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Call, Tristan; Fox, Erik; Sprint, Gina – IEEE Transactions on Education, 2021
Contribution: Research has shown that computer science (CS) students who start programming assignments (PAs) early generally receive higher grades. This article presents and evaluates a gamification approach that utilizes software engineering tools to motivate CS students to start and finish PAs earlier. Background: CS can be difficult to learn…
Descriptors: Game Based Learning, Computer Software, Engineering, Computer Science Education
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Bush, Eliot C.; Adolph, Stephen C.; Donaldson-Matasci, Matina C.; Hur, Jae; Schulz, Danae – Journal of College Science Teaching, 2021
This paper describes an introductory biology course for undergraduates that heavily incorporates quantitative problem solving in activities and homework assignments. The course is broken up into a series of units, each organized around a motivating biological question or theme. Homework assignments address the theme or question, and typically…
Descriptors: Biology, Science Instruction, Teaching Methods, Problem Solving
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Recke, Moritz Philip; Perna, Stefano – Electronic Journal of e-Learning, 2021
The University of Naples Federico II (Italy) offers a nine-month formative training program aimed at software development for the Apple technology ecosystem to ~400 learners per year and utilises the Challenge Based Learning ("CBL") methodology as a framework for learning. As a collaborative and self-guided, inquiry-based learning…
Descriptors: Distance Education, Learning Experience, Foreign Countries, Active Learning
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Hsu, Wen-Chin; Gainsburg, Julie – Journal of Educational Computing Research, 2021
Block-based programming languages (BBLs) have been proposed as a way to prepare students for learning to program in more sophisticated, text-based languages, such as Java. Hybrid BBLs add the ability to view and edit the block commands in auto-generated, text-based code. We compared the use of a non-hybrid BBL (Scratch), a hybrid BBL (Pencil…
Descriptors: Computer Science Education, Introductory Courses, Teaching Methods, Student Attitudes
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Menon, Pratibha – Information Systems Education Journal, 2021
Learning how to become a self-regulated learner could benefit students in introductory undergraduate courses, such as computer programming. This study explores the perceived value of instructional and skill-building activities and students' self-efficacy to learn and apply programming skills in an introductory computer programming course. The…
Descriptors: Student Attitudes, Independent Study, Introductory Courses, Programming
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Blaney, Jennifer M. – Journal of Women and Gender in Higher Education, 2021
Women remain underrepresented in both the computing major and leadership positions in the tech field. This article utilizes a feminist phenomenological framework and mixed methods approach to provide insight into these inequities, focusing on women's leadership perceptions and experiences in the computing major over time. Relying on survey data…
Descriptors: Leadership Training, Undergraduate Students, Females, Student Experience
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Gökbulut, Bayram; Bakangöz, Müzeyyen Merve – International Journal of Progressive Education, 2021
With the inclusion of the Information Technology and Software course in elementary and middle school curricula in Turkey, the Ministry of National Education has started to offer Technology Use and Coding courses. In this study, opinions of 12 instructors who taught Technology Use and Coding courses were consulted. The study aimed to determine the…
Descriptors: Teacher Attitudes, Technology Uses in Education, Programming, Computer Science Education
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Panskyi, Taras; Rowinska, Zdzislawa – Informatics in Education, 2021
This paper presents an innovative educational approach to organizing the out-of-school teaching of programming in middle childhood. The proposed DGBL model includes three distinct educational phases, i.e. learning visual programming, programming and robotics, and programming and electronics. The research was carried out during the school years of…
Descriptors: Holistic Approach, Video Games, Game Based Learning, Teaching Methods
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Winarno, Sri; Andono, Pulung Nurtantio; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – Cypriot Journal of Educational Sciences, 2021
This study is aimed to investigate students' perceptions towards the mDPBL approach as a multimedia-based learning approach. mDPBL approach is a combination of two different teaching approaches (i.e. DIA and PBL) with multimedia. Two departments were selected in this study (i.e. Informatics Engineering and Information System). The survey was…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Teaching Methods, Computer Science Education
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Solem, Michael; Dony, Coline; Herman, Thomas; León, Kelly; Magdy, Amr; Nara, Atsushi; Ray, Waverly; Rey, Sergio; Russell, Rachel – Journal of Geography, 2021
To build educational capacity for the rapidly evolving science and profession of geocomputation, the American Association of Geographers piloted an Encoding Geography research-practice partnership (RPP) composed of geography and computer science educators and researchers. This commentary describes the process, known as Collective Impact, that was…
Descriptors: Capacity Building, Geography Instruction, Computer Science Education, Disproportionate Representation
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Xu, Zhen; Ritzhaupt, Albert D.; Umapathy, Karthikeyan; Ning, Yang; Tsai, Chin-Chung – Computer Science Education, 2021
Background and context: Researchers have been looking into the complexity of computer science (CS) education and tried to apply rigorous and relevant educational research methods to understand and facilitate the learning experience of students. Objective: The purpose of this study was to explore college students' conceptions of learning CS to shed…
Descriptors: College Students, Student Attitudes, Computer Science Education, Freehand Drawing
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Schiff, Daniel S.; Logevall, Emma; Borenstein, Jason; Newstetter, Wendy; Potts, Colin; Zegura, Ellen – Journal of Engineering Education, 2021
Background: Developing social responsibility attitudes in future engineers and computer scientists is of critical and rising importance. Yet research shows that prosocial attitudes decline during undergraduate engineering education. Purpose: Influenced by the Professional Social Responsibility Development Model (PSRDM), this study explores the…
Descriptors: Social Responsibility, Engineering Education, Prosocial Behavior, Undergraduate Students
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration. Since these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. CS education can also reduce…
Descriptors: Foreign Countries, Computer Science Education, National Curriculum, Elementary Secondary Education
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Daouk, Lina; Al Hashlamoun, Nafeth Hamdi – International Association for Development of the Information Society, 2021
UAE Higher education institutions were among the first institutions in the Middle East to adopt Blackboard Learn (BBLearn) as the learning management system for their e-learning activities. Regardless of the large investments spent of BBLearn, the adoption of this system among the faculty is still slow. This qualitative case study research aimed…
Descriptors: Foreign Countries, Integrated Learning Systems, Communities of Practice, Higher Education
Shoaib, Huma – ProQuest LLC, 2021
Biological engineering includes a higher representation of women (Yoder, 2015) than most science, technology, engineering, mathematics and information technology fields, while computer science has seen a precipitous decline in women's representation. However, disciplines like biological engineering are becoming more computationally intensive…
Descriptors: Thermodynamics, Academic Persistence, Self Concept, Computer Science Education
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