Publication Date
In 2025 | 293 |
Since 2024 | 1184 |
Since 2021 (last 5 years) | 3363 |
Since 2016 (last 10 years) | 5600 |
Since 2006 (last 20 years) | 8360 |
Descriptor
Source
Author
de Jong, Ton | 23 |
Gwo-Jen Hwang | 17 |
Makransky, Guido | 16 |
Klopfer, Eric | 15 |
Lan, Yu-Ju | 15 |
Hwang, Gwo-Jen | 14 |
Johnson, L. | 14 |
Ke, Fengfeng | 14 |
Pellas, Nikolaos | 14 |
Adams Becker, S. | 13 |
Mayer, Richard E. | 13 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 510 |
Teachers | 501 |
Researchers | 274 |
Administrators | 52 |
Policymakers | 48 |
Students | 47 |
Media Staff | 13 |
Parents | 6 |
Community | 4 |
Support Staff | 4 |
Counselors | 2 |
More ▼ |
Location
Turkey | 255 |
Australia | 228 |
Taiwan | 197 |
China | 185 |
United Kingdom | 180 |
Spain | 146 |
Germany | 127 |
United States | 121 |
Canada | 117 |
Indonesia | 110 |
Japan | 84 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 1 |
Teichrew, Albert; Erb, Roger – Physics Education, 2020
Real situations are overlaid with virtual information using augmented reality technology. In a learning environment, this technology could give everyday relevance to abstract concepts. In this paper, we will show how physical structures in typical experiments can be simply augmented by virtual objects in physics classes. This is achieved by…
Descriptors: Science Instruction, Computer Software, Educational Technology, Telecommunications
Hedges, Clive; Ingleby, Ewan; Cosson, Philip – Research in Post-Compulsory Education, 2020
This article explores the student experience of simulated learning in post-compulsory radiography education. The content is based on the varied experiences of students using both laboratory-based simulation exercises and a virtual reality computer simulation activity by situating these views within a wider understanding of the students' journey…
Descriptors: Formative Evaluation, Radiology, Medical Education, Graduate Students
The Usability of Augmented Reality in Open and Distance Learning Systems: A Qualitative Delphi Study
Altinpulluk, Hakan; Kesim, Mehmet; Kurubacak, Gulsun – Open Praxis, 2020
The main purpose of this research is to determine the usability of augmented reality in open and distance learning environments in accordance with universal design principles, and to make predictions for the future by gathering expert opinions on this subject using the Delphi technique. The Delphi technique was applied to 14 expert participants…
Descriptors: Computer Simulation, Distance Education, Usability, Delphi Technique
Lyk, Patricia Bianca; Majgaard, Gunver; Vallentin-Holbech, Lotte; Guldager, Julie Dalgaard; Dietrich, Timo; Rundle-Thiele, Sharyn; Stock, Christiane – Electronic Journal of e-Learning, 2020
This paper presents the design process of a Danish educational virtual reality (VR) application for alcohol prevention. Denmark is one on the countries in Europe with the highest alcohol consumption among adolescents. Alcohol abuse is a risk factor for a variety of diseases and contributes as a significant factor to motor vehicle accidents. The…
Descriptors: Foreign Countries, Design, Computer Simulation, Alcohol Abuse
Lee, Ning Yuan; Tucker-Kellogg, Greg – Biochemistry and Molecular Biology Education, 2020
Understanding macromolecular structures is essential for biology education. Augmented reality (AR) applications have shown promise in science, technology, engineering, and mathematics (STEM) education, but are not widely used for protein visualization. While there are some tools for AR protein visualization, none of them are accessible to the…
Descriptors: Visualization, Molecular Structure, Computer Simulation, STEM Education
Weng, Cathy; Otanga, Sarah; Christianto, Samuel Michael; Chu, Regina Ju-Chun – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the effects of augmented reality (AR) technology on students' learning outcomes (measured according to Bloom's cognitive levels) and attitude toward biology. The print book was redesigned by integrating a form of AR into it. A quasi-experimental pretest and posttest designs were used to test the…
Descriptors: Science Instruction, Biology, Computer Simulation, Physical Environment
Peña-Fernández, Antonio; Acosta, Lucrecia; Fenoy, Soledad; Magnet, Angela; Izquierdo, Fernando; Bornay, Fernando J.; Ollero, María Dolores; Hurtado, Carolina; Del Aguila, Carmen – Higher Education Pedagogies, 2020
