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Meyer, Edgar R.; James, Amber M.; Cui, Dongmei – HAPS Educator, 2018
Virtual three-dimensional (3D) anatomical models have become popular in the education of students in graduate and undergraduate-level anatomy courses, including anatomy and physiology. There is a need for more research on the effectiveness of these models on student learning, especially in anatomy and physiology, and on the validation of the…
Descriptors: Computer Simulation, Visual Aids, Anatomy, Models
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Ijuin, Mutsuo; Wydell, Taeko N. – Journal of Learning Disabilities, 2018
This study presents a computer simulation model of reading in Japanese syllabic kana and morphographic kanji. The model was based on the simulation model developed by Harm and Seidenberg for reading in English. The purpose of building the current model was to verify the validity of the hypothesis of granularity and transparency (HGT) postulated by…
Descriptors: Reading Instruction, Models, Japanese, Orthographic Symbols
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Palomeque, Cristina; Pujolà, Joan-Tomàs – ReCALL, 2018
The study of multimodality in communication has attracted the attention of researchers studying online multimodal environments such as virtual worlds. Specifically, 3D virtual worlds have especially attracted the interest of educators and academics due to the multiplicity of verbal channels, which are often comprised of text and voice channels, as…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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West, Sandra S. – Technology and Engineering Teacher, 2018
Facilities are the foundation for safe and effective STEM teaching and learning, and the manner in which they are initially designed can either enhance or impede the quality of a program. This new focus on facilities in the U.S, and particularly in Texas, is needed to engage students in relevant and meaningful learning experiences that are aligned…
Descriptors: STEM Education, Educational Facilities, Learning Experience, Program Design
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Dezuanni, Michael – Learning, Media and Technology, 2018
This article aims to contribute new knowledge about the media literacies children assemble as they play the digital game "Minecraft" which it describes as a children's digital making platform. The article argues media literacy's tendency to use socio-cultural and humanist accounts of media participation limit its ability to fully explain…
Descriptors: Educational Technology, Technology Uses in Education, Shared Resources and Services, Media Literacy
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Ogbuanya, Theresa Chinyere; Onele, Nicholas Ogbonna – Computers in the Schools, 2018
This study compared efficiency of desktop virtual reality with a conventional classroom learning practice for the teaching and learning of electrical/electronics technology. This was measured through academic achievement, learning interest, and engagement. A quasi-experimental design was employed for this study. Four universities were used for the…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
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Cheung, Siu Yin; Hafiz, Muhammad; Law, Lisa – Journal on Excellence in College Teaching, 2018
With the advancement of mobile technology and augmented reality (AR), the serious and abstract ethics theory in sports and recreation can be articulated to students in a relaxed but concrete format. The Trail of Integrity and Ethics -- Sports and Recreation (TIE-SR) was piloted for this purpose. Its content was designed specifically to cover key…
Descriptors: Moral Values, Integrity, Ethics, Recreation
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Beukes, Bernice; Kirstein, Marina; Kunz, Rolien; Nagel, Lynette – Accounting Education, 2018
The purpose of this study is to determine whether the information and communication technology (ICT) adoption profiles of accounting students at a South African university influenced their perceptions of the usefulness of a technologically enhanced learning (TEL) opportunity. The findings suggest that the South African accounting students' ICT…
Descriptors: Foreign Countries, Accounting, Business Administration Education, Adoption (Ideas)
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Kärner, Tobias; Minkley, Nina; Rausch, Andreas; Schley, Thomas; Sembill, Detlef – Vocations and Learning, 2018
By adapting the job demands-resources model of Demerouti et al. "Journal of Applied Psychology," 86(3), 499-512, (2001) to vocational problem-solving situations, we aimed to investigate how, and to what extent, problem-solving demands and personal resources affect stress responses and task interest. Therefore, we used a problem-solving…
Descriptors: Vocational Education, Problem Solving, Computer Simulation, Educational Technology
Pomerantz, Jeffrey – EDUCAUSE, 2018
Extended reality (XR)--a wide range of technologies along a continuum, with the real world at one end and fully immersive simulations at the other--is having a dramatic impact on pedagogy in higher education. To explore the potential of XR technologies in higher education, EDUCAUSE and HP collaborated on the Campus of the Future: 3D Technologies…
Descriptors: Computer Peripherals, Computer Uses in Education, Computer Simulation, Higher Education
Doumas, Leonidas A. A.; Morrison, Robert G.; Richland, Lindsey E. – Grantee Submission, 2018
Children's cognitive control and knowledge at school entry predict growth rates in analogical reasoning skill over time; however, the mechanisms by which these factors interact and impact learning are unclear. We propose that inhibitory control is critical for developing both the relational representations necessary to reason and the ability to…
Descriptors: Logical Thinking, Thinking Skills, Inhibition, Problem Solving
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Kirikkaya, Esma; Basgül, Melek Sentürk – Journal of Baltic Science Education, 2019
The aim of this research was to examine the effects of the Augmented Reality (AR)-supported teaching activities on the academic success, motivation of students towards science learning and attitudes of students towards AR application, in the scope of the seventh grade science course, "Solar System and Beyond" unit. For this purpose,…
Descriptors: Instructional Effectiveness, Science Instruction, Scientific Concepts, Concept Formation
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Sünger, Ibrahim; Çankaya, Serkan – Journal of Educational Technology and Online Learning, 2019
Technological developments bring along lots of innovations. One of the innovations that have become widespread in recent years is the concept of augmented reality. In current scientific literature there are a lot of studies in literature about augmented reality which can be defined as the combination of real and virtual worlds, experienced by…
Descriptors: Computer Simulation, Technological Advancement, Databases, Research Reports
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Bibic, Lucka; Druskis, Justinas; Walpole, Samuel; Angulo, Jesus; Stokes, Leanne – Journal of Chemical Education, 2019
Virtual reality (VR) technology has been capturing the public imagination for decades. VR software applications that allow for interactive immersion are emerging as a renowned medium in many areas, including educating the public in biochemistry-related subjects via public engagement events. This report provides information about an immersive,…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computer Software
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North-Samardzic, Andrea; de Witt, Marlize – Journal of Management Education, 2019
Management educators employ a variety of learning and teaching tools in order to engage students, with online business simulations being one of these tools. While many business simulations are available to management educators, they do not always fit the needs of the educator or have evidence to support their efficacy for achieving student…
Descriptors: Business Administration Education, Learner Engagement, Computer Simulation, Computer Uses in Education
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