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Vu, Phu; Fisher, Christine E. – Open Praxis, 2021
This study attempted to examine whether academic performance of pre-service teachers (PST) in virtual field experiences was the same as that of their peers in the previous semester who had regular face-to-face field experiences. Data for this study included PST' scores in three course sections in the Spring 2020 semester at a mid-size public…
Descriptors: Preservice Teachers, Preservice Teacher Education, Academic Achievement, Computer Simulation
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Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
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Kozcu Cakir, Nevin; Guven, Gokhan; Celik, Cuneyd – International Journal of Technology in Education, 2021
This research aims to determine the effect of MAR's integration into 5E learning in teaching biology. Particularly, its impact on the academic success of the preservice teachers and their attitudes towards digital technology is studied. To this end, the convergent parallel mixed research method is used. The study was conducted with the 31…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Tatli, Zeynep; Altinisik, Derya; Sen, Hasan; Çakiroglu, Ünal – International Journal of Virtual and Personal Learning Environments, 2021
The aim of study is to compare the contributions of virtual and real museum tours in terms of perceived presence and knowledge retention. The sample of study which was 28 third graders enrolled in a public primary school in an informal instructional process. There were two groups (virtual group and real group); one visited virtual museum (n=14),…
Descriptors: Learning Processes, Computer Simulation, Retention (Psychology), Grade 3
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Yang, Gang; Chen, Yu-Ting; Zheng, Xiao-Li; Hwang, Gwo-Jen – British Journal of Educational Technology, 2021
Due to the lack of life experience and situational experience, it is difficult to arouse pupils' inner motivation and interest in writing. Therefore, the early stage of Chinese writing may be a challenge for Chinese pupils. In order to solve this problem, a spherical video-based virtual reality (SVVR) experience learning system was developed to…
Descriptors: Computer Simulation, Video Technology, Descriptive Writing, Writing Achievement
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Thwaites, Trevor – Educational Philosophy and Theory, 2021
In this paper I argue that the technologizing of most things in our daily lives, from work and education to finance and leisure, can be seen to promote a loss of the tangible and a rootlessness for human societies, causing a disorientation in the knowledge and beliefs acquired over millennia. Arendt's proposal that 'the earth is the very…
Descriptors: Information Technology, Environment, Computer Simulation, Knowledge Level
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Whited, Teresa; Stickley, Kimberly; de Gravelles, Pam; Steele, Taylor; English, Beverly – Online Learning, 2021
Securing clinical locations for Bachelor of Nursing Science (BSN) programs is always a complex challenge, particularly when clinical experiences are focused on vulnerable populations such as pediatric psychiatric patients. To provide students with a meaningful clinical experience during the first weeks of the COVID-19 pandemic, we developed a…
Descriptors: Telecommunications, Access to Health Care, Psychiatry, Pediatrics
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Godefridi, Isabelle; Suñer, Ferran; Leblanc, Cécile; Meunier, Fanny – Research-publishing.net, 2021
The present study explored whether the use of Virtual Reality (VR) technology can help lower public speaking anxiety in the L2. To this end, we conducted an exploratory effect-of-instruction study using a one-group pre-test/post-test design with nine learners of English as an L2. The results from the post-test show that using VR in combination…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Anxiety
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Barocio, Yvonne Rodriguez; Obaya Valdivia, Adolfo Eduardo; Vargas-Rodriguez, Yolanda M. – Online Submission, 2021
It is imperative that a profound transformation be carried out in the traditional way in which we teach science subjects, so it is necessary that the role of student change from being a mere recipient of information to being the main player in the construction of his knowledge. One of the strategies to achieve this is to make use of ICT, within…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Deborah L. Simonton – ProQuest LLC, 2021
The purpose of this study was to explore the perceptions of undergraduate, prelicensure nursing students, in a public university in the Northeast, utilizing brief mindfulness interventions as a method of coping with the anxiety associated with high fidelity patient simulation (HFPS) during the COVID-19 pandemic. Fifty-seven students enrolled in an…
Descriptors: Nursing Education, Student Attitudes, Metacognition, Undergraduate Students
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Summer Bottini; Jennifer Gillis – Journal of Developmental and Physical Disabilities, 2021
Identification of reinforcers is critical to the effectiveness of behavioral interventions. Stimulus preference assessments (SPA) are a frequently used method to identify putative reinforcers. Given the fluctuating nature of individual preferences, there is need for efficient training of providers that may regularly implement SPAs. The present…
Descriptors: Reinforcement, Behavior Modification, Preferences, Training
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Garcia, Fernando; Smith, Stephen Ray; Burger, Amy; Helms, Marilyn – Journal of International Education in Business, 2023
Purpose: This study aims to provide a case example of two partner institutions and business faculty who creatively used a collaborative online international learning (COIL) experience during the height of the COVID-19 pandemic and transition to online learning to internationalize an undergraduate business class and use existing technology to offer…
Descriptors: Global Approach, International Trade, Business Administration Education, Cooperative Learning
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Sun, Zheng; Xu, Zihan; Yu, Yang; Xia, Shilin; Tuhlei, Breanna; Man, Tengjun; Zhou, Bo; Qin, Yuanhua; Shang, Dong – Biochemistry and Molecular Biology Education, 2023
The COVID-19 outbreak has created turbulence and uncertainty into multiple aspects of life in countries around the world. In China, the pandemic continues to pose a great challenge to the nature of traditional in-class education in schools. Chinese education has faced the difficult decision of whether to resume in-person teaching in an…
Descriptors: Undergraduate Students, Molecular Biology, Science Instruction, Medical Schools
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Ravendran, Saravnesvaran; Karpudewan, Mageswary; Ali, Mohd Norawi; Lay, Yoon Fah – Malaysian Online Journal of Educational Sciences, 2023
The Fourth Industrial Revolution (4IR) refers to the current rapid technological growth that fundamentally changes how humans live. 4IR is essential to improve higher education worldwide and develop crucial skills such as e-learning and innovation, information and media technology, and life and career skills. This study aims to assess the…
Descriptors: Technological Advancement, Foreign Countries, Technological Literacy, Pedagogical Content Knowledge
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