Publication Date
| In 2026 | 0 |
| Since 2025 | 648 |
| Since 2022 (last 5 years) | 3030 |
| Since 2017 (last 10 years) | 5660 |
| Since 2007 (last 20 years) | 8597 |
Descriptor
Source
Author
| de Jong, Ton | 23 |
| Gwo-Jen Hwang | 19 |
| Candace Walkington | 17 |
| Makransky, Guido | 16 |
| Klopfer, Eric | 15 |
| Lan, Yu-Ju | 15 |
| Hwang, Gwo-Jen | 14 |
| Johnson, L. | 14 |
| Ke, Fengfeng | 14 |
| Pellas, Nikolaos | 14 |
| Adams Becker, S. | 13 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 512 |
| Teachers | 507 |
| Researchers | 280 |
| Administrators | 55 |
| Policymakers | 50 |
| Students | 48 |
| Media Staff | 13 |
| Parents | 6 |
| Community | 4 |
| Support Staff | 4 |
| Counselors | 2 |
| More ▼ | |
Location
| Turkey | 267 |
| Australia | 234 |
| China | 214 |
| Taiwan | 201 |
| United Kingdom | 185 |
| Spain | 151 |
| Germany | 133 |
| United States | 127 |
| Indonesia | 123 |
| Canada | 119 |
| Japan | 87 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 1 |
Chen, Chih-Hung – British Journal of Educational Technology, 2020
Augmented reality (AR) is capable of providing students with proper situated scaffolding via overlaying rich media objects on the real-world learning context. This paper examines the potential of AR to address existing problems with insufficient scaffolding in video learning materials for English as a foreign language (EFL) learners. Thus, an AR…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Gul, Tugce; Pecore, John – Journal of Technology and Teacher Education, 2020
The purpose of this qualitative case study is to examine the impact of stress, strategies for coping with stress, and professional identity development of pre-service teachers when teaching to avatars. Research participants consisted of 7 pre-service teachers enrolled in a college of education practicum course at a university in the southeastern…
Descriptors: Stress Management, Professional Identity, Preservice Teachers, Coping
Broadfoot, Courtney K.; Estis, Julie M. – Teaching and Learning in Communication Sciences & Disorders, 2020
Advancements in medical technology have contributed to increased rates of preterm birth. Prematurity places infants at high risk for feeding difficulties, however. Early identification and assessment of preterm infant dysphagia is critical to maximize nutrition and hydration, feeding safety, and growth and development. The purpose of this study…
Descriptors: Premature Infants, At Risk Persons, Nutrition, Physical Disabilities
Arnbjörnsdóttir, Birna; Friðriksdóttir, Kolbrún; Bédi, Branislav – Research-publishing.net, 2020
In this article, the developers of seven Language Massive Open Online Courses (LMOOCs), Icelandic Online (IOL, https://icelandiconline.com/), describe the technological and pedagogical principles that have contributed to the program's longevity. Development began in 2001 with a courseware system later upgraded to a multiplatform app. Over 80,000…
Descriptors: Indo European Languages, Large Group Instruction, Online Courses, Educational Technology
Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
Black, Rebecca W.; Alexander, Jonathan; Korobkova, Ksenia – Teachers College Record, 2017
Background/Context: Sociocultural research on young people's literate practices with digital media has generally focused on literacy events and practices that are grounded in distinct online locations, such as affinity spaces, specific websites, particular videogames, or virtual worlds. Purpose/Objective/Research Question/Focus of Study:…
Descriptors: Simulated Environment, Computer Simulation, Qualitative Research, Literacy
Richtberg, Stefan; Girwidz, Raimund – Physics Teacher, 2017
References to everyday life are important for teaching physics. Discussing polarization phenomena, liquid crystal displays (LCDs) and 3D cinemas provide such references. In this paper we describe experiments to support students' understanding of linearly polarized light as well as the phenomenon of inverted colors using a secret LCD screen.…
Descriptors: Physics, Science Instruction, Scientific Concepts, Science Experiments
Cordes, Sean – Journal of Interactive Learning Research, 2017
Virtual teams face unique communication and collaboration challenges that impact climate development and performance. First, virtual teams rely on technology mediated communication which can constrain communication. Second, team members lack skill for adapting process to the virtual setting. A collaboration process structure was designed to…
Descriptors: Computer Simulation, Computer Mediated Communication, Decision Making, Intervention
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Lai, Kuo-Wei Kyle; Chen, Hao-Jan Howard – Computer Assisted Language Learning, 2023
Research on vocabulary acquisition in digital game-based learning has been increasing over the years, with advancements in technology giving rise to numerous learning alternatives in second language acquisition. As virtual reality gaming offers new opportunities to explore its effectiveness in language learning, it is thus important to investigate…
Descriptors: Vocabulary Development, Game Based Learning, Second Language Learning, Second Language Instruction
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Tsai, Shu-Chiao – Journal of Educational Computing Research, 2023
Due to the outbreak of COVID 19, an online bilingual curriculum was conducted via "Google Meet." The learning material was developed and implemented by using a smartphone application, STEMUP, based on augmented reality (AR) and automatic speech recognition (ASR) technologies. This study investigated the oral performance and perceptions…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, College Students
Sprague, Debra R.; Zumpano, Nicole M.; Richardson, Jayson W.; Williamson, Jo; Gray, Lucy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
The third pillar of technology infusion is practice, providing numerous opportunities in multiple settings for teacher candidates to practice teaching with technology and to reflect on their experiences. Drawing from sociocultural theories of learning and change, this article offers a theoretical justification of this pillar and unpacks how…
Descriptors: Technology Integration, Technology Uses in Education, Preservice Teacher Education, Preservice Teachers
Jabbari, Nasser; Peterson, Mark – Language Learning Journal, 2023
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of different interactions with the game environment and possibly with other gamers, using English as the predominant medium of communication. This raises the question of whether…
Descriptors: Accuracy, Video Games, English (Second Language), Second Language Learning
Barbosa, Marcelo Werneck; Ferreira-Lopes, Luana – Educational Review, 2023
As physical mobility finds itself impeded by the COVID-19 crisis, the world witnesses the potential of technology for connecting students who are physically distanced inside and cross-borders. In such scenarios, telecollaboration and virtual exchange have gained increased attention as powerful pedagogical strategies to allow for the continuity of…
Descriptors: Educational Trends, Trend Analysis, Bibliometrics, Databases

Peer reviewed
Direct link
