Publication Date
In 2025 | 293 |
Since 2024 | 1184 |
Since 2021 (last 5 years) | 3363 |
Since 2016 (last 10 years) | 5600 |
Since 2006 (last 20 years) | 8360 |
Descriptor
Source
Author
de Jong, Ton | 23 |
Gwo-Jen Hwang | 17 |
Makransky, Guido | 16 |
Klopfer, Eric | 15 |
Lan, Yu-Ju | 15 |
Hwang, Gwo-Jen | 14 |
Johnson, L. | 14 |
Ke, Fengfeng | 14 |
Pellas, Nikolaos | 14 |
Adams Becker, S. | 13 |
Mayer, Richard E. | 13 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 510 |
Teachers | 501 |
Researchers | 274 |
Administrators | 52 |
Policymakers | 48 |
Students | 47 |
Media Staff | 13 |
Parents | 6 |
Community | 4 |
Support Staff | 4 |
Counselors | 2 |
More ▼ |
Location
Turkey | 255 |
Australia | 228 |
Taiwan | 197 |
China | 185 |
United Kingdom | 180 |
Spain | 146 |
Germany | 127 |
United States | 121 |
Canada | 117 |
Indonesia | 110 |
Japan | 84 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 1 |
Baskas, Richard S. – Online Submission, 2022
When teaching an online class, there are many forms of technology that are available for teachers to use to work with students. Online classes allow students the opportunity to use a variety of mobile devices to make it easier for students to participate in online classes. A literature review was conducted through Google and GoogleScholar to…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Telecommunications
Hirsh-Pasek, Kathy; Zosh, Jennifer M.; Hadani, Helen Shwe; Golinkoff, Roberta M.; Clark, Kevin; Donohue, Chip; Wartella, Ellen – Center for Universal Education at The Brookings Institution, 2022
As technology advances to bring new immersive and imaginary worlds, how children are educated and how teachers are prepared must also advance to meet these new opportunities. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Practices, Educational Technology
Chrysoula Papadopoulou; Angeliki Karamatsouki; Charalampos Karagiannidis – International Association for Development of the Information Society, 2022
The purpose of this study was to examine the application of Augmented Reality (AR) Application in the Geography lesson of Primary School. The application covered the Earth's atmosphere and was evaluated by 71 students in the sixth grade of primary school who completed questionnaires before and after the educational intervention. The results were…
Descriptors: Geography Instruction, Elementary School Students, Physical Environment, Simulated Environment
Matthew Johnston – ProQuest LLC, 2022
The purpose of this study was to analyze the potential of Virtual Reality (VR) employment in airline pilot training. Specifically, this study conducted an experiment that introduced VR equipment into the Multi-Crew Cooperation (MCC) course in the United Kingdom (UK). Increasing pilot throughput in airline pilot training is critical as demands for…
Descriptors: Computer Simulation, Air Transportation, Job Training, Technology Integration
Shear, Benjamin R.; Nordstokke, David W.; Zumbo, Bruno D. – Practical Assessment, Research & Evaluation, 2018
This computer simulation study evaluates the robustness of the nonparametric Levene test of equal variances (Nordstokke & Zumbo, 2010) when sampling from populations with unequal (and unknown) means. Testing for population mean differences when population variances are unknown and possibly unequal is often referred to as the Behrens-Fisher…
Descriptors: Nonparametric Statistics, Computer Simulation, Monte Carlo Methods, Sampling
Marengo, Agostino; Pagano, Alessandro; Ladisa, Lucia – International Association for Development of the Information Society, 2018
The potentials of the use of AR are showing up in a variety of ways can be used to create unique learning experiences. Recently, the advancement and popularity of handheld devices has enabled researchers to implement more effective learning methods. in educational as well as in corporate settings, from primary through to adult education. The…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Industrial Training
Chung, Cheng-Yu; Awad, Nayif; Hsiao, I-Han – Australasian Journal of Educational Technology, 2021
Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We…
Descriptors: Problem Solving, Problem Based Learning, Cooperative Learning, Computer Simulation
Campo, Marcelo; Amandi, Analia; Biset, Julio Cesar – Education and Information Technologies, 2021
Moodle represents a great contribution to the educational world since it provides an evolving platform for Virtual Learning Management Systems (VLMS) that became a standard de facto for most of the educational institutions around the world. Through the pedagogical functions provided, it collects in the many globally spread out databases a huge…
Descriptors: Computer Software, Computer Simulation, Integrated Learning Systems, Teaching Methods
Yadav, Savita; Chakraborty, Pinaki – Childhood Education, 2021
Children like to play with smartphones and other touchscreen-based devices, and suitably developed apps can help in entertaining, nurturing, and educating children. For the last three years, the authors have been studying how children interact with smartphones and other touchscreen-based devices. They assert that knowing the capabilities of…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Amin, Dwi Isnaini; Ikhsan, Jaslin – European Journal of Educational Research, 2021
This study was conducted to determine the effectiveness of virtual laboratory based on semi second life (s-SL) on higher order thinking skills of general senior secondary school in chemistry learning process. The research design was adopted posttest only design approach to a quasi-experimental. This study was conducted in the one of public general…
Descriptors: Thinking Skills, Computer Simulation, Science Laboratories, High School Students
Senyigit, Çigdem; Önder, Fatih; Silay, Ilhan – i.e.: inquiry in education, 2021
The purpose of this research was to investigate the effect of simulation-supported inquiry-based learning on pre-service teachers' conceptual understanding of capacitors. The participants consisted of 50 pre-service teachers studying at a state university in Turkey. The participants were divided into two groups of 25 each on the basis of their…
Descriptors: Active Learning, Inquiry, Physics, Science Instruction
Kugurakova, Vlada V.; Golovanova, Inna I.; Shaidullina, Albina R.; Khairullina, Elmira R.; Orekhovskaya, Natalia A. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Over the past decade virtual reality technologies have been actively introduced into all spheres of life, affecting, among other things, the education sector. The purpose of this study is to develop a concept introducing a virtual reality simulator into educators' training. The underlying principle of the study is to design a virtual reality…
Descriptors: Computer Simulation, Simulated Environment, Classroom Environment, Preservice Teachers
Segaran, Kogilathah; Mohamad Ali, Ahmad Zamzuri; Hoe, Tan Wee – E-Learning and Digital Media, 2021
Virtual learning companions, such as avatars, have shown significant potential in assisting learners--particularly in the Digital Game-Based Learning (DGBL) condition. Since there are many avatar design approaches which can be utilized in DGBL, questions arise on which type of these are most preferred by learners. Mainly, in ensuring that the…
Descriptors: Design, Educational Games, Computer Games, Computer Simulation
Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
Kersting, Magdalena; Steier, Rolf; Venville, Grady – International Journal of Science Education, Part B: Communication and Public Engagement, 2021
Virtual reality applications turn abstract concepts into experienceable phenomena and present exciting opportunities to transform science education and public outreach practices. While research has started to look into the affordances of virtual reality (VR) in the formal science education context, the potential of these technologies to enhance…
Descriptors: Computer Simulation, Science Education, Educational Technology, Technology Uses in Education