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Mike Stieff – Journal of Chemical Education, 2019
Inquiry activities with component visualization tools are increasingly prevalent in K-12 STEM classrooms; however, evidence of their efficacy has primarily been collected from controlled laboratory studies that lack ecological validity or from small-scale classroom interventions that assess learning outcomes proximal to the intervention. Here, the…
Descriptors: Outcomes of Education, Science Achievement, Secondary School Science, Chemistry
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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
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Diana Angélica Parra Pérez; Jennyfer Paola Camargo Cely; María Catalina Caro Torres; Miguel Eduardo Uribe Moreno – Journal of Educators Online, 2025
This paper is a quantitative study about learners' engagement and self-efficacy within a Virtual Reality (VR) learning environment while studying vocabulary in English in a classroom implementing a Content and Language Integrated Learning (CLIL) approach. VR was used as a tool for students to learn and better understand specific concepts studied…
Descriptors: Computer Simulation, Learner Engagement, Self Efficacy, Content and Language Integrated Learning
Suijing Yang; Daniel Taylor-Griffiths; Fabienne van der Kleij; Pauline Taylor-Guy; Ralph Saubern – Australian Council for Educational Research, 2025
Many existing reviews of educational technologies focus on the affordances of specific types of technology rather than how different technologies can be designed and used to achieve specific teaching and learning objectives. Furthermore, there appears to be a widely held assumption that the use of educational technology will result in improved…
Descriptors: Teacher Empowerment, Educational Technology, Technology Uses in Education, Technology Integration
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Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
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Ciasullo, Alessandro – Research on Education and Media, 2018
The universality of the educational activities must be in agreement with a series of systems that involve the universality of the subjects who learn and their physical, mental, belief, race and religion differences. The possibilities promoted by an immersive education --made of stimuli aimed at transformation through the use of virtual…
Descriptors: Inclusion, Computer Simulation, Teaching Methods, Computer Software
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Mantziou, Olga; Papachristos, Nikiforos M.; Mikropoulos, Tassos A. – Education and Information Technologies, 2018
Three Dimensional Multi-User Virtual Environments (MUVEs) are promising tools in education because of the unique affordances they offer. These learning affordances imply certain actions that in turn can lead to corresponding learning activities. There seems to be a lack of reports on which of the affordances of MUVEs for learning and teaching are…
Descriptors: Learning Activities, Affordances, Virtual Classrooms, Computer Simulation
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Lee, Mei-Hua; Farshchiansadegh, Ali; Ranganathan, Rajiv – Developmental Science, 2018
Examining age differences in motor learning using real-world tasks is often problematic due to task novelty and biomechanical confounds. Here, we investigated how children and adults acquire a novel motor skill in a virtual environment. Participants of three different age groups (9-year-olds, 12-year-olds, and adults) learned to use their upper…
Descriptors: Children, Preadolescents, Adults, Psychomotor Skills
Gee, James Paul – Phi Delta Kappan, 2018
In the digital age, young people's most powerful learning opportunities often occur online, in experiences and environments created by people working outside of the K-12 school system. In a sense, the internet has given new life to an older, less formal approach to education, in which individuals seek out and learn from others who share their…
Descriptors: Internet, Access to Information, Simulated Environment, Computer Simulation
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Al-Moameri, Harith H.; Jaf, Luay A.; Suppes, Galen J. – Journal of Chemical Education, 2018
Traditional engineering textbooks are substantially limited by approaches relying on analytical solutions where most of the applications are described by differential equations without simple analytical solutions. An alternative is to design a textbook around computer-program-based simulations, where the simulations progressively evolve through…
Descriptors: Plastics, Textbooks, Chemistry, Engineering
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Norouzian, Reza; de Miranda, Michael; Plonsky, Luke – Language Learning, 2018
Frequentist methods have long dominated data analysis in quantitative second language (L2) research. Recently, however, several empirical fields have begun to embrace alternatives known as Bayesian methods. Using an open-source approach, we provide an applied, nontechnical rationale for Bayesian methods in L2 research. First, we compare the…
Descriptors: Second Language Learning, Language Research, Bayesian Statistics, Comparative Analysis
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Patel, Anne; Pfannkuch, Maxine – ZDM: The International Journal on Mathematics Education, 2018
Some researchers advocate a statistical modeling approach to inference that draws on students' intuitions about factors influencing phenomena and that requires students to build models. Such a modeling approach to inference became possible with the creation of "TinkerPlots" Sampler technology. However, little is known about what…
Descriptors: Thinking Skills, Mathematical Models, Statistics, Mathematics Instruction
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Sebastian, Katharina; Ghose, Tandra; Huff, Markus – Journal of Computer Assisted Learning, 2018
Humans segment naturalistic actions into meaningful units. These are hierarchically organized: multiple fine events are part of a coarse event. We investigated how repeated practice of a virtual sequential assembly task influences learning of coarse and fine assembly steps. In Experiment 1, participants (N = 10) parsed the task into coarse and…
Descriptors: Drills (Practice), Memory, Computer Simulation, Program Effectiveness
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Achuthan, Krishnashree; Kolil, Vysakh Kani; Diwakar, Shyam – Education and Information Technologies, 2018
Molecular symmetry plays a central role in chemistry education with regard to predicting chemical properties such as bonding and spectroscopic transitions. Better understanding of the symmetry of molecules requires high visual-spatial thinking ability. Conventional teaching methodologies, with limited teaching aides, fall short in providing a…
Descriptors: Chemistry, Computer Simulation, Science Laboratories, Molecular Structure
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Gilbert, Kristen A.; Voelkel, Robert H., Jr.; Johnson, Christie W. – Journal of Leadership Education, 2018
Research suggests effective immersive simulations that rely on augmented reality enhance teachers' self-efficacy and skills (Badiee & Kauffman, 2015). However, there is a gap in the literature as studies have largely ignored their uses in educational leadership programs (Bradley & Kendall, 2015). This study investigated the relationship…
Descriptors: Self Efficacy, Simulated Environment, Leadership, Communities of Practice
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