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Hadi, Said Hirzi; Permanasari, Adhistya Erna; Hartanto, Rudy; Sakkinah, Intan Sulistyaningrum; Sholihin, Mahfud; Sari, Ratna Candra; Haniffa, Roszaini – Education and Information Technologies, 2022
Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z…
Descriptors: Ethical Instruction, Accounting, Business Administration Education, Computer Simulation
Cock, Jade Maï; Marras, Mirko; Giang, Christian; Käser, Tanja – International Educational Data Mining Society, 2022
Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students' interaction data in the simulations based on their expected performance has the potential to enable adaptive…
Descriptors: Science Instruction, Prediction, Models, Interaction
Frazee, James; Guarcello, Maureen; Hauze, Sean; Woodbury, David – Journal of Interactive Learning Research, 2022
Development of Open Educational eXtended Reality (OEXR) resources was driven by a need to provide anatomy models for faculty and students for whom access to formaldehyde-preserved specimens was challenging or impossible due to medical conditions, pregnancy, and other factors that limited access to the lab and the lessons. The OEXR virtual assets…
Descriptors: Open Educational Resources, Computer Simulation, Distance Education, Program Implementation
De Angelis, Ilaria; Budano, Antonio; De Pietro, Giacomo; Martini, Alberto; Postiglione, Adriana – Physics Education, 2022
School visits to research laboratories or facilities represent a unique way to bring students closer to science and Science, Technology, Engineering and Mathematics careers. However, such visits can be very expensive for students and teachers, in terms of both time and money. In this paper, we present a possible alternative to on-site visits…
Descriptors: Science Instruction, Physics, High School Students, Secondary School Science
Adanir, Gülgün Afacan; Akmatbekova, Azat; Muhametjanova, Gulshat – Canadian Journal of Learning and Technology, 2022
It is becoming necessary to examine learners' use of and experiences with virtual laboratories. Learners' interest and motivation to use virtual laboratories are important factors for the success of these platforms. This study was conducted to analyze Kyrgyz learners' use of virtual laboratories in a physics course at the university level. The…
Descriptors: College Students, Student Motivation, Student Experience, Electronic Learning
Sivri, Seyma Nur; Eroglu, Eylem – International Journal of Contemporary Educational Research, 2022
In this study, it was aimed to investigate the effects of modelling and the materials designed with augmented reality technology on the academic success of students, their motivation, and their interest levels towards the science course. The study was conducted in 6th grade science units on "Support and Movement Systems" and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Achievement, Student Motivation
Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
Baba, Aslihan; Zorlu, Yusuf; Zorlu, Fulya – International Journal of Contemporary Educational Research, 2022
This study was aimed to investigate the effectiveness of augmented reality and modeling-based teaching in the "Solar System and Eclipses" unit. The pretest-posttest quasi-experimental design model was used in this study. For three weeks, the "Solar System and Eclipses" unit of the Science course was taught to the experimental…
Descriptors: Instructional Effectiveness, Computer Simulation, Models, Teaching Methods
Abd Majid, Faizah; Abd Rahman, Shireena Basree; Kamaruzaman, Muhamad Fairus – Arab World English Journal, 2022
This paper highlights one of the most critical aspects of facilitating vocabulary learning among children with autism. Several pertinent issues serve as the focus of the paper; vocabulary course design for high functioning children with autism and the relevant considerations required when teaching them using technology. To explore these issues, a…
Descriptors: Autism Spectrum Disorders, Vocabulary Development, Students with Disabilities, Technology Uses in Education
Gu, Chao; Chen, Jiangjie; Yang, Chun; Wei, Wei; Jiang, Qianling; Jiang, Liao; Wu, Qiuhong; Lin, Shu-Yuan; Yang, Yunshuo – Journal of Intelligence, 2022
In this paper, we discuss the teaching effects of augmented reality (AR) technology in German instruction. We conducted one prestudy and three formal studies on German learners in China's mainland and Taiwan region. In the formal studies, a total of 120 students participated in the survey, allowing us to compare the differences in interest in…
Descriptors: Foreign Countries, German, Second Language Instruction, Computer Simulation
Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Reich, Justin – Journal of Technology and Teacher Education, 2022
Great teachers know that learning requires practice. Ironically, when teachers learn, they listen to people talk about teaching, and sometimes they talk with others about teaching, but they very rarely do teaching. Novice teachers need many more and much better opportunities to practice their new craft, especially in short, high-frequency,…
Descriptors: Preservice Teacher Education, Inservice Teacher Education, Drills (Practice), Experiential Learning
Achter, Sebastian; Borit, Melania; Chattoe-Brown, Edmund; Siebers, Peer-Olaf – International Journal of Social Research Methodology, 2022
This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be…
Descriptors: Data Use, Data Analysis, Models, Usability
Du, Wenbin; Liang, Ruo-yu; Liu, Denghui – SAGE Open, 2022
Teachers' continuous usage intention for virtual reality (VR) technology is a prerequisite for achieving its expected educational value in elementary and secondary education. Through a comprehensive model considering task-technology fit (TTF) and usage satisfaction, this study involved an analysis framework for the intention of teachers to…
Descriptors: Technology Integration, Intention, Computer Simulation, Teaching Methods
Trucks, Jesica; Schmoll, Shannon; Hinko, Kathleen; Lopez, Gloria – Journal of Museum Education, 2022
During the COVID-19 pandemic, informal learning environments (ILEs) were forced to move programming online for the safety of staff and visitors. The Big Astronomy Project responded to the pandemic by releasing a planetarium show as a virtual YouTube 360 stream. This project was also utilized in the late stages of the pandemic in-person at…
Descriptors: Astronomy, Science Education, Audiences, Recreational Facilities

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