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Paiva, Victor T. C.; Parma, Eduardo; Buffon, Regina – Journal of Chemical Education, 2020
For the past 10 years, the Virtual Tournament of Chemistry, TVQ, has been held in Brazil, engaging high school students with challenging questions that require cooperation, effort, and a literature search, while exploring the advantages of the Internet as a tool for self-instruction. The tournament has worked both as a way of narrowing the gap…
Descriptors: High School Students, Grade 10, Independent Study, Internet
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Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
Siegler, Robert S.; Im, Soo-hyun; Schiller, Lauren K.; Tian, Jing; Braithwaite, David W. – Grantee Submission, 2020
Children's failure to reason often leads to their mathematical performance being shaped by spurious associations from problem input and overgeneralization of inapplicable procedures rather than by whether answers and procedures make sense. In particular, imbalanced distributions of problems, particularly in textbooks, lead children to create…
Descriptors: Logical Thinking, Arithmetic, Numbers, Fractions
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Plutino, Alessia; Cervi-Wilson, Tiziana; Brick, Billy – Research-publishing.net, 2020
This paper reports on the rationale for the implementation of a pilot project using a scenario-based Virtual Reality (VR) resource, originally developed by Health Sciences at Coventry University and now being repurposed for Italian language learning as a collaborative project with Modern Languages and Linguistics at the University of Southampton.…
Descriptors: Computer Simulation, Health Sciences, Italian, Second Language Learning
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Quaid, Ethan Douglas; Pack, Austin; Barrett, Alex James; Zhou, Litong – Research-publishing.net, 2020
This short paper reports the findings of a study exploring English for Academic Purposes (EAP) students' behavioral intention to use a high-immersion Virtual Reality (VR) system for learning paragraph structure. The study measured relationships between variables that may lead to learners' intention to use the high-immersion VR Reality system…
Descriptors: English for Academic Purposes, Computer Simulation, Student Attitudes, Intention
James P. Miller – ProQuest LLC, 2020
Simulation-based medical education (SBME) is a proven instructional method for increasing knowledge gains in medical learners. However, it is difficulty to implement because of cost, technical considerations, and issues of accessibility. This experimental, mixed-methods study of senior-level nursing students sought to understand what impact an…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Nursing Students
Kenneth Holstein; Erik Harpstead; Rebecca Gulotta; Jodi Forlizzi – Grantee Submission, 2020
As we design increasingly complex systems, we run up against fundamental limitations of human imagination. To support practice, it becomes essential to use authentic data and algorithms as design materials to augment designers' intuitions. Recent work has explored some dimensions of using data as a design material, suggesting the contours of a new…
Descriptors: Computer Simulation, Elementary Secondary Education, Educational Games, Computer Games
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Martinsen, Rob A.; Thompson, Gregory L. – Hispania, 2023
Interacting with native speakers in various types of virtual exchanges is becoming increasingly accessible for language learners and teachers around the world. The present study examined the experiences of beginning and intermediate level learners of Spanish in the United States as they interacted weekly with native Spanish speakers over the…
Descriptors: Exchange Programs, Intercultural Communication, Second Language Learning, Second Language Instruction
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Aransyah, Muhammad Fikry; Fourqoniah, Finnah; Riani, Lilia Pasca – Journal of Social Studies Education Research, 2023
The aim of this study was to develop a student entrepreneurship education model that integrates the design thinking model into the creative problem-solving process and finds solutions to problems through Lean Canvas. The solutions generated can be translated into a unique value proposition substantiated by ownership of a competitive advantage that…
Descriptors: Entrepreneurship, Competition, Problem Solving, Business Administration Education
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Viviane Florentino de Melo; Rodrigo Drumond Vieira – Journal of Education and Learning, 2023
In this article, we focus on a set of remote activities regarding simulated juries, judges' evaluations, communication of verdicts, and a post-discussion conversation. These activities aimed to promote learning of the preservice teachers about the differences between remote and in-person teaching in a chemistry teaching methods course. The set of…
Descriptors: Chemistry, Science Instruction, Methods Courses, Preservice Teachers
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Rita Rodrigues; Lúcia Pombo; Margarida M. Marques – International Association for Development of the Information Society, 2023
Mobile devices, augmented reality (AR), and outdoor games can be mobilized to promote Education for Sustainable Development and, thus, to sensitize to nature conservation. The EduCITY project combines mobile learning, AR, and environmental sensors towards sustainability education and creates opportunities for citizens to contribute to their city's…
Descriptors: Sustainable Development, Environmental Education, Educational Opportunities, Urban Areas
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Derek L. Choi-Lundberg; Kerryn Butler-Henderson; Kristyn Harman; Joseph Crawford – Australasian Journal of Educational Technology, 2023
In the years prior to the COVID-19 pandemic, there was considerable innovation in designing and implementing teaching and learning with technology in fully online, face-to-face and blended modes. To provide an overview of technology-enhanced learning in higher education, we conducted a systematic literature review following PRISMA guidelines of…
Descriptors: Higher Education, Instructional Design, Digital Literacy, Influence of Technology
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Gadelha, Rene – Childhood Education, 2018
Virtual reality (VR) has the potential to revolutionize education, as it immerses students in their learning more than any other available medium. By blocking out visual and auditory distractions in the classroom, it has the potential to help students deeply connect with the material they are learning in a way that has never been possible before.…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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Hurrell, Derek – Australian Primary Mathematics Classroom, 2018
The role of manipulative materials in mathematics can be a contentious one. It seems that in the mind of some teachers, manipulatives are fine in the early years but have no place in a rigorous maths classroom as the students get older. It is a topic worth our consideration.
Descriptors: Mathematics Instruction, Mathematics Teachers, Teaching Methods, Manipulative Materials
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Wright, J. Talmadge; Embrick, David G. – American Journal of Play, 2018
Computer game play has been criticized for disrupting family life by some who claim digital fantasy play alienates individuals from everyday interactions, even as others hold that such play increases sociability among players and their families. The authors argue that the truth about game play is more complex. They draw on research using…
Descriptors: Family Relationship, Role Playing, Computer Games, Criticism
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