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Michael Li – Language Learning & Technology, 2023
The acquisition of Chinese characters has been widely acknowledged as challenging for learners of Chinese as a foreign language (CFL) due to their unique logographic nature and the time and effort involved. However, recent advancements in instructional technologies demonstrate a promising role in facilitating the teaching and learning of Chinese…
Descriptors: Orthographic Symbols, Technology Uses in Education, Teaching Methods, Research Reports
Beibitkul Karimova; Baglan Bazylova; Aizhan Makasheva; Yeriyakul Nurlanbekova; Zhazira Ailauova – Journal of Social Studies Education Research, 2023
Globalization has significantly affected the internationalization of higher education, technological advancements, and the development of intercultural competence. In the contemporary landscape, both educators and students find themselves compelled to enhance their linguistic and cultural proficiency through the utilization of digital and online…
Descriptors: International Education, Universities, Barriers, Cultural Awareness
Irena Andersone; Guntars Bernats – NORDSCI, 2023
Music plays a very important role in student development, it can help them acquire the skills for expressing their opinion and critical assessment of the world as well as foster their self-confidence and learning motivation. It is extremely important to promote the formation of collective musical experience through a creative process that…
Descriptors: Music Education, Teacher Qualifications, Student Development, COVID-19
Legacy, Chelsey; Zieffler, Andrew; Fry, Elizabeth Brondos; Le, Laura – Statistics Education Research Journal, 2022
The influx of data and the advances in computing have led to calls to update the introductory statistics curriculum to better meet the needs of the contemporary workforce. To this end, we developed the COMputational Practices in Undergraduate TEaching of Statistics (COMPUTES) instrument, which can be used to measure the extent to which computation…
Descriptors: Statistics Education, Introductory Courses, Undergraduate Students, Teaching Methods
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Lindgren, Robb; Morphew, Jason W.; Kang, Jina; Planey, James; Mestre, José P. – Journal of Educational Psychology, 2022
Science students frequently struggle to apply crosscutting concepts such as scale or rates of change, and do not always effectively differentiate between linear and nonlinear processes. We approach this challenge from an embodied cognition perspective, which suggests learning can be facilitated by engaging students in physical activities that are…
Descriptors: Transfer of Training, Science Education, Scientific Concepts, Schemata (Cognition)
Morales, Nataly Revelo; Rodríguez, Álvaro Guzmán; Rueda, Julio Oleas; Zambrano, Vinicio Velásquez; Mafla, Felipe Castillo; Mesa, Ramiro Rosón – Journal of Education and Learning, 2022
In the School of Architecture at the Pontificia Universidad Católica del Ecuador, we are continuously reflecting on the teaching-learning process in order to offer the best education. The COVID-19 pandemic brings different changes in social, health, work and educative practices, which people have had to adapt to. These new conditions have shifted…
Descriptors: Architectural Education, Workshops, Computer Simulation, Teaching Methods
Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
Kahraman, Deniz; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
It is considered important for school principals to have technology leadership competencies in digital age conditions in order to carry out education and training efficiently and effectively. Since teachers see school principals as role models, how teachers perceive the technology use skills of school principals is an important factor for the…
Descriptors: Instructional Leadership, Educational Technology, Information Technology, Technology Integration
Baralt, Melissa; Doscher, Stephanie; Boukerrou, Lakhdar; Bogosian, Biayna; Elmeligi, Wessam; Hdouch, Youcef; Istifan, Jamil; Nemouch, Abdelhak; Khachatryan, Taron; Elsakka, Noha; Arana, Fernando; Perez, Giancarlo; Cobos-Solis, Jonathan; Mouchane, Salah-Eddine; Vassigh, Shahin – Journal of International Students, 2022
This article presents on a multi-institution project that explains the design and development of Virtual Tabadul, an Arabic and English foreign language exchange program amongst 1,200 U.S. and Middle East and North Africa (MENA) college-aged youth. The program involves faculty, staff, and students at four institutions: Florida International…
Descriptors: Second Language Learning, Second Language Instruction, College Students, Institutional Cooperation
Sellberg, Charlott; Lundin, Mona; Säljö, Roger – Classroom Discourse, 2022
The background of this article is an interest in analysing how assessment of professional skills is conducted in higher education contexts, drawing on video data from a course on maritime navigation. The empirical study focuses on a) how students working in a bridge simulator are able to display their knowledge about how to calculate the relation…
Descriptors: Higher Education, Video Technology, Marine Education, Navigation
Shambare, Brian; Simuja, Clement; Olayinka, Theodorio Adedayo – International Journal of Information and Communication Technology Education, 2022
It is commonly accepted that learners gain better understanding of science concepts when they perform 'hands-on' experiments in the lab. However, the lack of lab infrastructure, particularly in most rural schools, negatively affects the teaching of science. With the increasing potential of ICT to education, virtual laboratories (VL) have emerged…
Descriptors: Rural Schools, Science Instruction, Computer Simulation, Science Experiments
Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities

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