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Nonye Alozie; Patrik Lundh; Kate Laguarda; Caroline E. Parker; Reina Fujii; Beth McBride – National Comprehensive Center, 2021
In this first of three whitepapers on designing curricula for diversity, the authors explain why equity and inclusion should be addressed in standardized curriculum materials and introduce the Equity and Inclusion Framework for Curriculum Design (EI-CD). [For Part 2, see ED615694. For Part 3, see ED615695.]
Descriptors: Inclusion, Diversity, Equal Education, Curriculum Design
Isabel Alonso – ProQuest LLC, 2021
In the 21st century, digital technology skills are necessary to succeed in technology-rich environments such as the school, the workplace, and daily life activities such as shopping online, applying for jobs, working online, and receiving education. This qualitative case the study provided insights into digital literacy and the most influential…
Descriptors: Adult Learning, Digital Literacy, English (Second Language), Second Language Learning
Grover, Shuchi; Basu, Satabdi; Bienkowski, Marie; Eagle, Michael; Diana, Nicholas; Stamper, John – ACM Transactions on Computing Education, 2017
Systematic endeavors to take computer science (CS) and computational thinking (CT) to scale in middle and high school classrooms are underway with curricula that emphasize the enactment of authentic CT skills, especially in the context of programming in block-based programming environments. There is, therefore, a growing need to measure students'…
Descriptors: Learning Analytics, Thinking Skills, Computation, Programming
Yadav, Aman; Gretter, Sarah; Good, Jonathon – AERA Online Paper Repository, 2017
The gender gap in computer science is worst amongst any of the STEM fields. At the secondary school level, only 18.6% of AP computer science test-takers in the United States were girls. In order to address the persistent gender gaps in computer science, it is important to understand K-12 students' views about computer science and programming. The…
Descriptors: Computer Science, Sex Role, Gender Differences, Middle School Students
Kermek, Dragutin; Novak, Matija – Informatics in Education, 2016
In programming courses there are various ways in which students attempt to cheat. The most commonly used method is copying source code from other students and making minimal changes in it, like renaming variable names. Several tools like Sherlock, JPlag and Moss have been devised to detect source code plagiarism. However, for larger student…
Descriptors: Plagiarism, Programming, Assignments, Cheating
Paaßen, Benjamin; Jensen, Joris; Hammer, Barbara – International Educational Data Mining Society, 2016
The first intelligent tutoring systems for computer programming have been proposed more than 30 years ago, mostly focusing on well defined programming tasks e.g. in the context of logic programming. Recent systems also teach complex programs, where explicit modelling of every possible program and mistake is no longer possible. Such systems are…
Descriptors: Intelligent Tutoring Systems, Programming, Computer Science Education, Data
Judith Kom Nguiffo; Stephanie M. Werner – Illinois Workforce and Education Research Collaborative, Discovery Partners Institute, 2024
Computer science (CS) programs offered at 2-year institutions are important, as they could significantly impact disparities in educational opportunities and outcomes (i.e., equity gaps) for Hispanic/Latino, Black/African American, and low-income students. These groups have been historically marginalized in 4-year CS programs and often face…
Descriptors: Computer Science Education, STEM Careers, Employment Opportunities, Equal Opportunities (Jobs)
Lesko, Charles J., Jr. – Journal of Cybersecurity Education, Research and Practice, 2019
Following a multi-year effort that developed not only a detailed list of functional requirements but also the preliminary physical and logical design layouts, the concept for a multi-faceted cybersecurity center was approved and the physical, as well as, additional infrastructure space was subsequently allocated. This effort briefly describes the…
Descriptors: Needs Assessment, Computer Security, Design, Computer Centers
Naphan-Kingery, Dara E.; Miles, Monica; Brockman, Amanda; McKane, Rachel; Botchway, Portia; McGee, Ebony – Journal of Engineering Education, 2019
Background: Research shows that engineering and computing students who are marginalized by race and/or gender and experience social suffering often wish to challenge social inequities through their vocation, an attribute we refer to as an equity ethic. This study explores how doctoral engineering and computing students develop this attribute even…
Descriptors: Doctoral Students, Engineering Education, Computer Science Education, Ethics
Frydenberg, Mark; Xu, Jennifer – Information Systems Education Journal, 2019
Python is a popular, general purpose programming language that is gaining wide adoption in beginning programming courses. This paper describes the development and implementation of an introductory Python course at a business university open to students in a variety of majors and minors. Given the growing number of career opportunities in…
Descriptors: Programming Languages, Introductory Courses, Data Analysis, Course Descriptions
Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
Akther, Farzana; Dirckinck-Holmfeld, Lone – Designs for Learning, 2019
The introduction and implementation of ICT depends not only on technological issues but also on social and institutional factors. To respond to these challenges, in this article we describe our engagement with an ICT4D research case conducted in collaboration with the Community Empowerment Programme (CEP) of the non-governmental organization (NGO)…
Descriptors: Photography, Social Action, Rural Areas, Community Development
Altanis, Ioannis; Retalis, Symeon – Educational Media International, 2019
In the last few years, engaging students to create digital games has been a pole of attraction for many teachers and researchers, resulting in highly positive learning experiences and promoting their thinking skills, e.g., programming and computational thinking (CT) skills. Researchers have already stated about the need for further research not…
Descriptors: Thinking Skills, Computation, Skill Development, Motion
Jordán, Cristina; Magreñán, Ángel Alberto; Orcos, Lara – Education Sciences, 2019
The changes in our society in recent years and the consequent idiosyncrasy of young people demand new teaching methodologies. The methodology known as flip teaching, in which pupils study the subject before the class experience, using the material given by the teacher, makes it possible to turn the classroom into a place to solve different…
Descriptors: Advanced Courses, Mathematics Instruction, Blended Learning, Video Technology
Lin, Che-Chern; Liu, Zi-Cheng; Chang, Chih-Lin; Lin, Yu-Wen – IEEE Transactions on Education, 2019
Contribution: An online genetic algorithm-based remedial learning system is presented in order to strengthen students' understanding of object-oriented programming (OOP) concepts by tailoring personalized learning materials according to each student's strengths and weaknesses. Background: Prior studies on computer programming education have…
Descriptors: Individualized Instruction, Remedial Instruction, Computer Science Education, Programming Languages