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Blake, John – RELC Journal: A Journal of Language Teaching and Research, 2020
A purpose-built online error detection tool was developed to provide genre-specific corpus-based feedback on errors occurring in draft research articles and graduation theses. The primary envisaged users were computer science majors studying at a public university in Japan. This article discusses the development and evaluation of this interactive,…
Descriptors: Feedback (Response), Usability, Error Analysis (Language), Computational Linguistics
Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Chrysikos, Alexandros; Catterall, Stephen – Higher Education Pedagogies, 2020
The UK will need a skilled IT work force to maintain its position as a world leader in computing research and development. This study investigated the experience of learning communities amongst first year undergraduate computing students at a UK university. The concept of a learning community was used to examine its influence on student academic…
Descriptors: School Holding Power, Universities, Communities of Practice, Undergraduate Study
Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics
Harada, Oriko; Kashihara, Akihiro – International Association for Development of the Information Society, 2020
Web-based investigative learning is a form of learning where learners investigate Web resources to construct knowledge on a question. In our previous work, we have designed a learning model and a cognitive tool named iLSB to support learners in expanding the initial question into sub-questions so as to deepen and widen their investigation, and in…
Descriptors: Instructional Materials, Web Based Instruction, Web Sites, Learning Experience
Velázquez-Iturbide, J. Ángel; Castellanos, M. Eugenia; Hijón-Neira, Raquel – IEEE Transactions on Education, 2016
Recursion is one of the most difficult programming topics for students. In this paper, an instructional method is proposed to enhance students' understanding of recursion tracing. The proposal is based on the use of rules to translate linear recursion algorithms into equivalent, iterative ones. The paper has two main contributions: the…
Descriptors: Computer Science Education, Programming, Teaching Methods, Mathematics
McHaney, Roger; Cronan, Timothy Paul; Douglas, David E. – Journal of Information Systems Education, 2016
Academic integrity receives a great deal of attention in institutions of higher education. Universities and colleges provide specific honor codes or have administrative units to promote good behaviors and resolve dishonesty allegations. Students, faculty, and staff have stakes in maintaining high levels of academic integrity to ensure their…
Descriptors: Integrity, Information Systems, Ethics, Plagiarism
Zendler, Andreas; Seitz, Cornelia; Klaudt, Dieter – Journal of Educational Computing Research, 2016
A process model ("cpm.4.CSE") is introduced that allows the development of competence models in computer science education related to curricular requirements. It includes eight subprocesses: (a) determine competence concept, (b) determine competence areas, (c) identify computer science concepts, (d) assign competence dimensions to…
Descriptors: Competency Based Education, Models, Computer Science Education, Curriculum Development
Longenecker, Herbert H., Jr.; Babb, Jeffry; Waguespack, Leslie; Tastle, William; Landry, Jeff – Information Systems Education Journal, 2016
The evolution of computing education reflects the history of the professional practice of computing. Keeping computing education current has been a major challenge due to the explosive advances in technologies. Academic programs in Information Systems, a long-standing computing discipline, develop and refine the theory and practice of computing…
Descriptors: Failure, Information Systems, Computers, Statistics
Ela Joshi; Douglas Gagnon; Erin Smith – SRI Education, a Division of SRI International, 2024
In 2019, California State University (CSU), Chico was awarded a five-year Teaching Quality Partnership (TQP) grant to implement the Computational Literacy Across Secondary Settings (CLASS) program. The goal of this program was to recruit, prepare, and retain highly qualified individuals into the teaching profession, with a focus on high-need rural…
Descriptors: Teacher Effectiveness, Faculty Development, Partnerships in Education, Thinking Skills
de Oliveira Costa Machado, Marcelo; Barrére, Eduardo; Souza, Jairo – International Journal of Distance Education Technologies, 2019
Adaptive curriculum sequencing (ACS) is still a challenge in the adaptive learning field. ACS is a NP-hard problem especially considering the several constraints of the student and the learning material when selecting a sequence from repositories where several sequences could be chosen. Therefore, this has stimulated several researchers to use…
Descriptors: Sequential Approach, Intelligent Tutoring Systems, Mathematics, Problem Solving
Carbonaro, Antonella – Interactive Learning Environments, 2019
There have been many successful examples of new methodological approaches developed to help students in computer programming courses. Of these approaches, the peer assessment mechanism could be useful in providing students with opportunities to learn from one another, improve their learning experience and reach efficient learning outcomes. The…
Descriptors: Best Practices, Learner Engagement, Outcomes of Education, Conventional Instruction
Roodt, Sumarie; Ryklief, Yusuf – International Journal of Game-Based Learning, 2019
Educators have started exploring the potential of digital game-based learning (DGBL) to enhance the learning experience of students. The objective of this experimental research was to explore the potential of DGBL to improve the academic efficiency among vocational education students in South Africa. Students were separated into two groups, an…
Descriptors: Game Based Learning, Vocational Education, Academic Achievement, Foreign Countries
Korkmaz, Özgen; Bai, Xuemei – Participatory Educational Research, 2019
The purpose of this study is to adapt the computational thinking scale to Chinese. The study group consists of 1015 students. The study was performed in the descriptive scanning model. The final version of the scale was corrected in line with the opinions of the language experts who received the items translated from Turkish to Chinese.…
Descriptors: Problem Solving, High School Students, Thinking Skills, Chinese
Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – Science and Children, 2019
Computational thinking can provide a basis for problem solving, for making evidence-based decisions, and for learning to code or create programs. Therefore, it is critical that all students across the K-12 continuum--including students in the early grades--have opportunities to begin developing problem solving and computational thinking skills.…
Descriptors: Teaching Methods, STEM Education, Computer Science Education, Thinking Skills