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Saenko, Natalya; Voronkova, Olga; Zatsarinnaya, Elena; Mikhailova, Mariya – Journal of Social Studies Education Research, 2020
The goals of this research are: 1) to substantiate the conceptual content and introduce into the terminological circulation of the philosophy of culture the concepts of "nihitology of culture" and "nihitogenesis"; 2) to substantiate the intensification of ontologization of the negative in the second half of the XX century and…
Descriptors: Computer Simulation, Anthropology, Semiotics, Philosophy
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Zeichner, Orit – Journal on School Educational Technology, 2020
This study examined the effect of learning in a computerized environment that includes simulations on the students' achievements and motivation, and is based on models that show that learning through simulation has more potential to promote the comprehension of abstract principles and concepts than traditional learning does. The theoretical…
Descriptors: Academic Achievement, Information Technology, Computer Simulation, Student Motivation
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Garrett, Rachel; Smith, Toni; Griffin, Melinda; Yisak, Melissa – Society for Research on Educational Effectiveness, 2020
Group discussions during mathematics lessons provide important opportunities for students to deeply engage with mathematics content and to develop communication skills and strong understanding aligned with college and career readiness objectives (Walshaw & Anthony, 2008). However, such student-centered discussions are less common than…
Descriptors: Professional Development, Computer Simulation, Middle School Mathematics, Mathematics Teachers
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Boda, Phillip Andrew; Brown, Bryan A. – AERA Online Paper Repository, 2020
Science achievement gaps exhibit racial disparities starting in primary grades and attitudes toward science have been shown to affect academic achievement and motivation. Leveraging the immersive nature of Virtual Reality 360 videos, we present a Design-based Research iteration testing how a novel technological-learning experience influenced our…
Descriptors: Scientific Attitudes, Elementary School Students, Student Attitudes, Computer Simulation
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Dina Ali Mohamed El-Besomey – European Journal of Education (EJED), 2020
This is an analytical study for Global Education vision (2030-2020) of The contemporary vision of Global strategic plan for facing (COVID-19) or the renew corona disease crisis via virtual learning & training for higher education. The research builds in the virtual university configuring its concept and how could it simulate the environments…
Descriptors: Strategic Planning, COVID-19, Pandemics, Higher Education
Rua M. Williams – ProQuest LLC, 2020
Executive functions (EF) are a collection of cognitive domains governing task initiation, motor planning, attention, and goal-oriented action. Difficulties with EF have marked impacts on adaptive living skills, learning outcomes, and quality of life for people with cognitive and psychosocial disabilities, as well as the broader population. While…
Descriptors: Computer Simulation, Executive Function, Metacognition, Disabilities
Godfrey Bwayo Walwema – ProQuest LLC, 2020
Density is a difficult concept for students to understand because it cannot be directly observed. If students are to gain a deeper understanding of the concept of density, they need to learn about density at both the microscopic and macroscopic levels. Virtual reality provides an opportunity for learners to experience phenomena at microscopic…
Descriptors: Concept Formation, Scientific Concepts, Computer Simulation, Preservice Teacher Education
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Marise van Zyl – Visions of Research in Music Education, 2020
This study examined the effect of a virtual reality intervention on the symptoms of music performance anxiety among university-level music majors. During the two sessions, subjects (N=12) reported anxiety levels and symptoms before and after performing a short piece or excerpt. I measured treatment (n=6) and control (n=6) groups' heart rates prior…
Descriptors: Anxiety, Computer Simulation, Music Education, Student Attitudes
Lynnette Marie Schreiner – ProQuest LLC, 2020
There exists a critical need to boost the overall number of baccalaureate-prepared registered nurses to accomplish goals for providing high-quality healthcare for all United States citizens (Institute of Medicine, 2011). Given the limited number of sites needed to facilitate clinical learning experiences for pre-licensure baccalaureate nursing…
Descriptors: Nursing Education, Teacher Attitudes, Teaching Methods, Clinical Experience
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Ting Wang; Majid Ghasemy – SAGE Open, 2025
With the development of information and communication technology, virtual mobility, as an approach to internationalising education, allows students to receive cross-border education without going abroad through online educational interactions. Additionally, the outbreak of the COVID-19 pandemic accelerates the development of virtual mobility, and…
Descriptors: Bibliometrics, International Education, Distance Education, Computer Simulation
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Yirci, Ramazan; Karakose, Turgut; Malkoc, Nedim – Educational Process: International Journal, 2021
Background/purpose: The present study examined adolescent students' cyberbullying behavior and being a victim of cyberbullying specifically exploring potential differences by gender and grade level. Materials/methods: Based on a cross-sectional survey on 311 adolescent students continuing their high school education in secondary education…
Descriptors: Bullying, Computer Mediated Communication, Gender Differences, Measures (Individuals)
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Munfaridah, Nuril; Avraamidou, Lucy; Goedhart, Martin – EURASIA Journal of Mathematics, Science and Technology Education, 2021
Using multiple representations (MR) such as graphs, symbols, diagrams, and text, is central to teaching and learning in physics classrooms. While different studies have provided evidence of the positive impact of the use of MR on physics learning, a comprehensive overview of existing literature on the use of MR in physics education, especially at…
Descriptors: Undergraduate Students, Physics, Science Instruction, Teaching Methods
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Kapilan, N.; Vidhya, P.; Gao, Xiao-Zhi – Higher Education for the Future, 2021
The engineering students understand the engineering concepts effectively when they conduct the experiments in the laboratory. Hence, laboratory is as important as theory; however, the ill-equipped laboratory facilities affect the students' learnability. The virtual laboratories may help the students overcome the problems faced by them in the…
Descriptors: Engineering Education, Computer Simulation, Laboratories, COVID-19
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Marques, Margarida M.; Pombo, Lúcia – Education Sciences, 2021
Ongoing technology progress sustains innovative teaching approaches. Mobile devices, augmented reality (AR), and games are a few of the new resources that teachers have at their disposal to promote student learning. However, their effective integration into practices requires training, so there is a need to analyze the impact of training…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Computer Simulation
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Motejlek, Jiri; Alpay, Esat – IEEE Transactions on Learning Technologies, 2021
This article presents and analyzes existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology, which may cause confusion among educators, researchers, and developers. Several such occasions of confusion are presented. A methodology is then presented to construct a taxonomy of virtual reality and…
Descriptors: Taxonomy, Teaching Methods, Artificial Intelligence, Educational Objectives
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