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Hajian, Shiva; Jain, Misha; Liu, Arita L.; Obaid, Teeba; Fukuda, Mari; Winne, Philip H.; Nesbit, John C. – European Journal of Educational Research, 2021
We investigated the effects of just-in-time guidance at various stages of inquiry learning by novice learners. Thirteen participants, randomly assigned to an intervention (n = 8) or control (n = 5) group, were observed as they learned about DC electric circuits using a web-based simulation. Just-in-time instructional prompts to observe, predict,…
Descriptors: Science Instruction, Instructional Effectiveness, Physics, Scientific Concepts
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Gounaridou, Apostolia; Siamtanidou, Eleni; Dimoulas, Charalampos – Education Sciences, 2021
Computer games are considered a useful tool for educational purposes. Alternative media applications such as serious games combine edification with challenge and entertainment. Thus, learning becomes enjoyable, more comfortable, and more efficient. The paper presents the implementation of an educational computer game regarding traffic behavior…
Descriptors: Traffic Safety, Educational Games, Computer Games, Design
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Parmaxi, Antigoni; Athanasiou, Androulla; Demetriou, Alan A. – Educational Media International, 2021
Technology integration in classroom settings has become a popular concept, especially due to the growth of the digital native population of learners and the novelty of technology tools. This exploratory study aimed at introducing a low-cost Virtual Reality kit, Google Expeditions, in a language classroom and explore its potential as a student-led…
Descriptors: Computer Simulation, Computer Uses in Education, English (Second Language), Second Language Instruction
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Bojcetic, Nenad; Valjak, Filip; Zezelj, Dragan; Martinec, Tomislav – Education Sciences, 2021
The article describes an attempt to address the automatized evaluation of student three-dimensional (3D) computer-aided design (CAD) models. The driving idea was conceptualized under the restraints of the COVID pandemic, driven by the problem of evaluating a large number of student 3D CAD models. The described computer solution can be implemented…
Descriptors: Student Evaluation, Automation, Computer Assisted Design, Computer Uses in Education
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Lee, Silvia Wen-Yu; Shih, Meilun; Liang, Jyh-Chong; Tseng, Yi-Chen – British Journal of Educational Technology, 2021
The purpose of this study was to investigate the affordances of participatory simulations by comparing students' models of engagement and science learning outcomes in a multi-team participatory simulated game (MPSG) and a single-team participatory simulated game (SPSG). Two versions of a mobile-based game about marine fishery management were…
Descriptors: Learner Engagement, Animal Husbandry, Marine Education, Ecology
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Moon, Jewoong; Ke, Fengfeng – Interactive Learning Environments, 2021
This mixed-method study explored the treatment integrity of virtual reality (VR)-based social skill training for children with high-functioning autism (HFA). In this study, we designed a VR-based social skills training environment using Opensimulator. Data were collected through screen recordings and behavioral observations of HFA children's…
Descriptors: Autism, Pervasive Developmental Disorders, Computer Simulation, Program Effectiveness
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Ozdemir, Ertugrul; Ustun, Ulas – Journal of Computers in Mathematics and Science Teaching, 2021
Virtual experiments are beneficial and effective learning activities providing the opportunity to investigate the relationship between the experimental findings and the theories. There exist several advantages of using virtual experiments, including, among other things: 7/24 availability, opportunity of unlimited iterations, and working with an…
Descriptors: Computer Uses in Education, Visual Aids, Science Experiments, Credibility
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Wen, Yun – Educational Technology Research and Development, 2021
Augmented Reality (AR) has been applied to education in a variety of subjects, but in comparison to AR in STEM education, research on integrating pedagogical designs with AR in language learning is less mature. This study presents an AR-supported Chinese character learning game designed for young learners and investigates its effects on learners'…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Grade 2
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Fernandes, Henrique S.; Cerqueira, Nuno M. F. S. A.; Sousa, Sergio F. – Journal of Chemical Education, 2021
Visualization can be a motivating way to teach students about molecules. Nowadays, the available experimental data and accurate computational results allow students to build realistic and accurate molecular models. These models include the representation of complex systems such as proteins, membranes, or nanotubes. However, the visualization of…
Descriptors: Computer Simulation, Virtual Classrooms, Internet, Handheld Devices
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Reis, Helena Macedo; Alvares, Danilo; Jaques, Patrícia A.; Isotani, Seiji – Informatics in Education, 2021
Emotions can influence cognitive development and are key elements to the teaching-learning process. Positive emotions (e.g., engagement) can improve the ability to solve problems, store information, and make decisions. On the other hand, negative emotions (e.g., boredom) reduce the capacity to process information at a deeper level, preventing…
Descriptors: Emotional Response, Teaching Methods, Algebra, Mathematics Instruction
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Lee, Carrie; Lee, Tammy; Dickerson, Daniel; Castles, Ricky; Vos, Paul – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Structures such as rehearsals have been designed within mathematics education to engage teacher candidates in deliberate practice of specific teaching episodes before enacting within classroom settings. Current research has analyzed traditional rehearsals that involve peers acting as K-12 students as the teacher candidate facilitates an activity;…
Descriptors: Cooperative Learning, Computer Simulation, Thinking Skills, Mathematics Education
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Yegorina, Darya; Armstrong, Inna; Kravtsov, Alexey; Merges, Kevin; Danhoff, Christine – Review of Education, 2021
Augmented reality (AR) technology has been gaining a meaningful position in the education sector with multiple subjects' application to support teaching and learning experiences. Thanks to the advancement of hardware and technological platforms it is becoming easier to adopt AR technology at schools. This study represents a systematic literature…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, STEM Education
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Coramik, Mustafa; Ürek, Handan – Physics Education, 2021
In this study, the kinetic friction coefficient for a block moving on an inclined plane was determined with the help of three different methods (a smartphone application, "Phyphox," a video analysis program, "Tracker" and a simulation program, "Algodoo") which can be performed easily using simple materials by the…
Descriptors: Science Instruction, Kinetics, Scientific Concepts, Physics
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Bobowski, Jake Stanley – Physics Teacher, 2021
Due to the COVID-19 outbreak, academic institutions across the globe have been forced to move to online learning environments. It has been particularly challenging for the experimental sciences to develop and deliver authentic lab-based experiences. Some of the strategies that have been adopted for first-year physics labs include: providing a…
Descriptors: Science Instruction, Online Courses, COVID-19, Pandemics
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Çoban, Atakan – Physics Education, 2021
During the periods of sudden transition to online education, the opportunity to make applications that might attract students' attention to the course has decreased even more. Although this deficiency tried to be eliminated with videos and simulations, it was not possible to ensure the active participation of students in some cases. In this study,…
Descriptors: Physics, Science Instruction, Teaching Methods, Computer Uses in Education
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