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Stavroulia, Kalliopi Evangelia; Christofi, Maria; Baka, Evangelia; Michael-Grigoriou, Despina; Magnenat-Thalmann, Nadia; Lanitis, Andreas – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to propose the use of a virtual reality (VR)-based approach to improve teacher education and life-long professional development. Through constant training in real-life based situations but within a safe three-dimensional virtual school environment, teachers are given the opportunity to experience and learn how…
Descriptors: Computer Simulation, Computer Uses in Education, Preservice Teacher Education, Preservice Teachers
Urlings, Judith H. J.; Roelofs, Erik; Cuenen, Ariane; Brijs, Kris; Brijs, Tom; Jongen, Ellen M. M. – Educational Gerontology, 2019
A possible path towards preserving and remediating driving skills while aging is driver training. Previous studies have yielded mixed results with respect to various types of interventions, such as classroom-based training, on-road driving classes and functional abilities training. The present study-incorporated training features found to be…
Descriptors: Educational Gerontology, Older Adults, Driver Education, Computer Simulation
Crittenden, William F.; Biel, Isabella K.; Lovely, William A., III – Journal of Marketing Education, 2019
Digital change is like a fast-moving tsunami, with the digitalization of many business practices creating new relationships between businesses and customers and altering the marketing landscape. We provide an overview of several of these emerging digital innovations and their evolving impact on marketing activities. It is imperative that college…
Descriptors: Innovation, Business, Marketing, College Students
Kapp, Sebastian; Thees, Michael; Strzys, Martin P.; Beil, Fabian; Kuhn, Jochen; Amiraslanov, Orkhan; Javaheri, Hamraz; Lukowicz, Paul; Lauer, Frederik; Rheinländer, Carl; Wehn, Norbert – Physics Teacher, 2019
During the last decade the development of modern digital media such as smartphones and tablet computers has enabled new experimental possibilities in STEM education. Besides these now nearly ubiquitous devices, the fields of virtual reality (VR) and augmented reality (AR) also made huge progress and reached education. In this paper we introduce an…
Descriptors: Science Instruction, Secondary School Science, High School Students, Computer Simulation
Kelley, Michelle J.; Wenzel, Taylar – SRATE Journal, 2019
This article describes the collaborative journey of two elementary education instructors at a large metropolitan university in the Southeast Region of the United States as they transformed and developed an innovative, engaging, and meaningful assignment utilizing adult avatars in TeachLivE™ to simulate parent-teacher reading conferences. The…
Descriptors: Teaching Methods, Reading Instruction, Preservice Teachers, Elementary Education
Devine, Kevin; Chang, Yi-hsiang Isaac; Klitzing, Gunnar – Engineering Design Graphics Journal, 2019
Recent developments in Virtual Reality (VR) technology has prompted the manufacturing industry and software vendors to investigate VR's potential for process enhancement. In this paper, we present a study to investigate whether using VR could reduce an individual's cognitive workload during the process of programming an industrial robot. The…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Programming
Keller, Thomas; Hagen, Fabian; Brucker-Kley, Elke – International Association for Development of the Information Society, 2019
This paper examines the learning success of the Virtual Reality course unit "So small! -- So big!" compared to conventional teaching. In the form of a field experiment and three random sample tests, the learning success of 67 subjects was examined. In the analysis of the collected data, the differences between the educational levels and…
Descriptors: Computer Simulation, Computer Uses in Education, Teaching Methods, Outcomes of Education
Dmitriy Babichenko – ProQuest LLC, 2019
Electronic virtual patients (VPs) are interactive screen-based computer simulations of real-life clinical scenarios that are widely used for the purposes of health sciences education. Advances in computational modeling and availability of large patient cohort datasets from Electronic Medical Record (EMR) systems have created an opportunity to…
Descriptors: Educational Technology, Health Sciences, Computer Simulation, Electronic Publishing
Sarah J. Anderson; Heather A. Jamniczky; Olave E. Krigolson; Sylvain P. Coderre; Kent G. Hecker – npj Science of Learning, 2019
Advances in computer visualization enabling both 2D and 3D representation have generated tools to aid perception of spatial relationships and provide a new forum for instructional design. A key knowledge gap is the lack of understanding of how the brain neurobiologically processes and learns from spatially presented content, and new quantitative…
Descriptors: Anatomy, Medicine, Brain, Neurology
Zsolt Kristof; Kitti Toth – Hungarian Educational Research Journal, 2019
Virtual reality (VR) provides several potentials to unlock in today's world. VR is a computer interface that allows users to interact with each other or with the media in a computer-generated three-dimensional space using senses (Piovesan, Passerino, & Pereira, 2012). One of the most important VR environment is Second Life. It provides both…
Descriptors: Computer Simulation, Technology Uses in Education, Anatomy, Physiology
Monica Chadha; Jeannine E. Relly – Journalism and Mass Communication Educator, 2024
Online program design is important for cross-cultural learning and cultural awareness and responsiveness. Because of the importance of these areas in journalism and similar fields, this research studies an intercultural "bridge" project with journalism and media-related students at a southwest U.S. university and four universities in…
Descriptors: War, Teaching Methods, Online Courses, Cultural Awareness
Xiaoming Zhai, Editor; Joseph Krajcik, Editor – Oxford University Press, 2025
In the age of rapid technological advancements, the integration of Artificial Intelligence (AI), machine learning (ML), and large language models (LLMs) in Science, Technology, Engineering, and Mathematics (STEM) education has emerged as a transformative force, reshaping pedagogical approaches and assessment methodologies. "Uses of AI in STEM…
Descriptors: Artificial Intelligence, STEM Education, Technology Uses in Education, Educational Technology
Freiderikos Valetopoulos, Editor; Nicoleta Laura Popa, Editor; Rebeca Hernández, Editor – Peter Lang Publishing Group, 2025
The present volume constitutes a singular contribution to its field on several counts. First and foremost, it is an outcome of a joint research effort by members of various European higher education institutions who have cooperated within the framework of the European Campus of City Universities Project (EC2U). It is an initiative that brings…
Descriptors: Higher Education, Educational Policy, Universities, Language Planning
Mariale M. Hardiman – Corwin, 2025
With all the recent updates and advances in education and the cognitive sciences, it's crucial that we update and advance how we teach. It is time for our practices to reflect a focus on the way people think and learn rather than solely on the product of that learning. This new edition of the bestselling The Brain-Targeted Teaching® (BTT) Model…
Descriptors: Brain, Teaching Methods, Neurosciences, Cognitive Science
Schmid, Jonas R.; Ernst, Moritz J.; Thiele, Gu¨nther – Journal of Chemical Education, 2020
We present an accessible implementation of augmented reality projections for the depiction of complex structures and motifs, including atomic orbitals and elemental allotropes. The utilization of a free, cross-platform-compatible, online database of these structures provides the access route for closer examination, either via augmented reality or…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry

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