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Kambouri, Maria; Thomas, Siobhan; Mellar, Harvey – Learning, Media & Technology, 2006
Runner is a high-quality educational game designed by the University for Industry (UfI/"learndirect") to attract young adults who find learning in formal educational contexts difficult. A case study evaluation of this novel application of an adventure game genre to literacy learning is discussed, based on observations and interviews in…
Descriptors: Young Adults, Literacy Education, Adult Literacy, Case Studies
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Giles, Rebecca McMahon – Childhood Education, 2006
Exposure to cell phones, DVD players, video games, computers, digital cameras, and iPods has made today's young people more technologically advanced than those of any previous generation. As a result, parents are now concerned that their children are spending too much time in front of the computer. In this article, the author focuses her…
Descriptors: Computer Mediated Communication, Video Games, Educational Technology, Access to Computers
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Urquhart, Vicki – Journal of Staff Development, 2006
There is no single program for improving student writing, but there are common elements of programs that help kids learn to write well. Likewise, there is no professional development program that provides all the skills and knowledge a teacher will need to improve student writing--and, ultimately, student learning--but there are common elements…
Descriptors: Writing Improvement, Writing Instruction, Instructional Materials, Grading
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Lim, Cher Ping – International Journal of Instructional Media, 2005
The spectacular development of information and communication technologies through the Internet has provided opportunities for students to explore the virtual world of information. In this article, the author discusses the necessary and sufficient conditions for successful online learning in educational institutions. The necessary conditions…
Descriptors: Internet, Strategic Planning, Online Courses, Educational Opportunities
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Borchelt, Nathan – International Journal for the Scholarship of Teaching and Learning, 2007
The purpose of this study was to explore the use of a cognitive computer tool by undergraduate calculus students as they worked cooperatively on mathematical tasks. Specific attention was given to levels of cognitive demand in which the students were engaged as they completed in-class labs with the assistance of MathCAD. Participants were assigned…
Descriptors: Calculus, Mathematics Instruction, College Mathematics, Computer Uses in Education
Maxwell, Lorraine E.; Laeser, Kathryn L. – DesignShare (NJ1), 2007
As adult office workers' use of computers has increased, the incidence of computer-related musculoskeletal complaints and injuries has also increased. Although the use of computers in the classroom is increasing, little attention has been paid by educators, furniture manufacturers, or researchers to the ergonomic design issues of educational…
Descriptors: Workstations, Computer Uses in Education, Injuries, Human Factors Engineering
Miller, Holly; Spence, Sue – Lumina Foundation for Education, 2007
"Lumina Foundation Lessons" is an occasional publication in which the foundation shares the results of its grantees' work on strategies to improve the persistence rates among Indiana's underserved college freshman and sophomore populations. This issue, the first in the series, contains the following articles: (1) Summer Transition…
Descriptors: Persistence, Service Learning, Community Colleges, Computer Uses in Education
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
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Chang, Mei-Mei – Journal of Computer Assisted Learning, 2007
The present study investigated the effects of a self-monitoring strategy on web-based language learning. Both students' academic performance and their motivational beliefs were investigated. The interaction between the use of a self-monitoring strategy and the level of learners' English proficiency was also examined. A total of 99 college students…
Descriptors: Program Effectiveness, Internet, Self Control, Web Based Instruction
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Yates, Don; Smith, Brian – Journal of College Teaching & Learning, 2007
In the marketing research class taught at University of South Carolina, Upstate School of Business and Economics, pedagogical emphasis is placed on the marketing research process as it relates to the policies and functions of the business enterprise. Historically, the marketing research project has been used in this undergraduate class to convey…
Descriptors: Quality of Life, Marketing, Comparative Analysis, Undergraduate Students
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Sandford, Brian A.; Belcher, Gregory G.; Frisbee, Robert L. – Journal of Career and Technical Education, 2007
The purpose of this study was to identify the perceptions of occupational education officers concerning the instructional skills professional development needs for part-time faculty members within the community colleges in the U.S. The types of instructional help part-time faculty members were perceived to need most were concentrated in the…
Descriptors: Distance Education, Web Based Instruction, Faculty Development, College Faculty
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Pence, Alan – E-Learning, 2007
This article explores the development and evaluation of the graduate-level Early Childhood Development Virtual University (ECDVU) programme in Sub-Saharan Africa from 2001 through to 2004. It outlines the history of the ECDVU and the establishing of a Sub-Saharan programme for future leaders in the early childhood field guided by the key principle…
Descriptors: Electronic Learning, Early Childhood Education, Virtual Universities, Young Children
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Bell, Paul D. – Education, 2007
This study examined the effects of self-regulated learning (SRL) and epistemological beliefs (EB) on individual learner levels of academic achievement in Web-based learning environments while holding constant the effect of computer self-efficacy, reason for taking an online course, prior college academic achievement, and parental level of…
Descriptors: Undergraduate Students, Grade Point Average, Self Efficacy, Academic Achievement
Wong, Andrew Lap-sang – International Review of Research in Open and Distance Learning, 2007
The growing popularity of e-learning may pose one of the greatest challenges currently facing traditional educational institutions. The questions often asked are how, rather than whether, to embrace this new form of instructional delivery and how to create an appropriate learning environment for the learners. Educational institutions in Hong Kong…
Descriptors: Educational Change, Foreign Countries, Educational Policy, Computer Uses in Education
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Walsh, Christopher S. – Literacy, 2007
Many school literacy practices ignore adolescents' new digitally mediated subjectivity as it has been shaped by the new media age. Youth possess often unappreciated repertories of practice which allow them to use their imagination and creativity to combine print, visual and digital modes in combinations that can be applied to new educational,…
Descriptors: Creativity, Literacy, Adolescents, Multimedia Materials
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