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Mills, Nicole; Courtney, Matthew; Dede, Christopher; Dressen, Arnaud; Gant, Rus – Foreign Language Annals, 2020
Hansen states that "FL studies must learn to conceive of culture as an open, multi-voiced and dialogical interaction full of contradictions." One advocated approach to teach transcultural understanding is through the analysis of cultural narratives. Kearney defines cultural narratives as "the multiple (sometimes competing),…
Descriptors: Computer Simulation, Photography, Personal Narratives, Cultural Awareness
Acar, Ahmet; Cavas, Bulent – Malaysian Online Journal of Educational Sciences, 2020
The aim of this study is to investigate the effect of virtual reality (VR) enhanced learning environment on the 7th-grade students' academic achievements in reading and writing in English. Within the scope of the experimental application of the research, the "planets" unit topic was selected from the 7th-grade syllabus of the 2018…
Descriptors: Computer Simulation, Simulated Environment, Grade 7, Secondary School Students
Romero, Rebecca M.; Bolger, Michael B.; Morningstar-Kywi, Noam; Haworth, Ian S. – Journal of Chemical Education, 2020
Drug design and development requires collaboration among scientists with diverse expertise. In early-stage drug design, establishment of promising drug candidates requires integration of structure-based molecular design with biopharmaceutics and ADMET (absorption, distribution, metabolism, excretion, and toxicity) principles. Much of this work is…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Pharmacology
Artun, Huseyin; Durukan, Alper; Temur, Atilla – Education and Information Technologies, 2020
Innovative instructional technologies, especially virtual reality devices, are becoming more prominent and feasible in science education. Concerning science laboratories, activities enriched with virtual reality technology have the potential to make unobservable phenomena accessible in any school. This virtual reality technology has the potential…
Descriptors: Computer Simulation, Science Laboratories, Science Activities, Preservice Teachers
Carmody, Cathy; Duffy, Sean; Brown, Lynne; Del Fabbro, Letitia – International Journal of Work-Integrated Learning, 2020
Student success in nursing degree programs is contingent upon work-integrated learning (WIL) success, particularly given the mandated curriculum requirement for clinical hours in WIL environments. The impacts of COVID-19 disrupted study and resulted in anxiety for nursing students. For most first year nursing students this also included an…
Descriptors: COVID-19, Pandemics, Foreign Countries, Nursing Education
Han, Insook; Patterson, Timothy – Teachers College Record, 2020
Background/Context: The rapid development of virtual reality (VR) technology increases expectations regarding the potentials of using VR in the classroom and requires teachers to engage in professional development. Although there are recent studies that explore how this new technology can facilitate learning in classroom settings, little research…
Descriptors: Foreign Countries, Elementary School Teachers, Curriculum Design, Computer Simulation
Hoyer, Christoph; Girwidz, Raimund – Physical Review Physics Education Research, 2020
Simulations and virtual or remote laboratories are increasingly used in schools. The extent to which individual experimental skills can be acquired when experimenting in digital applications is, however, questionable. This paper focuses on finding multimedia features for digital experiments to support the transfer of measured values from the…
Descriptors: Animation, Interaction, Physics, Science Experiments
Dindar, Muhterem; Järvelä, Sanna; Haataja, Eetu – British Journal of Educational Technology, 2020
There is a growing body of research on physiological synchrony (PS) in Collaborative Problem Solving (CPS). However, the current literature presents inconclusive findings about the way in which PS is reflected in cognitive and affective group processes and performance. In light of this, this study investigates the relationship between PS and…
Descriptors: College Students, Metacognition, Physiology, Problem Solving
Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation
Ioannou, Marianna; Ioannou, Andri – Educational Technology & Society, 2020
The enactment of embodied learning in the authentic classroom introduces new challenges. The educational system has yet to develop a clear vision or learning design models that would guide the implementation of embodied learning using digital technologies and manipulatives. This study presents an example of a learning design for…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Students, Grade 4
O'Dowd, Robert – Language Teaching, 2020
Virtual exchange is a well-known pedagogical approach in foreign language (FL) education which involves engaging classes in online intercultural collaboration projects with international partners as an integrated part of their educational programmes. This paper begins by reviewing e-tandem and telecollaborative approaches to virtual exchange which…
Descriptors: Computer Simulation, Teaching Methods, Second Language Learning, Second Language Instruction
Radosavljevic, Slavica; Radosavljevic, Vitomir; Grgurovic, Biljana – Interactive Learning Environments, 2020
The goal of higher vocational education is professional training of students. Teaching contents related to practical training are the most important for preparing students for work in real-life conditions. The mobile learning model presented in this paper analyzes the possibility of implementing augmented reality in the process of educating…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Models
Aoki, Yuki; Ujihara, Shingo; Saito, Takanori; Yuminaka, Yasushi – Physics Education, 2020
We developed a three-dimensional motion tracking system that displays trajectories as augmented reality in real time on a tablet device. The features of this system are as follows: (1) the three-dimensional trajectory can be observed from any direction. (2) Velocity and acceleration can be visualized as augmented reality. The device consists of an…
Descriptors: Computer Simulation, Scientific Concepts, Motion, Science Instruction
Kolås, Line; Eriksen, Lasse Frost; Hoem, Jon Øyvind; Nygård, Ståle Andre; Holand, Ivar Svare – Journal of Educational Multimedia and Hypermedia, 2020
The main focus of the study was active learning in courses in which field trips traditionally has been important, by the use of 360° photos and videos -- known as either 360° or spherical media. The aim of the project was to generate knowledge about how rich media content can enable students to actively explore situations or localities and to…
Descriptors: Field Trips, Computer Simulation, Computer Uses in Education, Video Technology
Aw, Jonah Kailer; Boellaard, Kevin Christopher; Tan, Teck Kiang; Yap, John; Loh, Yi Ping; Colasson, Benoît; Blanc, Étienne; Lam, Yulin; Fung, Fun Man – Journal of Chemical Education, 2020
Visualization of three-dimensional (3D) elements has always played a huge role in chemistry education. At the same time, it is a challenge to teach with most representations being shown in two-dimensional (2D) media. With the recent rise of extended reality (XR) that includes virtual and augmented reality (VR/AR) technology in higher education,…
Descriptors: Molecular Structure, Science Instruction, Teaching Methods, Computer Simulation

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