Eukaryotic parasites represent a serious human health threat requiring health professionals with parasitology skills to counteract this threat. However, recent surveys highlight an erosion of teaching of parasitology in medical and veterinary schools, despite reports of increasing instances of food and waterborne parasitic infections. To address…
Descriptors: Medical Education, Ecology, Web Based Instruction, Pharmacy
Chulkov, Dmitriy; Wang, Xiaoqiong – e-Journal of Business Education and Scholarship of Teaching, 2020
Finance education relies on quantitative analyses and exercises. Lack of quantitative skills undermines student motivation. Interactive teaching methods including case-based learning, problem-based learning, and simulations have been proposed as means to improve student engagement and enhance learning. This study describes an application of a…
Descriptors: Computer Simulation, Investment, Business Administration Education, Economics Education
Steele, Patricia; Burleigh, Cheryl; Bailey, Liston; Kroposki, Margaret – Journal of Educational Technology Systems, 2020
With an increase in the number of colleges and universities using virtual reality and augmented reality integrated programs, specific insight for exploring immersive learning approaches utilizing virtual and augmented reality tools and applications in a variety of disciplines is needed. In some instances, pedagogical approaches for creating…
Descriptors: Computer Simulation, Artificial Intelligence, Course Objectives, Skill Development
Bourgeois-Bougrine, Samira; Richard, Peter; Burkhardt, Jean-Marie; Frantz, Benjamin; Lubart, Todd – Creativity Research Journal, 2020
The aim of this study was to explore whether Multi-User Virtual Environments (MUVE) improve the creativity of users regardless of their creative potential profile. The study involved brainstorming sessions in two settings: a real meeting room (RE) and a similar meeting room in a virtual environment (VE). Twenty groups of three users of public…
Descriptors: Virtual Classrooms, Brainstorming, Computer Simulation, Risk
Wang, Yu-Yin; Wang, Yi-Shun; Jian, Shi-En – Journal of Educational Computing Research, 2020
Business simulation games (BSGs) are educational tools that help students develop business management knowledge and skills. However, to date, relatively little research has investigated the factors that influence students' BSG usage intention. Grounded on the extended unified theory of acceptance and use of technology, this study helped to fill…
Descriptors: Business Administration Education, Foreign Countries, Computer Simulation, Student Attitudes
Vasilevski, Nikolche; Birt, James – Research in Learning Technology, 2020
Mixed reality (MR) and mobile visualisation methods have been identified as important technologies that could reimagine spatial information delivery and enhance higher education practice. However, there is limited research on the impact of mobile MR (MMR) within construction education and improvement of the learners' experience. With new building…
Descriptors: Educational Technology, Technology Uses in Education, Lecture Method, Experiential Learning
Eang, Norphealey; Na-Songkhla, Jaitip – LEARN Journal: Language Education and Acquisition Research Network, 2020
The application of Augmented Reality technology in education has been increasing from year to year. The researchers conducted this study to propose a framework for an ARQuest instructional design model based on situated learning to enhance Thai undergraduate students' Khmer vocabulary ability. The proposed framework was evaluated by experts from…
Descriptors: Computer Simulation, Instructional Design, Models, Situated Learning
Yeh, Hui-Chin; Tseng, Sheng-Shiang – Language Learning & Technology, 2020
Augmented reality (AR) technology has been used to successfully improve traditional literacy. However, there has been a paradigm shift in literacy education from traditional literacy to multimodal literacy. Little research has explored how students establish effective multimodal meaning-making using AR technology. This study is an investigation of…
Descriptors: Computer Simulation, Learning Modalities, English (Second Language), Second Language Learning
Mistry, Nimesh; Singh, Ravi; Ridley, Jamie – Journal of Chemical Education, 2020
A set of web-based stereochemistry tools which help students use virtual 3D models to translate Newman projections and chair conformations and assign "R/S" labels to stereocenters from 2D dashed-wedged structures is described. These tools are unique in the way they link 2D dashed-wedged structures to 3D models to help students develop…
Descriptors: Chemistry, Organic Chemistry, Visual Aids, Computer Simulation