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Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
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El-Hamamsy, Laila; Chessel-Lazzarotto, Frédérique; Bruno, Barbara; Roy, Didier; Cahlikova, Tereza; Chevalier, Morgane; Parriaux, Gabriel; Pellet, Jean-Philippe; Lanarès, Jacques; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing…
Descriptors: Computer Science Education, Robotics, Pilot Projects, Faculty Development
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Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
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Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
Fowler, Brian; Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2021
Computer science (CS) education helps students acquire skills such as computational thinking, problem-solving, and collaboration, among others. As these skills take preeminence in the rapidly changing 21st century, CS education promises to significantly enhance student preparedness for the future of work and active citizenship. Based on prior…
Descriptors: Computer Science Education, State Programs, Program Implementation, Elementary Secondary Education
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Black, Michael; Green, Ricky – Information Systems Education Journal, 2018
For students seeking careers not related to the computer sciences, the task of installation, configuration and maintenance of software on business class systems may be an essential skill. Dedicated computers are essential to these kinds of courses, but the constraints of university computer labs prohibit their use. Other solutions exist, but…
Descriptors: Computer Peripherals, Information Systems, Computer Science Education, Computer Uses in Education
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Price, Colin B.; Price-Mohr, Ruth M. – Cambridge Journal of Education, 2018
This paper presents research on how children aged 5-11 can create stories through computer programming (coding). A novel 'Story-Writing-Coding' engine is introduced where children realise their imagined stories through code that results in animations representing their stories. Analysis of how they manipulated code to represent story meaning is…
Descriptors: Elementary School Students, Story Telling, Programming, Coding
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Peiris, K. Dharini Amitha; Gallupe, R. Brent – Decision Sciences Journal of Innovative Education, 2018
Recommender-driven online learning systems (ROLS) are at the forefront of new computer-based learning. They incorporate machine learning to allow learning-by-doing, generating personalized recommendations in the process. This article describes the evaluations of a new type of online learning systems, ROLS. This evaluation was carried out in three…
Descriptors: Intelligent Tutoring Systems, Computer Science Education, Programming Languages, Conventional Instruction
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Martha Partridge; Yen-En Kuo; Nattanan Hamapongnitinan; Liming Chen; Haoyuan Huang – International Journal for Students as Partners, 2024
Students as Partners (SaP) approaches have gained more and more traction in higher education in recent years (Dai & Matthews, 2022). Rooted in values such as reciprocity and shared responsibility, SaP can offer opportunities for internationalizing the curriculum and departing from traditional teacher-student hierarchies (Green & Baxter,…
Descriptors: Artificial Intelligence, Digital Literacy, Higher Education, Teacher Student Relationship
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Jean J. Ryoo; Takeria Blunt – ACM Transactions on Computing Education, 2024
Culturally responsive computing (CRC), that centers sociopolitical issues and transformational uses of technology, has been described as valuable for increasing engagement with computing, especially for historically underrepresented minoritized students. But what do high school students think? Through a sociocultural lens prioritizing student…
Descriptors: Student Attitudes, Computer Science Education, Power Structure, Ethics
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Xiaoyu Xu; Siân Alsop; Helen Tsui – Language and Education, 2024
Although digital advances have enabled hundreds of universities to offer massive open online courses (MOOCs) to millions of students worldwide, the high dropout rate on these MOOCs indicates a disjunct between the potential of the offer and the success of its uptake. Many studies point to issues relating to interpersonal connection as a major…
Descriptors: MOOCs, Computer Science Education, Engineering Education, Dropout Rate
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Roslyn Arlin Mickelson; Ian Mikkelsen; Mohsen Dorodchi; Bojan Cukic; Caitlin Petro; Zelaya Al Ayeisha; Shakayla Alston; Anthony Teddy; Myat Win; Sandra Wiktor; Barry Sherman; Jeffrey Cook – School Community Journal, 2024
Students from underrepresented populations--females, working class, and youth from marginalized racial/ethnic groups--are less likely than their middle-class Asian and White male peers to study computer science (CS) in college. The dearth of CS undergraduates from these groups contributes to projected labor force shortages. Sources of the dilemma…
Descriptors: Middle School Students, Computer Science Education, Partnerships in Education, Minority Group Students
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Roslyn Arlin Mickelson; Ian Mikkelsen; Mohsen Dorodchi; Bojan Cukic; Tytianna Horn – Journal of College Student Retention: Research, Theory & Practice, 2024
Female, Black, Latinx, Native American, low-income, and rural students remain underrepresented among computer science undergraduate degree recipients. Along with student, family, and secondary school characteristics, college organizational climate, curricula, and instructional practices shape undergraduates' experiences that foster persistence…
Descriptors: Academic Persistence, Computer Science Education, Undergraduate Students, Females
Stephanie M. Werner; Ying Chen – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
The purpose of "The State of Computer Science in Illinois High Schools Series" is to analyze the landscape, structures, and pathways of computer science (CS) education in Illinois and to create a baseline by which to measure the expansion of CS education in the coming years. Beginning in the 2023-2024 school year, all districts in the…
Descriptors: Computer Science Education, High School Students, Student Characteristics, Secondary School Curriculum
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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