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Champion, Dionne N.; Tucker-Raymond, Eli; Millner, Amon; Gravel, Brian; Wright, Christopher G.; Likely, Rasheda; Allen-Handy, Ayana; Dandridge, Tikyna M. – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the…
Descriptors: STEM Education, Culturally Relevant Education, Dance Education, Interdisciplinary Approach
Angrave, Lawrence; Jensen, Karin; Zhang, Zhilin; Mahipal, Chirantan; Mussulman, David; Schmitz, Christopher D.; Baird, Robert Thomas; Liu, Hongye; Sui, Ruihua; Wu, Maryalice S.; Kooper, Rob – Grantee Submission, 2020
This paper presents three case studies that examined the use of ClassTranscribe in a diverse set of undergraduate engineering classes in 2019 and 2020 at the University of Illinois at Urbana-Champaign. ClassTranscribe, a video viewing system designed with accessibility and learning in mind, was first presented to the ASEE [American Society for…
Descriptors: Undergraduate Study, Engineering Education, Access to Education, Equal Education
Goldsmith, Lynn T.; Stanton, Jim; Harunani, Farzeen – Education Development Center, Inc., 2020
This report explores Massachusetts' progress toward achieving equity in computer science (CS) education. The authors examine 12 years of Advanced Placement CS data, identifying both successes and ongoing challenges to equitable CS education in the Commonwealth. The authors also raise questions to help inform future decision-making and…
Descriptors: Computer Science Education, Advanced Placement, Gender Differences, Racial Differences
Adkins, Joni K.; Linville, Diana R. – Information Systems Education Journal, 2017
This paper reports the findings of a study done to determine if increasing the number of exams in a course had an effect on student grades. Some studies have found that more frequent exams positively influence scores while other studies have found more frequent exams do not make a difference in student achievement. This study examines the impact…
Descriptors: Introductory Courses, Computer Science Education, Programming, Undergraduate Students
Manches, Andrew; Plowman, Lydia – British Journal of Educational Technology, 2017
International changes in policy and curricula (notably recent developments in England) have led to a focus on the role of computing education in the early years. As interest in the potential of computing education has increased, there has been a proliferation of programming tools designed for young children. While these changes are broadly to be…
Descriptors: Computer Science Education, Early Childhood Education, Young Children, Educational Research
Jevremovic, Aleksandar; Shimic, Goran; Veinovic, Mladen; Ristic, Nenad – IEEE Transactions on Learning Technologies, 2017
The case study presented in this paper describes the pedagogical aspects and experience gathered while using an e-learning tool named IPA-PBL. Its main purpose is to provide additional motivation for adopting theoretical principles and procedures in a computer networks course. In the proposed model, the sequencing of activities of the learning…
Descriptors: Problem Based Learning, Computer Networks, Case Studies, Electronic Learning
Kwon, Kyungbin – International Journal of Computer Science Education in Schools, 2017
Understanding the students' programming misconceptions is critical in that it identifies the reasons why students make errors in programming and allows instructors to design instructions accordingly. This study investigated the mental models of programming concepts held by pre-service teachers who were novice programmers. In an introductory…
Descriptors: Programming, Novices, Misconceptions, Instructional Design
Vieira, Camilo; Magana, Alejandra J.; Falk, Michael L.; Garcia, R. Edwin – ACM Transactions on Computing Education, 2017
This article presents two case studies aimed at exploring the use of self-explanations in the context of computational science and engineering (CSE) education. The self-explanations were elicited as students' in-code comments of a set of worked-examples, and the cases involved two different approaches to CSE education: glass box and black box. The…
Descriptors: Programming, Student Attitudes, Comprehension, Computer Science Education
Sax, Linda J.; Lehman, Kathleen J.; Jacobs, Jerry A.; Kanny, M. Allison; Lim, Gloria; Monje-Paulson, Laura; Zimmerman, Hilary B. – Journal of Higher Education, 2017
Given growing interest in computing fields, as well as a longstanding gender gap in computer science, this study used nationwide survey data on college students during 4 decades to: (a) document trends in aspirations to major in computer science among undergraduate women and men; (b) explore the characteristics of women and men who choose to major…
Descriptors: Computer Science Education, Undergraduate Students, Gender Differences, Majors (Students)
Goulden, Murray; Greiffenhagen, Christian; Crowcroft, Jon; McAuley, Derek; Mortier, Richard; Radenkovic, Milena; Sathiaseelan, Arjuna – International Journal of Social Research Methodology, 2017
Drawing on the experiences of a novel collaborative project between sociologists and computer scientists, this paper identifies a set of challenges for fieldwork that are generated by this "wild interdisciplinarity. Public Access Wi-Fi Service" was a project funded by an 'in-the-wild' research programme, involving the study of digital…
Descriptors: Ethnography, Computer Science, Interdisciplinary Approach, Sociology
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2017
The Purdue Polytechnic Institute was created two years ago from the former College of Technology. This was more than a name change; it represented a transformation which will have an impact not only the curriculum, but on learning, and teaching methods. Students need technical skills but they must also be able to collaborate, be problem solvers,…
Descriptors: Technology Education, Skill Development, Active Learning, Information Technology
Yang, Peilin – ProQuest LLC, 2017
Information Retrieval (IR) is one of the most evolving research fields and has drawn extensive attention in recent years. Because of its empirical nature, the advance of the IR field is closely related to the development of various toolkits. While the traditional IR toolkit mainly provides a platform to evaluate the effectiveness of retrieval…
Descriptors: Information Retrieval, Research Tools, Educational Resources, Computer Uses in Education
Wang, Shiyuan; Shell, Duane F.; Flanigan, Abraham; Peteranetz, Markeya; Soh, Leen-Kiat – AERA Online Paper Repository, 2017
The purpose of the present study was to investigate how inclusion of computational creativity exercises (CCE) based on Epstein's Generativity Theory (1996, 2005; Epstein, Schmidt, & Warel, 2008) in post-secondary computer science [CS] courses affected students' class grades, learning of computational thinking and CS knowledge, self-efficacy,…
Descriptors: Creativity, College Students, Computer Science Education, Self Efficacy
Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education
Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software