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Çöltekin, Çagri – Cognitive Science, 2017
This study investigates a strategy based on predictability of consecutive sub-lexical units in learning to segment a continuous speech stream into lexical units using computational modeling and simulations. Lexical segmentation is one of the early challenges during language acquisition, and it has been studied extensively through psycholinguistic…
Descriptors: Speech Communication, Phonemes, Prediction, Computational Linguistics
Larson, Barbara; Leung, Opal; Mullane, Kenneth – Management Teaching Review, 2017
As the ubiquity of virtual work--and particularly virtual project teams--increases in the professional environment, management and other professional programs are increasingly teaching students skills related to virtual work. One of the most common forms of teaching virtual work skills is a virtual team project, in which students collaborate with…
Descriptors: Computer Simulation, Management Development, Teaching Methods, Comparative Analysis
Atchison, Jennifer; Kennedy, Jade – Journal of University Teaching and Learning Practice, 2020
The fieldtrip has long been a key component of the geography curriculum, described as a 'touchstone' for learning in, on and about place. Learning on Country provides an opportunity to embody Indigenous knowledges and experience places and people in field classes. However, such opportunities are increasingly under threat as the costs and risks of…
Descriptors: Field Trips, COVID-19, Pandemics, Geography Instruction
Lee, Bai-Chin; Hsieh, Sung-Tsang; Chang, Yih-Leong; Tseng, Fen-Yu; Lin, Yu-Jung; Chen, Yuh-Lien; Wang, Shu-Huei; Chang, Yu-Fong; Ho, Yi-Lwun; Ni, Yen-Hsuan; Chang, Shan-Chwen – Anatomical Sciences Education, 2020
Virtual microscopy (VM) has been utilized to improve students' learning experience in microscope laboratory sessions, but minimal attention has been given to determining how to use VM more effectively. The study examined the influence of VM on academic performance and teacher and student perceptions and compared laboratory test scores before and…
Descriptors: Computer Simulation, Learning Experience, Laboratory Experiments, Academic Achievement
Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
Lamb, Richard; Lin, Jing; Firestone, Jonah B. – EURASIA Journal of Mathematics, Science and Technology Education, 2020
In recent years, the applications of virtual reality (VR) in learning environments has received considerable attention. This attention occurs as a part of a wider trend seen since the early millennium. This trend is that of increasing attention being placed on modes of instruction that can supply greater realism and immersion in the science…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Salas-Rueda, Ricardo-Adan; Salas-Rueda, Erika-Patricia; Salas-Rueda, Rodrigo-David – Turkish Online Journal of Distance Education, 2020
This quantitative research analyzes the impact of the Web Application for the Educational Process on Compound Interest (WAEPCI) considering the machine learning and data science. The sample is composed of 46 students who studied the Financial Mathematics course in a Mexican university during the 2017 school year. WAEPCI presents the calculation of…
Descriptors: Foreign Countries, College Students, Credit (Finance), Computation
Costabile, Maurizio – Biochemistry and Molecular Biology Education, 2020
At the University of South Australia (UniSA), Biochemistry is a second year undergraduate course. The student cohort is diverse, with students enrolled in courses with a laboratory focus, such as Laboratory Medicine, Medical Science, Nutrition and Food Science and Pharmaceutical Science. The course is taught in a traditional manner, with weekly…
Descriptors: Foreign Countries, Science Instruction, College Science, Undergraduate Study
Uygun, Tugba – International Journal of Mathematical Education in Science and Technology, 2020
The purpose of this study is to investigate pre-service middle-level mathematics teachers' noticing of student mathematical thinking and teacher identity in the context of virtual professional experimentation performed through the Story"Circles" model. This study examined how pre-service middle-level mathematics teachers' education…
Descriptors: Preservice Teachers, Mathematics Teachers, Middle School Teachers, Mathematics Instruction
Sierra, Javier – Innovations in Education and Teaching International, 2020
This article presents an innovative teaching and learning method based on three different simulations of multi-level governance settings. Public management at the local level is recreated using the SimCity computer game; the decision-making process at the national level is simulated through a national parliament simulation; and the intervention of…
Descriptors: Computer Simulation, Economics Education, Student Attitudes, College Students
Hobbs, Laura; Bentley, Sophie; Hartley, Jackie; Stevens, Carly; Bolton, Tom – Primary Science, 2020
"Minecraft" is a computer game that allows players to move around in a virtual world, building almost limitless creations with a vast array of cubic blocks with varying textures and properties. Its representative settings and processes link to the real world, making the game a valuable tool for both presenting scientific concepts to…
Descriptors: Computer Games, Universities, Elementary School Teachers, Science Instruction
Sevim-Cirak, Nese; Yildirim, Zahide – European Journal of Engineering Education, 2020
This phenomenological study investigates mining engineering students' game playing experiences for educational purposes and seeks to understand the essence of their experiences. In this study, three non-gamer and three-gamer mining engineering students were selected through a criterion sampling method, and then data were collected through in-depth…
Descriptors: Computer Simulation, Computer Games, Educational Games, Mining
Wong, Wing-Kwong; Chen, Kai-Ping; Chang, Hong-Ming – Journal of Baltic Science Education, 2020
This research aimed to explore the effects of a virtual lab (VL) and a Microcomputer-based Lab (MBL) on students' performance in scientific modeling. A web-based virtual lab and a low-cost MBL were proposed to help first-year engineering students build scientific models. Empirical research was done in a slope motion experiment. The participants…
Descriptors: Foreign Countries, Science Laboratories, Computer Simulation, Educational Technology
Topalsan, Aysegul Kinik – Journal of Baltic Science Education, 2020
This research designed within the scope of a TUBITAK 4005 project aimed to give science teachers training on argumentation-based learning, to provide them with scientific inquiry experience, to ensure that they gain skills to develop argumentation-based experimental learning methods. Throughout the research, 100 science teachers were given a…
Descriptors: Science Instruction, Teaching Methods, Inquiry, Persuasive Discourse
Wu, Bian; Hu, Yiling; Wang, Minhong – Educational Technology & Society, 2020
The high-fidelity and interactivity afforded by head-mounted displays (HMD) has a potential to improve learning in problem-solving contexts. However, there is a lack of studies with mixed findings on the efficacy of HMD in the development of problem-solving competence. Moreover, the integration of learning strategies with HMD supported learning is…
Descriptors: Technology Uses in Education, Problem Solving, Student Attitudes, Self Efficacy

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