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Mayer, Robert V. – European Journal of Contemporary Education, 2017
Various approaches to the problem of computer modelling of assimilation and forgetting of the educational information are considered. With the help of the multi-component model the Ebbinghaus' curve of forgetting of poorly assimilating information to be remembered through recurrences is confirmed. It is taken into account, that while training…
Descriptors: Memory, Qualitative Research, Computer Simulation, Observational Learning
Çöltekin, Çagri – Cognitive Science, 2017
This study investigates a strategy based on predictability of consecutive sub-lexical units in learning to segment a continuous speech stream into lexical units using computational modeling and simulations. Lexical segmentation is one of the early challenges during language acquisition, and it has been studied extensively through psycholinguistic…
Descriptors: Speech Communication, Phonemes, Prediction, Computational Linguistics
Larson, Barbara; Leung, Opal; Mullane, Kenneth – Management Teaching Review, 2017
As the ubiquity of virtual work--and particularly virtual project teams--increases in the professional environment, management and other professional programs are increasingly teaching students skills related to virtual work. One of the most common forms of teaching virtual work skills is a virtual team project, in which students collaborate with…
Descriptors: Computer Simulation, Management Development, Teaching Methods, Comparative Analysis
Smith, Caroline Louise; Coleman, Sarah Kate; Ferrier, Chrystalla – Work Based Learning e-Journal International, 2019
Training in laboratory competency is an important part of biomedical student skill acquisition in preparation for both the workplace and accreditation. Virtual laboratory simulations are currently used in core modules at University of Westminster to prepare biomedical science students for laboratory sessions. These simulations are used for…
Descriptors: Employer Attitudes, Student Attitudes, Computer Simulation, Science Laboratories
Diaz-Noguera, María Dolores; Hervas-Gomez, Carlos; De-la-Calle, Ana María – Journal of Turkish Science Education, 2019
This empirical study presents university students' perceptions of professional competences through the use of such technologies as Augmented Reality (AR). The possibilities offered by this technology allow designing educational environments with different contexts that involve nontraditional practices. An online questionnaire was used to gather…
Descriptors: College Students, Student Attitudes, Competence, Computer Simulation
Yu, Tzu-Ling J.; Schlauch, Robert S. – Journal of Speech, Language, and Hearing Research, 2019
Purpose: The aim of the study was to examine the precision of forced-choice (closed-set) and open-ended (open-set) word recognition (WR) tasks for identifying a change in hearing. Method: WR performance for closed-set (4 and 6 choices) and open-set tasks was obtained from 70 listeners with normal hearing. Speech recognition was degraded by…
Descriptors: Word Recognition, Scores, Speech Communication, Hearing (Physiology)
Delacruz, Stacy – TechTrends: Linking Research and Practice to Improve Learning, 2019
Students deepen their content knowledge and collaborative skills as they interact with others across the globe. In order to deepen early childhood students' awareness and understanding of the world, teachers worked with their classes to develop and share school-based virtual field trips. The researcher sought to (a) identify the steps to create a…
Descriptors: Field Trips, Educational Technology, Technology Uses in Education, Computer Simulation
Forloines, Martha R.; Reid, Meredith A.; Thompkins, Andie M.; Robinson, Jennifer L.; Katz, Jeffrey S. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2019
There are mixed results regarding the differentiation of neurofunctional correlates of spatial abilities. Previous studies employed complex environments or alternate memory tasks which could potentially add to inconsistencies across studies of navigation. To help elucidate the existing mixed findings, we conducted a study in a simplistic…
Descriptors: Computer Simulation, Brain Hemisphere Functions, Task Analysis, Cues
Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
Dominguez, Eva – Childhood Education, 2019
A 2018 study conducted by the independent, non-profit organization The Commission on Fake News and The Teaching of Critical Literacy Skills reported that only 2% of children have the literacy skills they need to determine if a news story is real or fake. Over 50% of the teachers in the study believe that current curriculum does not equip children…
Descriptors: Media Literacy, Story Telling, Teaching Methods, Critical Literacy
Rosmansyah, Yusep; Achiruzaman, Mohamad; Hardi, Ariq Bani – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys. Background: The conventional online…
Descriptors: Virtual Classrooms, Educational Games, Computer Simulation, Data Collection
Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
Zipp, Sarah A.; Craig, Scotty D. – Educational Technology Research and Development, 2019
Biases influence the decisions people make in everyday life, even if they are unaware of it. The current study investigates the extent bias behavior transfers into social interactions in virtual worlds by investigating the effect of aversive racism on helping behaviors and learning within a virtual world for medical triage training. In a 2 × 2 × 2…
Descriptors: Behavior, Interaction, Interpersonal Relationship, Computer Mediated Communication
Damio, Siti Maftuhah; Ibrahim, Qistina – Asian Journal of University Education, 2019
Virtual Reality (VR) application in the field of education has been an ongoing endeavour. It is believed that VR provides an opportunity for students to learn in a real situation through the exposure of artificially created reality and the use of visual which improves the learning by enhancing study focus (Piovesan, Passerion and Pereira, 2012).…
Descriptors: Computer Simulation, Public Speaking, Anxiety, Graduate Students
Daaif, Jabran; Zerraf, Soufiane; Tridane, Malika; Benmokhtar, Said; Belaaouad, Said – Cogent Education, 2019
Technological innovation in science provides complementary tools for exploring new teaching strategies within a pedagogical framework that promotes interaction between the teacher and the learner. This work is based on the implementation of a computer application modeling crystallographic material structures, in order to identify and study the…
Descriptors: Chemistry, Science Instruction, Science Experiments, Computer Uses in Education