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Hwang, Drew; Pike, Ron; Manson, Dan – Information Systems Education Journal, 2016
The industry-wide emphasis on cloud computing has created a new focus in Information Systems (IS) education. As the demand for graduates with adequate knowledge and skills in cloud computing is on the rise, IS educators are facing a challenge to integrate cloud technology into their curricula. Although public cloud tools and services are available…
Descriptors: Information Systems, Computer Science Education, College Curriculum, Experiential Learning
Swanson, Dewey; Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2016
Purdue Polytechnic has several locations in the state of Indiana offering students a chance to get a Purdue degree. The Computer and Information Technology (CIT) department offers the CIT degree at three sites in Indiana: Anderson, Columbus and Kokomo. CIT offers several potential majors including Cybersecurity, Network Engineering, Systems…
Descriptors: Computer Science Education, Postsecondary Education, Higher Education, Networks
Mann, Samuel – International Association for Development of the Information Society, 2016
The premise of Computing Education for Sustainability (CEfS) is examined. CEfS is described as a leverage discipline, where the handprint is much larger than the footprint. The potential of this leverage is described and the development of the field explored. Unfortunately CEfS is found not to be making sufficient impact in terms of a contribution…
Descriptors: Computer Science Education, Sustainability, Change, Aspiration
Liang, Jyh-Chong; Su, Yi-Ching; Tsai, Chin-Chung – Asia-Pacific Education Researcher, 2015
The aim of this study was to explore Taiwanese college students' conceptions of and approaches to learning computer science and then explore the relationships between the two. Two surveys, Conceptions of Learning Computer Science (COLCS) and Approaches to Learning Computer Science (ALCS), were administered to 421 college students majoring in…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Science
Öncü, Semiral; Bichelmeyer, Barbara A. – Participatory Educational Research, 2021
Learners have to engage in academically purposeful instructional endeavors to be successful in school. Latest research indicates that the learners of today are not as interested in educational deeds as they need to be. Educational stakeholders should look for means to address this tendency to have a positive influence on educational results. This…
Descriptors: Instructional Effectiveness, Learner Engagement, Blended Learning, Educational Certificates
Alfermann, Dorothee; Holl, Christopher; Reimann, Swantje – International Journal of Higher Education, 2021
Evidence in the literature indicates that doctoral candidates may experience increased levels of stress and worry about successfully completing their doctorate degrees. As a result, a significant number of doctoral candidates drop out. In our study with 424 doctoral students in computer science (113 women, 311 men), we ask about the frequency of…
Descriptors: Doctoral Students, Doctoral Programs, Dropout Characteristics, Computer Science Education
Bouck, Emily C.; Sands, Phil; Long, Holly; Yadav, Aman – Teacher Education and Special Education, 2021
Increasingly in K-12 schools, students are gaining access to computational thinking (CT) and computer science (CS). This access, however, is not always extended to students with disabilities. One way to increase CT and CS (CT/CS) exposure for students with disabilities is through preparing special education teachers to do so. In this study,…
Descriptors: Preservice Teachers, Preservice Teacher Education, Elementary Secondary Education, Computer Science Education
Holenko Dlab, Martina; Candrlic, Sanja; Pavlic, Mile – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: During the education of future engineers and experts in the field of computer science and information communication technology, the achievement of learning outcomes related to different levels of cognitive ability and knowledge dimensions can be a challenge. Background: Teachers need to design an appropriate set of activities for…
Descriptors: Undergraduate Students, Computer Science Education, Engineering Education, Formative Evaluation
Gu, Lin; Ling, Guangming; Liu, Ou Lydia; Yang, Zhitong; Li, Guirong; Kardanova, Elena; Loyalka, Prashant – Assessment & Evaluation in Higher Education, 2021
We examine the effects of computer-based versus paper-based assessment of critical thinking skills, adapted from English (in the U.S.) to Chinese. Using data collected based on a random assignment between the two modes in multiple Chinese colleges, we investigate mode effects from multiple perspectives: mean scores, measurement precision, item…
Descriptors: Critical Thinking, Tests, Test Format, Computer Assisted Testing
Lévano, Marcos; Albornoz, Andrea – International Association for Development of the Information Society, 2016
This paper aims to propose a framework to improve the quality in teaching and learning in order to develop good practices to train professionals in the career of computer engineering science. To demonstrate the progress and achievements, our work is based on two principles for the formation of professionals, one based on the model of learning…
Descriptors: Guidelines, Educational Quality, Profiles, Communities of Practice
MacCallum, Kathryn; Day, Stephanie; Skelton, David; Verhaart, Michael – International Journal of Mobile and Blended Learning, 2017
Mobile technology promises to enhance and better support students' learning. The exploration and adoption of appropriate pedagogies that enhance learning is crucial for the wider adoption of mobile learning. An increasing number of studies have started to address how existing learning theory can be used to underpin and better frame mobile learning…
Descriptors: Electronic Learning, Educational Technology, Affordances, Learning Theories
Grey, Simon; Grey, David; Gordon, Neil; Purdy, Jon – International Journal of Game-Based Learning, 2017
This paper offers an approach to designing game-based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al., 2004) and the elemental tetrad model (Schell, 2008) for game design. A case for game based learning as an active and social learning experience is presented including arguments from both teachers and…
Descriptors: Instructional Design, Educational Games, Models, Active Learning
Karnalim, Oscar – Themes in Science and Technology Education, 2017
This paper empirically enlists Python plagiarism attacks that have been found on Introductory Programming course assignments for undergraduate students. According to our observation toward 400 plagiarism-suspected cases, there are 35 plagiarism attacks that have been conducted by students. It starts with comment & whitespace modification as…
Descriptors: Plagiarism, Introductory Courses, Programming Languages, Taxonomy
Guloy, Sheryl; Salimi, Farimah; Cukierman, Diana; McGee Thompson, Donna – Higher Education: The International Journal of Higher Education Research, 2017
Using a design-based orientation, this mixed-method study explored ways to support computing science and engineering students whose study strategies may be inadequate to meet coursework expectations. Learning support workshops, paired with university courses, have been found to assist students as they transition to university learning, thereby…
Descriptors: Mixed Methods Research, Student Attitudes, Computer Science Education, Engineering Education
Isayama, Daiki; Ishiyama, Masaki; Relator, Raissa; Yamazaki, Koichi – ACM Transactions on Computing Education, 2017
We explore the feasibility of early introduction to automata theory through gamification. We designed a puzzle game that players can answer correctly if they understand the fundamental concepts of automata theory. In our investigation, 90 children played the game, and their actions were recorded in play logs. An analysis of the play logs shows…
Descriptors: Secondary School Students, Concept Formation, Computer Games, Computer Science Education

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