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Taskiran, Ayse – Journal of Educational Technology and Online Learning, 2021
Student-centered learning approach, which embodies shifting the focus of instruction from teacher to student, actively engages students in their own learning process by incorporating their learning skills and interests. With the developments in instructional technologies making online learning widespread, the student-centered learning approach has…
Descriptors: Active Learning, Student Projects, Electronic Learning, Distance Education
Çakir, Nur Akkus; Çakir, Murat Perit; Lee, Frank J. – Educational Technology Research and Development, 2021
This paper presents a game-design workshop built around a digital art installation featuring video games displayed over a real-world skyscraper to stimulate students' interest in computer science and a study testing its short-term effects on improving middle school students' computational thinking (CT) skills and attitudes towards computing.…
Descriptors: Thinking Skills, Problem Solving, Computation, Video Games
Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students
Akcaoglu, Mete; Rosenberg, Joshua M.; Hodges, Charles B.; Hilpert, Jonathan C. – Computers in the Schools, 2021
Computer programming is becoming an essential skill for young students regardless of their education or career goals. Therefore, for students to develop and for educators and researchers to accurately measure self-efficacy in and value for programming is important. Although student motivation in subject matter can be measured using self-report…
Descriptors: Middle School Students, Student Attitudes, Value Judgment, Self Efficacy
Govender, Reginald Gerald; Govender, Desmond Wesley – African Journal of Research in Mathematics, Science and Technology Education, 2021
The emphasis on programming and robotics owing to the unfolding of the Fourth Industrial Revolution on the African continent has led the South African National Department of Education to propose a new subject in Grades R to 9. Hence, the training and development of pre-service teachers is crucial so that they can respond to the skills needed in…
Descriptors: Programming Languages, Computer Science Education, Preservice Teachers, Undergraduate Students
Ginat, David – Informatics in Education, 2021
The notion of algorithm may be perceived in different levels of abstraction. In the lower levels it is an operational set of instructions. In higher levels it may be viewed as an object with properties, solving a problem with characteristics. Novices mostly relate to the lower levels. Yet, higher levels are very relevant for them as well. We…
Descriptors: Problem Solving, Computation, Comparative Analysis, Competence
Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
El-Hamamsy, Laila; Chessel-Lazzarotto, Frédérique; Bruno, Barbara; Roy, Didier; Cahlikova, Tereza; Chevalier, Morgane; Parriaux, Gabriel; Pellet, Jean-Philippe; Lanarès, Jacques; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing…
Descriptors: Computer Science Education, Robotics, Pilot Projects, Faculty Development
Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
Teaching in an Open Village: A Case Study on Culturally Responsive Computing in Compulsory Education
Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration, among others. As these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior…
Descriptors: Computer Science Education, State Programs, Program Implementation, Elementary Secondary Education
Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
Loksa, Dastyni; Margulieux, Lauren; Becker, Brett A.; Craig, Michelle; Denny, Paul; Pettit, Raymond; Prather, James – ACM Transactions on Computing Education, 2022
Metacognition and self-regulation are important skills for successful learning and have been discussed and researched extensively in the general education literature for several decades. More recently, there has been growing interest in understanding how metacognitive and self-regulatory skills contribute to student success in the context of…
Descriptors: Metacognition, Programming, Computer Science Education, Learning Processes
Wang, Hai; Wang, Shouhong – Journal of Information Systems Education, 2022
No-code/low-code app development is transforming traditional information system development paradigms. This teaching tip uses an example of course unit of decision support systems (DSS) to demonstrate that introducing no-code system implementation assignments into a course as a replacement for computer programming language exercises can improve…
Descriptors: Information Systems, Information Science Education, Programming Languages, Teaching Methods