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Kazoka, Dzintra; Pilmane, Mara; Edelmers, Edgars – Education Sciences, 2021
Combining classical educational methods with interactive three-dimensional (3D) visualization technology has great power to support and provide students with a unique opportunity to use them in the study process, training, and/or simulation of different medical procedures in terms of a Human Anatomy course. In 2016, Riga Stradinš University (RSU)…
Descriptors: Visual Aids, Manipulative Materials, Anatomy, Foreign Countries
Yarrison, Betsy Greenleaf – Honors in Practice, 2021
Honors education was never intended to be a virtual offering; it takes intimate, three-dimensional, communal, and intellectual interaction among faculty and students to tackle wicked problems. The COVID-19 crisis forced honors educators into an extreme reboot, extracting courses from comfortable working spaces and relocating them to strange new…
Descriptors: Honors Curriculum, Computer Simulation, COVID-19, Pandemics
Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2021
The objectives of the study were 1) Synthesize the conceptual framework of blended instruction on the cloud via an interactive augmented reality technology model to enhance digital literacy, 2) Design the blended instruction on the cloud via an interactive augmented reality technology model, 3) Develop the blended instruction on the cloud via an…
Descriptors: Blended Learning, Computer Simulation, Technological Literacy, Instructional Design
Seritan, Stefan; Wang, Yuanheng; Ford, Jason E.; Valentini, Alessio; Gold, Tom; Marti´nez, Todd J. – Journal of Chemical Education, 2021
Interactive molecular dynamics in virtual reality (IMD-VR) simulations provide a digital molecular playground for students as an alternative or complement to traditional molecular modeling kits or 2D illustrations. Previous IMD-VR studies have used molecular mechanics to enable simulations of macromolecules such as proteins and nanostructures for…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Educational Technology
Clay, Casey J.; Schmitz, Brittany A.; Balakrishnan, Bimal; Hopfenblatt, James P.; Evans, Ashley; Kahng, SungWoo – Journal of Applied Behavior Analysis, 2021
Effective training procedures include behavioral skills training (BST), which involves providing written and verbal instructions, modeling of the skill, rehearsal of the skill, and feedback on the performance. This training typically involves in vivo experience in which trainees and students are exposed to risks such as proximity to infectious…
Descriptors: Feasibility Studies, Computer Simulation, Behavior Modification, Skill Development
Czerkawski, Betül; Berti, Margherita – Research in Learning Technology, 2021
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potential for simulating real-life situations and creating authentic learning tasks. Studies have shown that AR enables engaging and interactive learning experiences (e.g. Bressler and Bodzin 2013; Klopfer and Sheldon 2010) and can benefit student…
Descriptors: Computer Simulation, Simulated Environment, Learning Experience, Instructional Design
Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
do Amaral , João Alberto Arantes; Fregni, Felipe – International Journal of Instruction, 2021
This article presents findings regarding a Systems Thinking graduate course that took place in 2019, involving 11 graduate students from the University of São Paulo. The course followed a combination of problem-based learning and simulation-based learning approaches. The students were challenged to model the dynamics portrayed in short-films,…
Descriptors: Thinking Skills, Skill Development, Problem Based Learning, Graduate Students
Perez-Ramirez, Miguel; Arroyo-Figueroa, G.; Ayala, A. – Interactive Learning Environments, 2021
The application of virtual reality (VR) technologies is beneficial to the training related to industrial processes. Mainly because the technologies allow training complex threatening tasks within a safe environment. The interactive three-dimensional (3D) representation of a real world seems to be a more effective learning medium than other…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
Bailey, Chris – Digital Education and Learning, 2021
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses…
Descriptors: Play, Elementary School Students, Student Experience, Computer Simulation
Panagiotis Panagiotidis – European Journal of Education (EJED), 2021
The use of Extended Reality technologies in education, and especially in language learning, has attracted the interest of language experts for the last 15 years. However, the recent technological progress as well as the simultaneous dramatic reduction of the cost of the necessary hardware has led to an impressive growth of the XR market, creating,…
Descriptors: Computer Simulation, Second Language Learning, Language Acquisition, Computer Software
Benjamin S. Garrison – ProQuest LLC, 2021
The purpose of this quantitative correlational design dissertation was to determine if, and to what extent, a relationship existed between Advanced Joint Terminal Attack Control Training System (AJTS) users' perceived usefulness, perceived ease of use, and intention to use AJTS. AJTS is a virtual reality simulation-based training system. Three…
Descriptors: Computer Simulation, Correlation, Adoption (Ideas), Usability
Ashley Lauren Ireland – ProQuest LLC, 2021
Practice is a vital component of teacher preparation. Mixed Reality Simulation (MRS) is a technology that provides teacher candidates opportunities for practice and rehearsal. As of 2021, MRS can be found in just 52 of the estimated 1,200 teacher preparation programs nationwide. Within the Diffusion of Innovation theory, these programs are…
Descriptors: Computer Simulation, Teacher Education, Technology Uses in Education, COVID-19
Jewoong Moon – ProQuest LLC, 2021
My dissertation examined the effect of adaptive prompts in virtual reality (VR) based social skills training on social skills of children with autism spectrum disorder (ASD). In my dissertation, adaptive prompts refer to an instructional technique to enhance social skill performance of children with ASD considering their emotional states. Despite…
Descriptors: Prompting, Cues, Computer Simulation, Interpersonal Competence
Jacqueline Rita Bak – ProQuest LLC, 2021
Virtual surgical simulation has not been used as a measure of success in surgical technology course completion. The purpose of this study was to determine to what degree virtual surgical simulation contributed to student success, as measured by course completion grades in two southeast Pennsylvania surgical technology programs. Kolb's experiential…
Descriptors: Computer Simulation, Surgery, Medical Education, Technology Education