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Nottis, Katharyn E. K.; Vigeant, Margot A.; Prince, Michael J.; Golightly, Amy Frances; Gadoury, Carrine Megan – Chemical Engineering Education, 2019
Heat and temperature concepts are found at all levels in the science curricula and are well-known for creating conceptual difficulties for learners. Students have difficulty understanding concepts related to heat, temperature, and thermal radiation. Inquiry-based pedagogies that can foster the learning of these difficult concepts are needed.…
Descriptors: Computer Simulation, Science Experiments, Heat, Active Learning
Gecu-Parmaksiz, Zeynep; Delialioglu, Omer – British Journal of Educational Technology, 2019
The aim of the current study is to compare the effect of virtual and physical manipulatives on preschool children's understanding of geometric shapes. A quasi-experimental research design was employed where children in the experimental group used tablet computers to access Augmented Reality (AR)-based virtual manipulatives, while children in the…
Descriptors: Preschool Children, Geometric Concepts, Manipulative Materials, Computer Simulation
Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
Squires, David R. – Journal of Educational Technology, 2019
This study details the second iterative data collection cycle of an Augmented Reality mobile application platform for three months at an Art Museum in the Southern United States. Data was collected utilizing a mobile Augmented Reality application implementation within the informal learning environment. The immersive experience campaign tracked…
Descriptors: Learning Experience, Technology Uses in Education, Educational Technology, Physical Environment
Mundy, Marie-Anne; Hernandez, Jose; Green, Marybeth – Journal of Instructional Pedagogies, 2019
Augmented reality continues to be lauded as a disruptive innovation in education. This research examines the perspectives of AR using educators who are Innovators and First Adopters in Roger's Diffusion of Innovation Scale. Attitudes towards AR were examined through a survey that included Likert-scale items and open-ended qualitative items.…
Descriptors: Computer Simulation, Computer Software, Teaching Methods, Comparative Analysis
Maskey, Morag; Rodgers, Jacqui; Grahame, Victoria; Glod, Magdalena; Honey, Emma; Kinnear, Julia; Labus, Marie; Milne, Jenny; Minos, Dimitrios; McConachie, Helen; Parr, Jeremy R. – Journal of Autism and Developmental Disorders, 2019
We examined the feasibility and acceptability of using an immersive virtual reality environment (VRE) alongside cognitive behaviour therapy (CBT) for young people with autism experiencing specific phobia. Thirty-two participants were randomised to treatment or control. Treatment involved one session introducing CBT techniques and four VRE…
Descriptors: Randomized Controlled Trials, Feasibility Studies, Computer Simulation, Anxiety
The Virtual-Representational-Abstract Framework to Support Students with Disabilities in Mathematics
Bouck, Emily C.; Sprick, Jessica – Intervention in School and Clinic, 2019
The virtual-representational-abstract (VRA) framework adapts an evidence-based practice, the concrete-representational-abstract (CRA) framework, while trying to meet students and teachers where they are in terms of technology interest and use in education. This article discusses the VRA framework and the advantages of virtual manipulatives, and…
Descriptors: Learning Disabilities, Evidence Based Practice, Mathematics, Guidelines
Cai, Su; Liu, Enrui; Yang, Yang; Liang, Jyh-Chong – British Journal of Educational Technology, 2019
Most studies of Augmented Reality (AR) in education have considered students' learning outcomes and motivation. Previous studies have revealed that AR has the potential to help students learn abstract conceptions in mathematics. In this paper, a series of statistics and probability lessons using AR installed on tablets was designed and developed…
Descriptors: Self Efficacy, Handheld Devices, Computer Assisted Instruction, Mathematics Instruction
Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
Harris, Patricia Ann – ProQuest LLC, 2019
Spatial intelligence is an essential skill commonly used within various fields of science. Students with low spatial abilities frequently struggle to identify, retrieve, and apply key complex abstract information presented as multiple representations to actual three-dimensional natural materials and phenomena. Spatial ability may be considered a…
Descriptors: Spatial Ability, Visual Perception, Undergraduate Students, Chemistry
Ikuta, Takashi; Gotoh, Yasushi; Uchiyama, Wataru – International Association for Development of the Information Society, 2019
Teacher cognition in classroom lessons is identified by an ongoing method using virtual reality (VR) videos. There are place and time constraints in real time implementation of the ongoing method in synchronous situations. To avoid these, recorded virtual reality videos were used. As a result, the existence of non-corresponding cognition was…
Descriptors: Computer Simulation, Video Technology, Schemata (Cognition), Synchronous Communication
Guo, Yu – ProQuest LLC, 2019
Economic inequality has reached historically high levels in both the United States and in the world. The research literature in sociology and political science has long shown that individuals tend to be very persistent in their views on the determinants of economic success, although these views may be formed on cultural and cognitive biases. For…
Descriptors: Affordances, Instructional Effectiveness, Computer Simulation, Role Playing
van Wyk, Norman – Online Submission, 2019
Online learning has become a standard in today's teaching environment whether teaching fully online or using a blended learning approach. Various kinds of emerging technologies such as Virtual Reality are continually evolving or being developed, and educators are required to keep up with this trend. Educators are required to create and teach…
Descriptors: Online Courses, Computer Simulation, Teaching Methods, Blended Learning
Parinda Phanphech; Tanes Tanitteerapan; Elizabeth Murphy – Issues in Educational Research, 2019
This paper reports on a study of pedagogical strategies for promoting conceptual understanding by reducing misconceptions. The case chosen to investigate this phenomenon involved 40 Thai vocational education students studying physics (electric circuits) in secondary school. The study investigated the effect of an explaining strategy on students'…
Descriptors: Foreign Countries, Vocational Education, Technical Education, Secondary School Students
Danielle Eve Schneider – Issues and Trends in Educational Technology, 2019
With the growing push to implement innovative technologies in today's classroom, the prospect of infusing extended reality (XR)-learning has jettisoned education into uncharted territory, creating dynamic learning experiences with a potential breadth of unknown effects (Ahn, Bailenson & Park, 2014; Ahn, Bostick, Ogle, Nowak, McGillicuddy &…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Middle School Students