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Ozturk, Tugba H.; Hodgson, Vivien – British Journal of Educational Technology, 2017
In this paper, we argue that in order to get a fuller understanding of the complexity of conflict in democratic pedagogies in online and blended learning settings, it is important to know not only how to manage or resolve it, but also how it is triggered and can be avoided. The emancipatory nature of democratic pedagogies fosters differences, and…
Descriptors: Conflict, Computer Simulation, Instructional Design, Teaching Methods
Lobley, Jennifer; Ouellette, Kristy L. – Journal of Extension, 2017
Face-to-face training for Extension volunteers is no longer the only viable delivery mode. In times of rapid technological advances, we are faced with a plethora of options for offering volunteers the training and support they need. Zoom, an online videoconferencing platform, can easily be used to engage volunteers in professional development.…
Descriptors: Videoconferencing, Volunteers, Online Courses, Extension Education
Meyburg, Jan Philipp; Diesing, Detlef – Journal of Chemical Education, 2017
This article describes the implementation and application of a metal deposition and surface diffusion Monte Carlo simulation in a physical chemistry lab course. Here the self-diffusion of Ag atoms on a Ag(111) surface is modeled and compared to published experimental results. Both the thin-film homoepitaxial growth during adatom deposition onto a…
Descriptors: Monte Carlo Methods, Computer Simulation, Chemistry, Laboratory Experiments
Picard, Laurence; Abram, Maria; Orriols, Eric; Piolino, Pascale – International Journal of Behavioral Development, 2017
The majority of episodic memory (EM) tests are far removed from what we experience in daily life and from the definition of this type of memory. This study examines the developmental trajectory of the main aspects of episodic memory--what, where, and when--and of feature binding in a naturalistic virtual environment. A population of 125…
Descriptors: Computer Simulation, Memory, Children, Adolescents
Bouchereau, Aymeric; Roxin, Ioan – International Association for Development of the Information Society, 2017
Computer systems tend to be ubiquitous as they become more integrated in our everyday activities, embedded in tables, shoes, watch and plenty of others connected things (CT). In the e-learning field, the transformations induced by the Internet of Things (IoT) allow individuals to learn whenever they want, accessing a quantity of diverse digital…
Descriptors: Semantics, Internet, Teaching Methods, Information Technology
Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina A.; Dede, Christopher J. – AERA Online Paper Repository, 2017
Experimentation is a valuable way to build understanding in science. EcoXPT research looks at supporting authentic experiment-based inquiry within an immersive virtual ecosystem. EcoXPT includes a variety of investigative tools, including a Mesocosm tool that allows students to set up experimental pools to test interactions between variables. This…
Descriptors: Active Learning, Inquiry, Computer Simulation, Authentic Learning
Meng-Fei Cheng; Jang-Long Lin; Shih-Yin Lin; Chi-Ho Cheng – Journal of Baltic Science Education, 2017
This research explores how scaffolding students' reflections on scientific modeling criteria influence the students' views on scientific models, development of explanatory models, and understanding of scientific models. This research recruited treatment groups and comparison groups in middle schools and high schools. The treatment groups adopted a…
Descriptors: Secondary School Students, Science Education, Modeling (Psychology), Learner Engagement
Gunver Majgaard; Lasse Juel Larsen; Patricia Lyk; Morten Lyk – International Journal of Designs for Learning, 2017
The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical…
Descriptors: Science Instruction, Grade 6, Astronomy, Computer Simulation
Warren, Scott; Najmi, Anjum; Beck, Dennis – Journal of Interactive Learning Research, 2019
There is evidence that video games can promote an inquiry-based and dynamic form of lifelong learning. For example, video games have been shown to support problem-solving processes, developing critical thinking skills, and foster the communication skills necessary for civic engagement. This study examined how scholarship is informed through…
Descriptors: Video Games, 21st Century Skills, Computer Literacy, Teaching Experience
Thompson, Meredith; Owho-Ovuakporie, Kesiena; Robinson, Kevin; Kim, Yoon Jeon; Slama, Rachel; Reich, Justin – Journal of Digital Learning in Teacher Education, 2019
Interactive simulations allow preservice teachers to connect education theory and pedagogy in scaffolded environments. We created digital simulations with scenarios from in-person simulations and used them to prepare novice teachers for conversations with parents. Using a design-based approach we implemented the simulations in an education class,…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
Starr, Christine R.; Anderson, Barrett R.; Green, Katherine A. – Journal of Science Education and Technology, 2019
Women are less likely to choose physical Science, Technology, Engineering, and Math (pSTEM) majors, partly because a lack of role models makes it hard for women to imagine themselves as successful in those fields. Possible self-interventions can help people imagine themselves having a successful future. Using social cognitive theory and…
Descriptors: Females, Undergraduate Students, STEM Education, Social Cognition
Hernandez-Pozas, Olivia; Carreon-Flores, Horacio – Journal of Teaching in International Business, 2019
New generations of International Business (IB) students include the Centennials, also known as Generation Z. These students have experienced their whole life in a virtual and physical reality. They learn differently than previous generations and have an even shorter span of attention than Millennials. We -- IB educators -- need to acknowledge…
Descriptors: Business Administration Education, Teaching Methods, Computer Simulation, Intercultural Communication
Javorsky, Kristin H. – Afterschool Matters, 2019
This article describes how a federally funded afterschool program serving an elementary-age population in a rural southern community used the creative affordances of Minecraft and a creative youth development (CYD) framework to support the local school district's character education program, The Leader in Me (LiM). On receipt of a 21st Century…
Descriptors: After School Programs, Elementary School Students, Rural Areas, Educational Technology
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis

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