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Akhlaghi, Elham; Baczkowska, Anna; Berthelsen, Harald; Bédi, Branislav; Chua, Cathy; Cucchiarini, Catia; Habibi, Hanieh; Horváthová, Ivana; Hvalsøe, Pernille; Lotz, Roy; Maizonniaux, Christèle; Chiaráin, Neasa Ní; Rayner, Manny; Tsourakis, Nikos; Yao, Chunlin – Research-publishing.net, 2021
A popular idea in Computer Assisted Language Learning (CALL) is to use multimodal annotated texts, with annotations typically including embedded audio and translations, to support L2 learning through reading. An important question is how to create the audio, which can be done either through human recording or by a Text-To-Speech (TTS) synthesis…
Descriptors: Educational Quality, Computer Assisted Instruction, Audio Equipment, Comparative Analysis
Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
Zhou, Yuhao; Li, Xihua; Cao, Yunbo; Zhao, Xuemin; Ye, Qing; Lv, Jiancheng – International Educational Data Mining Society, 2021
In educational applications, "Knowledge Tracing" (KT) has been widely studied for decades as it is considered a fundamental task towards adaptive online learning. Among proposed KT methods, Deep Knowledge Tracing (DKT) and its variants are by far the most effective ones due to the high flexibility of the neural network. However, DKT…
Descriptors: Online Courses, Computer Assisted Instruction, Networks, Learning Analytics
Hartvigsen, Teresa; Durfee, Melanie; Call, Todd; Throndsen, Jennifer – Utah State Board of Education, 2021
The Early Interactive Reading Software Program encourages literacy growth and achievement in students in grades K-3. The program addresses early reading through the use of computer-based literacy software which provides individualized instruction designed to supplement students' classroom learning. During the 2019-2020 school year, these software…
Descriptors: Elementary School Students, Primary Education, Reading Instruction, Computer Assisted Instruction
Shi, Genghu; Wang, Lijia; Zhang, Liang; Shubeck, Keith; Peng, Shun; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2021
Adult learners with low literacy skills compose a highly heterogeneous population in terms of demographic variables, educational backgrounds, knowledge and skills in reading, self-efficacy, motivation etc. They also face various difficulties in consistently attending offline literacy programs, such as unstable worktime, transportation…
Descriptors: Intelligent Tutoring Systems, Adult Literacy, Adult Students, Reading Comprehension
Meghan Lindsey Cook – ProQuest LLC, 2021
Experiential learning exercises, such as field trips, are a common pedagogical practice in geoscience curriculums. Their purpose is to facilitate the transfer of knowledge gained in a classroom or lab setting into a field setting, but can be considered a barrier for entry into the geosciences for those with disabilities, caregiver/employment…
Descriptors: Earth Science, Field Trips, Experiential Learning, Computer Simulation
Amber D. White – ProQuest LLC, 2021
The purpose of the current study was to determine whether the READ 180 intervention program used in the District's middle schools yielded improvements in reading on the State of Texas Assessment of Academic Readiness (STAAR) Reading scores, the Renaissance Star Reading assessment, and the Scholastic Reading Inventory (SRI) assessment. The READ 180…
Descriptors: Instructional Effectiveness, Reading Instruction, Middle School Students, Reading Achievement
Bosch, Nigel; D'Mello, Sidney – International Journal of Artificial Intelligence in Education, 2017
Novice students (N = 99) participated in a lab study in which they learned the fundamentals of computer programming in Python using a self-paced computerized learning environment involving a 25-min scaffolded learning phase and a 10-min unscaffolded fadeout phase. Students provided affect judgments at approximately 100 points (every 15 s) over the…
Descriptors: Employees, Programming, Computers, Novices
Popov, V.; van Leeuwen, A.; Buis, S. C. A. – Journal of Computer Assisted Learning, 2017
Do the simultaneous alignment of student activities (temporal synchronicity) and students successively building on each other's reasoning (transactivity) predict the quality of collaborative learning products? To address this question, we used a mixed-method approach to study 74 first-year university students who were randomly assigned to work in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Mixed Methods Research, College Freshmen
Schott, Christian; Marshall, Stephen – Journal of Computer Assisted Learning, 2018
Virtual reality is widely recognized as offering the potential for fully immersive environments. This paper introduces a framework that guides the creation and analysis of immersive environments that are pedagogically structured to support situated and experiential education. The "situated experiential education environment" framework…
Descriptors: Computer Simulation, Experiential Learning, Tourism, Teaching Methods
Hod, Yotam; Sagy, Ornit; Kali, Yael – International Journal of Computer-Supported Collaborative Learning, 2018
This squib continues the ongoing conversation put forward by Wise and Schwarz around the direction and future of CSCL. We focus here on the question of whether or not CSCL should seek to make educational change. Here, we take the affirmative position by conceptualizing the network of design-centric research practice partnerships. We illustrate how…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Technology, Educational Change
Massey, Cynthia Clark – ProQuest LLC, 2018
This study investigated the effects of an instructional technology, a computerized graphic organizer, on vocabulary acquisition skills of students with high-incidence disabilities. Specifically, this study focused on the computerized "Real-World Connections Vocabulary" graphic organizer which was published by Dr. Edwin Ellis in 2015 and…
Descriptors: Students with Disabilities, Educational Technology, Vocabulary Development, Instructional Materials
Jaeho Jeon – Computer Assisted Language Learning, 2024
Professionals within the field of language learning have predicted that chatbots would provide new opportunities for the teaching and learning of language. Despite the assumed benefits of utilizing chatbots in language classrooms, such as providing interactional chances or helping to create an anxiety-free atmosphere, little is known about…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Learning Analytics, Computer Software
Giang Thi Linh Hoang; Neomy Storch – Iranian Journal of Language Teaching Research, 2024
Research has suggested that the type of feedback learners receive can impact on whether learners understand the feedback, the extent to which they engage with it, and whether they incorporate it in their revised drafts. However, to date, only a small number of studies have investigated learner engagement with corrective feedback provided by…
Descriptors: Case Studies, Language Processing, English (Second Language), Second Language Learning
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software

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