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Bosch, Chancey; Ellis, Trevor – Journal of Global Education and Research, 2021
Technology-enhanced learning continues to provide opportunities for increased interventions in educational programing. For teacher education programs, novelty pales in comparison to providing meaningful instruction and enduring outcomes. The use of avatars has provided integration of research evidence that increases intended behaviors; however,…
Descriptors: Computer Simulation, Simulated Environment, Self Efficacy, Technology Integration
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Ling, Yizhou; Zhu, Pengfei; Yu, Jiayan – Educational Technology Research and Development, 2021
Considering the individual differences in previous content knowledge, skill, and attitude, which types of learners are suitable for AR is a valuable but complex question. The study used quasi-experimental design, and divided 97 10th-grade students into two groups: traditional group (N = 48) and AR group (N = 49), who participated in 4-week organic…
Descriptors: Computer Simulation, Technology Integration, Organic Chemistry, Science Instruction
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Hilas, Olga; Caliendo, Tina – Journal of Health Education Teaching, 2021
Objective: To determine the value of a simulated electronic health record (EHR) as learning tool to reinforce and apply principles of the Pharmacists' Patient Care Process (PPCP) among Doctor of Pharmacy students in their first professional (P1) year of study. Methods: An online survey was developed to assess students' perceptions of a simulated…
Descriptors: Reinforcement, Pharmaceutical Education, Patients, Medical Services
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Arabacioglu, Sertaç; Okulu, Hasan Zühtü – International Journal of Technology in Education, 2021
Virtual solutions of museums can be notably used to promote distance learning activities by providing information about their collections. However, the effective use of this potential depends mainly on the exact alignment of the learning activities with the educational goals. For this purpose, this study focuses on the analysis of pre-service…
Descriptors: Museums, Computer Simulation, Distance Education, Preservice Teacher Education
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MacCallum, Kathryn; Rimmer, Tynneale; Le Comte, Kay – Teachers and Curriculum, 2021
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital…
Descriptors: STEM Education, Technology Uses in Education, Technology Integration, High Schools
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Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2021
Virtual reality (VR) experiences are receiving increasing attention in education and training. Some VR setups can deliver immersive VR training (e.g., on multiple projected screens), while others can deliver nonimmersive VR training (e.g., on standard desktop monitors). Recently, consumer VR headsets make it possible to deliver immersive VR…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
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Wright, Lyniesha; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
An augmented reality (AR) application and an activity worksheet have been developed to support students in visualizing the concepts involved when solving [superscript 1]H NMR problems. This instructional resource was designed to encourage conceptual problem-solving and prevent memorization by eliminating the use of chemical shift tables. It uses…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Problem Solving
Rau, Martina A.; Herder, Tiffany – Grantee Submission, 2021
Abundant prior research has compared effects of physical and virtual manipulatives on students' conceptual learning. However, most prior research has been based on conceptual salience theory; that is, it has explained mode effects by the manipulative's capability to draw students' attention to conceptually relevant (visual or haptic) features.…
Descriptors: Manipulative Materials, Undergraduate Students, Computer Simulation, Nuclear Physics
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Bhagwat, Kishor; Kumar, Prem; Delhi, Venkata Santosh Kumar – Journal of Civil Engineering Education, 2021
Safety training and assessment programs play a key role in inducing safe behavior on construction sites. The traditional training methods are fraught with limitations. The advent of visualization technologies such as building information modeling (BIM) and virtual reality (VR) lay a great promise in imbuing vigor in the training and assessment…
Descriptors: Usability, Visualization, Safety, Computer Simulation
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Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
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Stephan Caspar – CALICO Journal, 2021
Adult learners benefit from a playful approach to learning (Whitton, 2018). Similarly, students experiencing immersive learning using virtual reality headsets can benefit from a playful and exploratory approach to language and culture learning (Arnold, 1979), which includes the opportunity to experiment and create content using accessible,…
Descriptors: Experiential Learning, Computer Simulation, Second Language Learning, Creative Activities
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Farooq Chaudhry; M. Inam ul Haq Choudhry; Afnan Bashir; Kamran ul Haq; Humza Riaz – European Journal of Physics Education, 2021
In this research article we explore the efficacy of a game-based learning approach to improve students understanding of the fundamental concepts of physics such as, heat and temperature. Heat and temperature are complex to learn by traditional learning methods. Students face complexities in learning such concepts of Physics. These complexities…
Descriptors: Game Based Learning, Science Instruction, Heat, Climate
Meghan Lindsey Cook – ProQuest LLC, 2021
Experiential learning exercises, such as field trips, are a common pedagogical practice in geoscience curriculums. Their purpose is to facilitate the transfer of knowledge gained in a classroom or lab setting into a field setting, but can be considered a barrier for entry into the geosciences for those with disabilities, caregiver/employment…
Descriptors: Earth Science, Field Trips, Experiential Learning, Computer Simulation
Wenxi Liu – ProQuest LLC, 2021
Background: Despite the known benefits of physical activity, the prevalence of physical inactivity and sedentary behavior are significant issues in public health. Young adults, such as college students, are a population at risk for decreased physical activity participation due to the newfound responsibility of balancing school, work, and personal…
Descriptors: Physical Activity Level, College Students, At Risk Persons, Computer Simulation
Frank August von Heiland II – ProQuest LLC, 2021
An Evaluation of the Impact of the COVID-19 Pandemic on the Training and Education of Air Force Intelligence Surveillance and Reconnaissance (ISR) Airmen Trident University International 2021 This Doctoral Study evaluated the impact of the COVID-19 Pandemic on the training of U.S. Air Force (USAF) Intelligence Surveillance and Reconnaissance (ISR)…
Descriptors: Evaluation, COVID-19, Pandemics, Armed Forces
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