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Lynch, Tom Liam; Ardito, Gerald; Amendola, Pam – Eye on Education, 2020
"Integrating Computer Science Across the Core" is a guide to systematizing computer science and computational thinking practices in your school. While most books explain how to teach computer science as a stand-alone discipline, this innovative approach will help you leverage your existing curriculum to deepen and expand students'…
Descriptors: Elementary Secondary Education, Computer Science, Computer Science Education, Thinking Skills
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Megan Hopkins; Hayley Weddle – Journal of Research on Technology in Education, 2025
Computer Science affords a unique context for English Learners (who we refer to as Multilingual Learners or MLs) to engage in disciplinary practices that support computational thinking and language development. Yet MLs at the secondary level tend to be systematically excluded from CS courses. Through a collaborative research process involving…
Descriptors: Computer Science Education, Multilingualism, Secondary School Students, Educational Policy
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Rui Wang; Haili Ling; Jie Chen; Huijuan Fu – International Journal of Distance Education Technologies, 2025
This study adopted the Latent Dirichlet Allocation (LDA) to extract learners' needs based on 70,145 reviews from online course designed for software design and development in China and then applied Quality Function Deployment (QFD) to map learners' differentiated needs into quality attributes. Taking national first-class courses as the…
Descriptors: Educational Improvement, Student Needs, Computer Science Education, Foreign Countries
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Ailsa Zayyan Salsabila; R. Yugo Kartono Isal; Harry B. Santoso – Journal of Educators Online, 2025
This study aims to provide recommendations for interaction design to enhance students' task interpretation, as one of the crucial aspects of Self-Regulated Learning (SRL) in online learning environments. Utilizing the Engineering Design Metacognitive Questionnaire (EDMQ), open-ended questions, and in-depth interviews, this study examines the…
Descriptors: Learning Processes, Electronic Learning, College Students, Computer Science Education
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Jennifer M. Blaney; David F. Feldon; Annie M. Wofford; Kaylee Litson – Research in Higher Education, 2025
Community college transfer students represent a diverse and talented group to recruit to PhD and other graduate programs. Yet, little is known about practical strategies to support community college transfer students' access to graduate training. Focusing specifically on transfer students in computer science and guided by social cognitive career…
Descriptors: College Transfer Students, Community College Students, Graduate Study, Access to Education
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Li Feng; Xiaoqing Shen; Zhaoyuan Xie; Xiaohui Yan – Education and Information Technologies, 2025
Gamification mechanisms have been increasingly integrated into educational environments to enhance learner's engagement and improve the effectiveness of online courses. However, the precise effects of gamification on learner's engagement, including the factors that influence this behavior, remain under-explored. This study addresses this gap by…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Student Motivation
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Prateek Shekhar; Heydi Dominguez; Pramod Abichandani; Craig Iaboni – IEEE Transactions on Education, 2024
Purpose: The presented study was conducted to unpack high school students' motivational influences in engineering/computer science project-based learning (PjBL), using the attention, relevance, confidence, and satisfaction (ARCS) model of motivation as a conceptual framework. Methods: A qualitative research approach was used with student focus…
Descriptors: High School Students, Student Projects, Student Motivation, Learning Motivation
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Bayan Masarwa; Hagit Hel-Or; Sharona T. Levy – Journal of Research in Childhood Education, 2024
Computational thinking (CT) activities are increasingly being integrated into early childhood schools. We focus on studying children's learning using an "unplugged" (non-computational) learning unit that considers a teacher's knowledge and classroom space and affords seamless adaptation into the classroom given the objects used in the…
Descriptors: Kindergarten, Computation, Thinking Skills, Educational Games
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Di Sun; Gang Cheng; Heng Luo – Interactive Learning Environments, 2024
Recently, researchers have proposed to leverage technology-supported data (log files) to investigate temporal and sequential patterns of interaction behaviors in learning processes. There are two major challenges to be addressed: clarifying the positioning of interaction levels and identifying the evolution of the interaction action patterns in…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science, MOOCs
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Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
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Mengning Mu; Man Yuan – Interactive Learning Environments, 2024
The necessity for students to clarify their own cognitive structure and the amount of their knowledge mastery for self-reflection is often ignored in building the student model in the adaptive model, which makes the construction of the cognitive structure pointless. Simultaneously, knowledge forgetting causes students' knowledge level to fall…
Descriptors: Individualized Instruction, Cognitive Processes, Graphs, Cognitive Structures
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Matthew Bahnson; Monique Ross; Catherine G. P. Berdanier – Journal of Engineering Education, 2024
Background: Postdoctoral training holds an increasingly important place in preparation for leading academic and research positions. While little empirical research has described postdoctoral training beyond the sciences, across all fields, "misaligned expectations" are often touted as a key source of postdoctoral strife.…
Descriptors: Postdoctoral Education, Engineering Education, Computer Science Education, Mentors
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José Miguel Blanco; César Domínguez; Arturo Jaime; Imanol Usandizaga – Educational Technology Research and Development, 2024
Teaching and learning methods that are related to student-generated content (SGC) seem a promising strategy for including sustainable development goals (SDGs) in education (established as a fundamental cornerstone in the achievement of these goals by the United Nations). This paper describes the inclusion of SDGs through the implementation of…
Descriptors: Sustainability, Computer Science Education, Student Developed Materials, Web Sites
Adrian Salguero – ProQuest LLC, 2024
Introductory computer programming (i.e. CS1) is the entry point into the computer science major at higher education institutions worldwide. It introduces foundational concepts to students that are then built upon in future courses. Computer science as a whole has struggled to attract and retain students in the major, particularly women and…
Descriptors: Computer Science, Programming, Introductory Courses, Disproportionate Representation
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Mehrdad Maghsoudi – Education and Information Technologies, 2024
The rapid growth of technology and computer science, which has led to a surge in demand for skilled professionals in this field. The skill set required for computer science jobs has evolved rapidly, creating challenges for those already in the workforce who need to adapt their skills quickly to meet industry demands. To stay ahead of the curve, it…
Descriptors: Computer Science, Job Skills, Information Technology, Social Networks
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