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Smith, Gerald R. – Viewpoints, 1970
Descriptors: Curriculum Development, Disadvantaged Youth, Educational Development, Relevance (Education)
Stoll, Clarice – Media and Methods - Explorations in Education, 1970
Includes a descriptive list of recommended, readily-available simulation games for classroom use, including publishers' addresses; appears as Part I of a two-part supplement on simulation games. (Editor/RD)
Descriptors: Class Activities, Decision Making, Discussion (Teaching Technique), Educational Games
Rogers, Virginia M. – Soc Educ, 1970
Descriptors: Decision Making Skills, Educational Games, Educational Media, Elementary School Teachers
Peer reviewedMargo, Bonnie C. – Perceptual and Motor Skills, 1983
Attitudinal change toward children with handicaps by 44 nonhandicapped students was measured after engaging in activities that simulate physical handicaps. Results from the Personal Attribute Inventory for Children confirm Donaldson's negative impression of simulations and did not confirm the positive change in attitudes others observed.…
Descriptors: Attitude Change, Attitude Measures, Attitudes toward Disabilities, Childhood Attitudes
Giangreco, Michael F. – Journal of the Association for the Severely Handicapped (JASH), 1983
Acquisition, maintenance, and generalization aspects of teaching basic photography skills to a 20-year-old severely mentally retarded male with Down's syndrome were studied. Training occurred in a public school setting and at the learner's home. (Author/SEW)
Descriptors: Case Studies, Downs Syndrome, Generalization, Leisure Time
Peer reviewedPotter, Margaret L.; And Others – Contemporary Educational Psychology, 1983
A three-step simulation was developed to reflect procedures followed by educational personnel (n=223) when a child is referred by the classroom teacher: (1) receipt of the referral statement, (2) assessment of the student, and (3) decision making about the student's eligibility and classification. (Author/PN)
Descriptors: Adults, Classification, Decision Making, Educational Diagnosis
Peer reviewedSchuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Peer reviewedOhlsson, Stellan – Scandinavian Journal of Educational Research, 1983
Newell and Simon's new theory of thinking is summarized and some educational implications developed. The enaction theory implies that thinking is a skill and should be taught like other skills, by teaching methods of how to perform it. The traditional theory of thinking and its influence are briefly discussed. (Author/MH)
Descriptors: Cognitive Ability, Cognitive Processes, Cognitive Structures, Deduction
Moore, John W. – Computers in Chemical Education Newsletter, 1983
Lists and briefly describes computer programs recently added to those currently available from Project SERAPHIM. Program name, subject, hardware, author, supplier, and cost are provided in separate listings for Apple, PET, TRS-80 I or III, IBM, VIC-20, TERAK, and PDP-11 microcomputers. Includes corrections for two current Apple programs. (JN)
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Programs
Peer reviewedBirnbaum, Robert – Simulation and Games, 1982
Identifies existing game and simulation resources that can be used by faculty in graduate programs in the field of higher education to provide students with experiential learning. Games and simulations are presented in three categories: organization and administration, budget and finance, and curriculum planning. (JJD)
Descriptors: Educational Games, Experiential Learning, Higher Education, Learning Activities
Peer reviewedPlummer, Charles M. – Simulation and Games, 1982
Describes a field test of Future School, an educational game which attempts to effect behavior change by first changing attitudes during a simulated experience. Discussion of simulations and games to achieve attitude change is included. (JJD)
Descriptors: Attitude Change, Behavior Change, Change Strategies, Educational Games
Peer reviewedEllington, Henry; And Others – Impact of Science on Society, 1982
Three different simulation and gaming techniques are described in detail as examples of exercises that provide education through science, demonstrating how science and technology fit into the broad political, social, and environmental context. These games and simulations also cultivate useful skills and desirable attitudes. (Author/JN)
Descriptors: College Science, Educational Games, Environmental Education, Games
Rothman, Mark – Computing Teacher, 1982
Describes computer program designed to enable students to analyze process of political revolution by generating graphs for comparisons of such factors as violence, economic instability, and political instability. Student activities, abilities, and reactions, and teacher involvement are noted. Sources concerning revolution, the French Revolution,…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Programs, History
Rasch, Robert W. – Physiologist, 1983
Describes a computer program designed to simulate the regulation of acid-base balance, emphasizing regulatory compensations involved in the total process. Includes discussion of equations involved, a sample run of the program, and program listing (MicroSoft Basic). (JN)
Descriptors: Acids, Biochemistry, Chemical Equilibrium, College Science
Peer reviewedWilson, Robert C.; And Others – American Journal of Pharmaceutical Education, 1982
Inability to see the relevance of mathematics to understanding the time course of drugs in the body may discourage interest in pharmacokinetics. A UNC-developed computer graphics simulation program helps visualize the nature of pharmacokinetic-patient interactions, generates classroom handouts, and is used in the pharmaceuticals industry to…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Digital Computers


