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Mistry, Nimesh; Shahid, Namrah – Journal of Chemical Education, 2021
Guided-inquiry experiments are an important tool for helping students develop scientific practices such as hypothesizing and problem solving. In organic chemistry, these types of experiments can help students learn how to connect the theory of the reaction to the observation and data to decide how the reaction is proceeding or if it needs…
Descriptors: Organic Chemistry, Science Instruction, Computer Simulation, Teaching Methods
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Shin, Mikyung; Park, Jiyeon; Grimes, Rene; Bryant, Diane P. – Exceptional Children, 2021
We synthesized studies published since 2000 that assessed the effects of using virtual manipulatives to increase the mathematical accuracy of students with disabilities. We extracted a total of 1,796 raw data points from 114 cases across 35 single-case studies. By applying three-level multilevel modeling, we analyzed both immediate effects and…
Descriptors: Students with Disabilities, Mathematics Instruction, Manipulative Materials, Teaching Methods
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Brown, Bryan; Boda, Phillip; Ribay, Kathryn; Wilsey, Matt; Perez, Greses – Learning, Media and Technology, 2021
Although the population of science teachers in the US lacks diversity, the technology used to teach science should be diverse and culturally connected. Culturally relevant frameworks for science call for science teaching to be situated in meaningful contexts. This study calls for the integration of CRP and situated cognition perspectives as a…
Descriptors: Equal Education, Technology Integration, Computer Simulation, Culturally Relevant Education
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Alhalabi, Marah; Ghazal, Mohammed; Haneefa, Fasila; Yousaf, Jawad; El-Baz, Ayman – Education Sciences, 2021
Resolving circuit diagrams is a regular part of learning for school and university students from engineering backgrounds. Simulating circuits is usually done manually by creating circuit diagrams on circuit tools, which is a time-consuming and tedious process. We propose an innovative method of simulating circuits from hand-drawn diagrams using…
Descriptors: Handheld Devices, Electronic Equipment, Visual Aids, Freehand Drawing
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Chinaka, Taurayi Willard – African Journal of Research in Mathematics, Science and Technology Education, 2021
Research in the past decades has repeatedly revealed that first year university students struggle to understand two-dimensional projectile motion concepts. In contrast to high school, projectile motion frequently makes use of components and it requires at least a basic understanding of trigonometry concepts. To follow the lessons and generate…
Descriptors: College Freshmen, Scientific Concepts, Motion, Concept Formation
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Gandolfi, Enrico; Austin, Christine; Heisler, Jennifer; Zolfaghari, Maryam – Journal of Technology and Teacher Education, 2021
Immersive videos for training pre-service teachers (PST) are becoming increasingly important and, yet, inadequately investigated. This article focuses on the role of presence as a possible aid in 360 videos for future educators, presenting the results of a study involving 118 PSTs. A multiple factor analysis of the "eXtended Reality Presence…
Descriptors: Preservice Teachers, Preservice Teacher Education, Technology Uses in Education, Video Technology
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Sontay, Gökhan; Karamustafaoglu, Orhan – Malaysian Online Journal of Educational Technology, 2021
Many mobile applications have emerged thanks to the technological developments that have taken place today. One of these applications is the augmented (virtual) reality application used on smartphones and tablets. Some augmented reality applications are being prepared using 4D-technology and transforming the virtual environment into real life. The…
Descriptors: Science Instruction, Instructional Effectiveness, Computer Simulation, Handheld Devices
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Falconer, John L.; Hendren, Neil – Chemical Engineering Education, 2021
A virtual catalytic reactor laboratory (VCRL) experiment, which can be used in most browsers, is described. Students select feed conditions and use the VCRL to take data for a gas-phase catalytic reaction and fit kinetic parameters to a Langmuir-Hinshelwood rate expression. The VCRL contains instructions, equipment descriptions, an animated…
Descriptors: Science Instruction, Computer Simulation, Laboratory Experiments, Laboratory Equipment
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Wei, Chooi Yi; Kuah, Yoke Chin; Ng, Chee Pung; Lau, Wai Kwan – Contemporary Educational Technology, 2021
The rapid technological development and revolution have transformed the education field, promoting the betterment of learning and teaching quality. Augmented Reality (AR) is becoming increasingly popular for its ability to help educators to create an engaging and creative method of teaching. The increasing use of technology has piqued researchers'…
Descriptors: Computer Simulation, Technology Integration, Readiness, Knowledge Level
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Windsor, Ryan John – Smart Learning Environments, 2021
This paper outlines and describes the effectiveness of a virtual learning environment (VLE) as a grammar learning resource for first year students at a university in southern China over two academic years. The resource, named the Independent Grammar Study Scheme (IGSS), offered short grammar exercises that were completed over a 14-week period by…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
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Geis, Paul – Philosophical Studies in Education, 2021
While its purported aims are noble, the field of study abroad -- or education abroad as it is increasingly known -- is not immune from, and indeed embraces, discourses and practices that are, to use Gert Biesta's term, "learnified." Biesta defines learnification as "the translation of everything there is to say about education in…
Descriptors: Study Abroad, Global Education, COVID-19, Pandemics
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Saleeb, Noha – International Journal of Information and Learning Technology, 2021
Purpose: One of the misconceptions of teaching and learning for practical-based programmes, such as engineering, sciences, architecture, design and arts, is the necessity to deliver via face-to-face physical modality. This paper refutes this claim by providing case studies of best practices in delivering such courses and their hands-on skillsets…
Descriptors: Learning Analytics, Computer Simulation, Educational Environment, Electronic Learning
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Gadille, Martine; Impedovo, Maria Antonietta; Rémon, Josephine; Corvasce, Caroline – Information and Learning Sciences, 2021
Purpose: The purpose of this paper is to understand how the creativity of pupils and teachers is nurtured through the use of a virtual world (VW) within a sociotechnical network affecting pupils' learning in a pilot secondary school. Design/methodology/approach: The analysis is the result of a pluri-disciplinary systemic analysis involving…
Descriptors: Creativity, Computer Simulation, Secondary School Students, Learner Engagement
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Sezer, Hatice Beyza; Namukasa, Immaculate Kizito – Journal of Research in Innovative Teaching & Learning, 2021
Purpose: Many mathematical models have been shared to communicate about the COVID-19 outbreak; however, they require advanced mathematical skills. The main purpose of this study is to investigate in which way computational thinking (CT) tools and concepts are helpful to better understand the outbreak, and how the context of disease could be used…
Descriptors: COVID-19, Pandemics, Computation, Thinking Skills
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Zhang, Qiao; Maclellan, Christopher J. – International Educational Data Mining Society, 2021
Knowledge tracing algorithms are embedded in Intelligent Tutoring Systems (ITS) to keep track of students' learning process. While knowledge tracing models have been extensively studied in offline settings, very little work has explored their use in online settings. This is primarily because conducting experiments to evaluate and select knowledge…
Descriptors: Electronic Learning, Mastery Learning, Computer Simulation, Intelligent Tutoring Systems
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