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Sara Klingenberg; Robin Bosse; Richard E. Mayer; Guido Makransky – Educational Psychology Review, 2024
This study investigates the role of embodiment when learning a technical procedure in immersive virtual reality (VR) by introducing a framework based on immersion and interactivity. The goal is to determine how increasing the levels of immersion and interactivity affect learning experiences and outcomes. In a 2 × 2 factorial design, 177 high…
Descriptors: Computer Simulation, Learning Experience, Outcomes of Education, High School Students
Katie Abrams; Donald McMahon; Holly Whittenburg; Lauren Bruno; Jonah Firestone – Journal of Special Education Technology, 2024
Individuals with disabilities have been less involved in school activities than their peers of the same age and this includes career preparation in science and math (Agran et al., 2019; Eriksson et al., 2007; Jackson et al., 2022). Students with disabilities often lack access to facilities, programs, and equipment, and acceptance by educators,…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Computer Simulation
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – International Journal of Educational Technology in Higher Education, 2024
The high cost of establishing a cell and tissue culture facility has denied students an opportunity to practice proper aseptic techniques during their studies. An in-house application named AsepticTech Virtual Reality (VR) was developed to simulate a cell and tissue culture facility for students to train their aseptic techniques virtually.…
Descriptors: Student Attitudes, Science Instruction, Teaching Methods, Cytology
Freda Hicks; Megan Lyons – School-University Partnerships, 2024
Purpose: This work aligns with two of the following NAPDS Essentials: Clinical Preparation and Learning and Leading. The authors collaborated with district partners to determine how to best meet their needs. Additionally, our institution continues to develop a reciprocal relationship; pre-service teachers can hone skills during the clinical field…
Descriptors: Partnerships in Education, School Districts, Educational Needs, Preservice Teachers
Alyssia M. Miller De Rutté – Technology, Knowledge and Learning, 2024
The field of language learning and technology is an ever-growing field as new technologies are constantly developed, and it is important to understand the impact these new technologies may have on language learning. The purpose of this work-in-progress study was to investigate the effects of virtual reality (VR) simulations on a specific second…
Descriptors: Second Language Learning, Second Language Instruction, Learning Motivation, Computer Simulation
Sheng-Ming Wang; Muhammad Ainul Yaqin; Vu Hong Lan – IEEE Transactions on Education, 2024
Contribution: This research provides insights into the applications of virtual reality (VR) in learning spatial reasoning, which could be utilized and developed in educational frameworks and settings, especially in science, technology, engineering, arts, and mathematics (STEAM), and other aspects. Background: Spatial reasoning and VR are essential…
Descriptors: Spatial Ability, Abstract Reasoning, Thinking Skills, Computer Simulation
Jenna Magrath; C. Din; V. Paglione; S. J. Kenny; M. H. McDonough – Research in Dance Education, 2024
This study examines the pedagogical strategies of a dance instructor working with older adults in a virtual asynchronous community dance class, and the ways in which dance instruction influences older adults' physical literacy. Physical literacy is a multidimensional framework which helps us understand meaningful and motivating physical activity…
Descriptors: Older Adults, Dance Education, Teaching Methods, Computer Simulation
Raija Hämäläinen; Bram De Wever; Katriina Sipiläinen; Ville Heilala; Arto Helovuo; Sami Lehesvuori; Miitta Järvinen; Jouni Helske; Tommi Kärkkäinen – Education and Information Technologies, 2024
In an authentic flight simulator, the instructor is traditionally located behind the learner and is thus unable to observe the pilot's visual attention (i.e. gaze behaviour). The focus of this article is visual attention in relation to pilots' professional learning in an Airbus A320 Full Flight Simulator. For this purpose, we measured and analysed…
Descriptors: Eye Movements, Communities of Practice, Vision, Occupational Information
Lei Shi; Chunxia Xu – Education and Information Technologies, 2024
The key research objective is to explore the key functions of virtual reality technology used by educators to improve motor and imagery training in athletes. The sample was 160 students from Shandong Sport University. The main tools used by the scholars were the Athlete Introductory Movement Screen (AIMS) and The Sport Imagery Ability…
Descriptors: Technology Uses in Education, Computer Simulation, Perceptual Motor Learning, Psychomotor Skills
Jordi Guitart; Juan José Costa – Interactive Learning Environments, 2024
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, but they are insufficient for hands-on laboratories where the physical presence is a requirement (i.e. to access specific hardware). Enabling remote…
Descriptors: Distance Education, Laboratories, Computer Networks, Videoconferencing
Feroza Daroowalla; David M. Harris; Jonathan Kibble – Advances in Physiology Education, 2024
Integrating physiology core concepts into the clinical years of medical education has been challenging despite efforts. This article describes a fourth-year medical school elective, Advanced Physiology in Critical Care Medicine, that focused on integrating physiology core concepts in a case-based learning approach. The elective used…
Descriptors: Elective Courses, Student Attitudes, Physiology, Scientific Concepts
Enrico Gandolfi; Richard E. Ferdig; Karl W. Kosko – British Journal of Educational Technology, 2024
Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how…
Descriptors: Computer Simulation, Teacher Education Programs, Video Technology, Preservice Teachers
Hartley, Kendall; Andújar, Alberto – Education Sciences, 2022
The smartphone has become an integral part of the education landscape. While there has been significant smartphone research in education under the guise of m-learning, the unique role of the device suggests that m-learning may not be an appropriate characterization. The purpose of this paper is to review the use of m-learning as a primary…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Chou, Yin-Yu; Wu, Pei-Fen; Huang, Chun-Yen; Chang, Shan-Hsi; Huang, Hwa-Shan; Lin, Wei-Min; Lin, Man-Li – Asia-Pacific Education Researcher, 2022
This study explores whether learning approaches combining augmented reality and multidimensional concept maps (ARMCMs) would improve learning effectiveness, learning motivation, learning satisfaction, and cognitive load more than multidimensional concept maps (MCMs) and augmented reality (AR) learning do. The study employed a quasi-experimental…
Descriptors: Computer Simulation, Concept Mapping, Learning Motivation, Instructional Effectiveness
Boo, Cynthia; Alpers-Leon, Nora; McIntyre, Nancy; Mundy, Peter; Naigles, Letitia – Journal of Autism and Developmental Disorders, 2022
Many studies have utilized standardized measures and storybook narratives to characterize language profiles of children with Autism Spectrum Disorder (ASD) and Attention Deficit/Hyperactivity Disorder (ADHD). They report that structural language of these children is on par with mental-age-matched typically developing (TD) peers. Few studies have…
Descriptors: Autism, Pervasive Developmental Disorders, Attention Deficit Hyperactivity Disorder, Language Skills