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Buchner, Josef; Andujar, Alberto – International Association for Development of the Information Society, 2019
In this article we describe how mobile devices enable immersive learning experiences. Expensive Head Mounted Displays (HMDs) are a thing of the past, as even inexpensive alternatives in combination with a smartphone make it possible to immerse oneself in virtual worlds. Learners then take these worlds as realistic, which can lead to cognitively…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Teaching Methods
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Geng, Xuewang; Yamada, Masanori – International Association for Development of the Information Society, 2019
Recently, the number of learners of Japanese as a foreign language (JFL) has been increasing. In Japanese language acquisition, compound verbs (verbs that are composed of two verbs, e.g., tobikomu 'jump into') are frequently used in daily life; these present difficulties, including unclarity of combination and opacity of meaning. Matsuda (2001)…
Descriptors: Second Language Learning, Japanese, Schemata (Cognition), Verbs
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Milewski, Amanda; Bardelli, Emanuele; Herbst, Pat – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
Technology-mediated simulations of teaching practice are becoming a more common way to introduce teachers to the dilemmas of teaching during professional development. In this paper, we show that the inclusion of markers of student emotions in cartoon-based scenarios of teaching changes teachers' appropriateness rating of the actions that the…
Descriptors: Psychological Patterns, Computer Simulation, Professional Development, Vignettes
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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
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González-Pérez, Paula; Marrero-Galván, Juan José – Journal of Technology and Science Education, 2023
Teachers often use analogies to introduce unfamiliar or complex concepts. However, several studies have found that their knowledge on how to use them is limited or superficial. Similarly, the integration of technological resources in the teaching-learning processes is not always carried out efficiently, which evidences the need to improve…
Descriptors: Foreign Countries, Masters Degrees, Science Teachers, Science Education
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Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
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Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
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Kristen M. Brown; Julianne Perretta; Geoffrey Miller; Gregory Gilbert; Mindi Anderson; Catherine Horvath; Nancy Sullivan; Justin Jeffers; Sandra Swoboda; Nicole Shilkofski; Dierra Green; Shawna Mudd – Journal of Interactive Learning Research, 2023
Background: Current methods for interprofessional education (IPE) incorporating simulation for team training poses challenges. Frequent challenges to traditional approaches include adequate time, resources, simulation space, equipment, and trained faculty. Multi-player virtual reality (VR) may be a solution. Methods: A quantitative,…
Descriptors: Professional Education, Interprofessional Relationship, Medical Students, Nursing Students
Ruberto, Thomas Joseph – ProQuest LLC, 2023
In-person field education through exploration is fundamental in geoscience, but equal access is limited by time, cost, safety, distance, physical ability, and instructor variability. Technology advances allow students to explore pedagogically rich but inaccessible places through virtual field trips (VFTs). Studies show that VFTs result in…
Descriptors: Place Based Education, Computer Simulation, Field Trips, Learning Experience
Carrie Watkins Jeffrey – ProQuest LLC, 2023
Purpose: The purpose of this phenomenological study was to explore the lived experience of new nurses in the United States who experienced Emergency Remote Teaching (ERT) for most or all of their nursing education during the COVID-19 pandemic and how they perceive ERT influenced their transition to practice during their first year as registered…
Descriptors: Phenomenology, COVID-19, Pandemics, Nursing
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Alice Gruber; Silvia Canto; Kristi Jauregi-Ondarra – ReCALL, 2023
Mentored online intercultural interaction offers foreign language learners the opportunity to develop different competences, including intercultural, linguistic, and digital competence (O'Dowd, 2021). Such virtual exchange (VE) projects typically involve computer-mediated communication via, for example, Zoom. However, the use of high-immersion…
Descriptors: Computer Simulation, Computer Mediated Communication, Computer Uses in Education, Interpersonal Relationship
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Paulson, Pryce; Curtis, Jarret; Bartel, Evan; Cyr, Waycen Owens; Lamsal, Chiranjivi – Physics Education, 2018
In this study, the nuts and bolts of designing and building a high powered rocket have been presented. A computer simulation program called RockSim was used to design the rocket. Simulation results are consistent with time variations of altitude, velocity, and acceleration obtained in the actual flight. The actual drag coefficient was determined…
Descriptors: Physics, Science Instruction, Space Sciences, Computer Simulation
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Mayes, Howard; Wong, Chung F. – Journal of Chemical Education, 2018
A new program, ECEP2D, for simulating the one-dimensional (1D) and two-dimensional (2D) patterns of the gel electrophoresis of a protein after it has been digested by one or more enzymes is introduced. With ECEP2D, students can gain deeper insights into gel electrophoresis by performing hands-on simulations. For example, students can visualize how…
Descriptors: Computer Software, Computer Simulation, Comparative Analysis, Biochemistry
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Bozgeyikli, Lal; Raij, Andrew; Katkoori, Srinivas; Alqasemi, Redwan – IEEE Transactions on Learning Technologies, 2018
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon to explore areas for more future benefits. We present advantages of VR for individuals with ASD. We identify challenges and design issues for future training…
Descriptors: Computer Simulation, Assistive Technology, Design, Autism
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Binek, Slawomir; Kimla, Damian; Jarosz, Jerzy; Styc, Krysztof – Physics Education, 2018
In this article a new authorial EduPython application is presented. It is an online tool that supports the teaching of physics using a problem-solving method. It gives the teacher an opportunity to collect data that students send using their smartphones. The application uses the data to produce a collective answer of all the students which gives…
Descriptors: Computer Simulation, Interaction, Physics, Secondary Education
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