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Miller, Craig S.; Settle, Amber – ACM Transactions on Computing Education, 2019
We investigate conditions in which novices make some reference errors when programming. We asked students from introductory programming courses to perform a simple code-writing task that required constructing references to objects and their attributes. By experimentally manipulating the nature of the attributes in the tasks, from identifying…
Descriptors: Error Patterns, Novices, Programming, Introductory Courses
Tenenberg, Josh; Chinn, Donald – ACM Transactions on Computing Education, 2019
It is common to think of learning as the acquisition of knowledge by an individual learner. Starting a century ago, Lev Vygotsky developed a different perspective on learning, initiating a tradition of educational research whose momentum and influence continue to grow. One of Vygotsky's key principles is the "general genetic law of cultural…
Descriptors: Computer Science Education, Learning Theories, Cultural Influences, Social Theories
Ferris, Kira Davad – ProQuest LLC, 2019
This study was an examination of the systemization of, and law and ethics concepts incorporated into, robotics and computer science courses that offered artificial intelligence as part of the curriculum of selected community colleges. The researcher completed a mixed-methods study using surveys and document analysis. The first area of…
Descriptors: Laws, Ethics, Robotics, Computer Science Education
Tom Liam Lynch – English Education, 2019
In this conceptual essay, the author argues that computational methods and computer science more broadly should be embedded into English education programs. Positing that computational methods can deepen and expand the way literature is already taught in many English education programs and secondary English classrooms, the author first makes a…
Descriptors: Computer Science Education, Literature, English Instruction, Computation
Almuhaideb, Abdullah M.; Saeed, Saqib – Journal of Information Systems Education, 2021
ABET accreditation has become a well-known standard for academic programs not only in the U.S. but also across the globe. Instantiating the processes to systematically improve the quality of programs is a daunting task for higher education institutions. In this contribution, we provide a detailed process-based framework that can assist aspiring…
Descriptors: Engineering Education, Accreditation (Institutions), Computer Security, Crime
Lachney, Michael; Babbitt, William; Bennett, Audrey; Eglash, Ron – Interactive Learning Environments, 2021
Recent scholarship in computer science (CS) education shifts from a focus on the technical-cognitive skills of "computational thinking" to the socio-cultural goal of "computational participation," often illustrated as remixing popular media (e.g. music, photos, etc.) in online communities. These activities do enhance the…
Descriptors: Computer Science Education, African American Students, Cosmetology, Cultural Capital
Sun, Lihui; Hu, Linlin; Yang, Weipeng; Zhou, Danhua; Wang, Xiaoqian – Journal of Computer Assisted Learning, 2021
Computational thinking (CT) plays a vital role in the fields of science, technology, engineering and mathematics (STEM). However, whether students' learning attitude towards STEM is related to their CT skills remains unknown. Two studies were conducted to address this knowledge gap. In Study 1, we validated a newly developed STEM learning attitude…
Descriptors: STEM Education, Predictor Variables, Computer Science, Thinking Skills
Wofford, Annie M. – Research in Higher Education, 2021
Given the significant need to increase and diversify graduate enrollments within computing fields, it is vital to understand what shapes students' pathways to computing graduate school. This study examines the predictors of undergraduate students' self-confidence in being admitted to computing graduate school among students who enrolled in an…
Descriptors: Self Esteem, Computer Science Education, Predictor Variables, Structural Equation Models
Zahedi, Leila; Batten, Jasmine; Ross, Monique; Potvin, Geoff; Damas, Stephanie; Clarke, Peter; Davis, Debra – Journal of Computing in Higher Education, 2021
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more women into computing fields. Some researchers have been exploring the influence of gamification on female students as one of these possible learning engagement strategies. Gamification…
Descriptors: Game Based Learning, Computer Science Education, Females, Self Concept
Troya, Javier; Parejo, Jose A.; Segura, Sergio; Gamez-Diaz, Antonio; Marquez-Chamorro, Alfonso E.; del-Rio-Ortega, Adela – IEEE Transactions on Education, 2021
Contribution: This article presents an experience report on the application of flipped classroom (FC) to the laboratory sessions (henceforth lab sessions) of an undergraduate computer science course. Background: Hands-on work in computer science lab sessions is typically preceded by technical instructions on how to install, configure, and use the…
Descriptors: Flipped Classroom, Computer Science Education, Laboratories, Undergraduate Students
de Souza Vieira, Alex; Ribeiro Filho, Manoel; de Salles Soares Neto, Carlos – IEEE Transactions on Education, 2021
Contribution: This work presents a teaching and learning process for human-computer interaction (HCI) courses, combining traditional lecture-based classroom (TLBC), active learning (AL) and project-based learning elements, such that students can increase their understanding over HCI. Background: In undergraduate science computing, the academic…
Descriptors: Undergraduate Students, Computer Science Education, Man Machine Systems, Courses
Kammer, Jenna; Hays, Lauren – Education Libraries, 2021
This overview demonstrates the need for school librarians to consider supplementing coding instruction with ethical discussions. School librarians are increasingly incorporating coding into library instruction through play, tutorials, collaboration in content areas, and design thinking projects. To enhance students' ethical decision making and…
Descriptors: School Libraries, Ethical Instruction, Programming, Computer Science Education
Lakshminarayanan, Srinivasan; Rao, N. J. – Cogent Education, 2021
CS1 courses are designed in Indian Institutions as a lecture course of three to four credits and one credit lab course. The issues related to curriculum design, instruction design, and students' learning manifest themselves as issues in the lab programs. This situation presents the lab instructor with an opportunity to understand and address the…
Descriptors: Computer Science Education, Teaching Methods, Programming, Programming Languages
Vanícek, Jirí; Simandl, Václav; Klofác, Patrik – Informatics in Education, 2021
This paper focuses on the analysis of Bebras Challenge tasks to find Informatics tasks that develop abstract thinking. Our study seeks to find which Bebras tasks develop abstraction and in what way. We analysed hundreds of tasks from the Czech contest to identify those tasks requiring participants to abstract directly or use abstract structures.…
Descriptors: Abstract Reasoning, Thinking Skills, Foreign Countries, Computer Science Education
Marckwordt, Jasmine; Muller, Alexandria; Harlow, Danielle; Franklin, Diana; Landsberg, Randall H. – Physics Teacher, 2021
Quantum computers are at the forefront of computing; however, few people understand how they work and their capabilities. We present two versions of an interactive activity designed for high school students (ages 13 to 18) that introduce a core quantum concept--"entanglement." The first version illustrates a simple connection between two…
Descriptors: Physics, Science Instruction, High School Students, Teaching Methods