bayesian education at the undergraduate level. This article provides an…
Descriptors: Bayesian Statistics, Computation, Statistics Education, Undergraduate Students
Siegle, Del – Gifted Child Today, 2020
The Thunkable online platform is an easy-to-use resource for creating apps for mobile devices. Computational thinking is at the heart of problem solving in computer science, and research suggests students' computational thinking improves when they use simple block coding systems similar to the format used for Thunkable.
Descriptors: Gifted Education, Academically Gifted, Technology Uses in Education, Computer Oriented Programs
Alves, Francisco Regis Vieira; Machado Vieira, Renata Passos – International Electronic Journal of Mathematics Education, 2020
The work deals with the study of the roots of the characteristic polynomial derived from the Leonardo sequence, using the Newton fractal to perform a root search. Thus, Google Colab is used as a computational tool to facilitate this process. Initially, we conducted a study of the Leonardo sequence, addressing it fundamental recurrence,…
Descriptors: Mathematical Concepts, Teaching Methods, Visualization, Educational Technology
Rubleske, Joseph; Fletcher, Travis; Westerfeld, Brett – Journal of Instructional Pedagogies, 2020
Electronic sports (e-sports) can be defined as digital games played competitively for an audience (Hodge et al., 2017). With a global consumer base of roughly 450 million people and projected 2019 revenues of US$1.1 billion, the e-sports industry continues to grow (Pannekeet, 2019). Behind this growth is a thriving ecosystem which includes…
Descriptors: Computer Games, Athletics, Data Collection, Data Analysis
Sezgin, Hatice; Öztürk, Mustafa Serkan – Journal of Language and Linguistic Studies, 2020
The purpose of the present study is to find out the extent to which the real spoken language is reflected in TV series in terms of vocabulary. In accordance with this purpose, a corpus, named as the British TV Series Corpus (BTSC) was compiled for the present study using two British TV series, Sherlock and Doctor Who, and this corpus was compared…
Descriptors: Television, Programming (Broadcast), Vocabulary Development, Word Frequency