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David Burlinson; Matthew Mcquaigue; Alec Goncharow; Kalpathi Subramanian; Erik Saule; Jamie Payton; Paula Goolkasian – Education and Information Technologies, 2024
BRIDGES is a software framework for creating engaging assignments for required courses such as data structures and algorithms. It provides students with a simplified API that populates their own data structure implementations with live and real-world data, and provides the ability for students to easily visualize the data structures they create as…
Descriptors: Computer Science Education, Majors (Students), Student Interests, College Faculty
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Jui-Hung Chang; Chi-Jane Wang; Hua-Xu Zhong; Hsiu-Chen Weng; Yu-Kai Zhou; Hoe-Yuan Ong; Chin-Feng Lai – Educational Technology Research and Development, 2024
Amidst the rapid advancement in the application of artificial intelligence learning, questions regarding the evaluation of students' learning status and how students without relevant learning foundation on this subject can be trained to familiarize themselves in the field of artificial intelligence are important research topics. This study…
Descriptors: Artificial Intelligence, Technological Advancement, Student Evaluation, Models
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Alan Gazzano – Arts Education Policy Review, 2024
Three years after Japan integrated "programming" into all elementary school subjects, questions remain on how policy is being put into practice in arts education. This article examines the current state of "programming" - activities addressing a local version of computational thinking - in music, with a focus on Japan's pending…
Descriptors: Foreign Countries, Music Education, Elementary School Students, Thinking Skills
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Melike Hanedar; Gizem Ozyazici; Gaye Defne Ceyhan – Environmental Education Research, 2024
Plausibility perceptions about climate change influence learner engagement, motivation, and knowledge acquisition, thereby shaping the effectiveness of climate change education. The Plausibility Perception Measure (PPM) was originally developed following the Fourth Assessment Report of the Intergovernmental Panel on Climate Change in 2007. There…
Descriptors: Measures (Individuals), Test Validity, Climate, Change
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ChanMin Kim; Brian R. Belland; Lucas Vasconcelos; Roger B. Hill – SAGE Open, 2024
In this qualitative study, preservice early childhood education teachers created block-based code to control robots and used the robots in field experience at local preschools. The study is grounded in a conceptual framework that weaves together playful programing and resilience, interlocking concepts that can explain sustained engagement during…
Descriptors: Play, Resilience (Psychology), Preservice Teachers, Computer Science
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Jiachu Ye; Xiaoyan Lai; Gary Ka Wai Wong; Nantian He – Educational Technology & Society, 2024
Computational thinking (CT) has attracted global research attention. However, the relationship between CT education and later aspirations in computing careers was less explored, and less attention was paid to understanding the intermediary role of computational identity. Based on social cognitive career theory, this study examined the…
Descriptors: Programming, Self Concept, Computer Science Education, Student Attitudes
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Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
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Margaret Ellis; Brett D. Jones; Fei Gu; Hande Fenerci – International Journal for the Scholarship of Teaching and Learning, 2024
We present a case study that demonstrates how instructors can intentionally design a positive motivational climate in online and hybrid courses. We also examine the extent to which students' perceptions of the motivational climate predict their effort and achievement across three different modalities (face-to-face [FTF], online, and hybrid) of the…
Descriptors: Student Motivation, Classroom Environment, Academic Achievement, Electronic Learning
Colorado Department of Higher Education, 2024
Senate Bill 22-192, titled Opportunities for Credential Attainment called on the Colorado Department of Higher Education (CDHE) to work collaboratively with other state agencies, institutions of higher education (IHEs), employers and other stakeholders to build 10 stackable credential pathways across five high-value, high-demand industries between…
Descriptors: Career Pathways, Education Work Relationship, Health Services, Computer Software
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Ersin Dincelli; Alper Yayla – Journal of Information Systems Education, 2024
The availability of powerful head-mounted displays (HMDs) has made virtual reality (VR) a mainstream technology and spearheaded the idea of immersive virtual experiences within the Metaverse -- a shared and persistent virtual world. Companies are eagerly investing in various VR products and services, aiming to be early adopters and create new…
Descriptors: Information Security, Computer Security, Computer Science Education, Computer Simulation
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Richard E. Ferdig; Ilker Soytürk; Emily Baumgartner; Enrico Gandolfi – Journal of Technology and Teacher Education, 2024
Improving computer science (CS) education in PK-12 continues to be a priority for educators, researchers, and policymakers worldwide. One of the leading problems and mitigating factors of student CS success, however, is the lack of teachers prepared and qualified to teach computer science. Efforts have been made to address this issue through…
Descriptors: Computer Science Education, Self Efficacy, Beliefs, Teacher Attitudes
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Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
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Fredriksen, Helge – International Journal of Science and Mathematics Education, 2021
Flipped classroom (FC) pedagogical frameworks have recently gained considerable popularity, especially at secondary school levels. However, there are rich opportunities to explore FC at tertiary levels, but progress on the area requires instructors' attention to well-designed tasks for students' collaborative learning. Realistic Mathematics…
Descriptors: Mathematics Education, Mathematics Instruction, Flipped Classroom, College Mathematics
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Koschmieder, Lukas; Altenfeld, Ralph; Eiken, Janin; Böttger, Bernd; Schmitz, Georg J. – Education Sciences, 2021
Hands-on type training of Integrated Computational Materials Engineering (ICME) is characterized by assisted application and combination of multiple simulation software tools and data. In this paper, we present recent experiences in establishing a cloud-based infrastructure to enable remote use of dedicated commercial and open access simulation…
Descriptors: Computer Software, Training, Computer Science Education, Simulation
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Cam, Emre; Ozdag, Muhammet Esat – Malaysian Online Journal of Educational Technology, 2021
This study aims at finding out students' course success in vocational courses of computer and instructional technologies department by means of machine learning algorithms. In the scope of the study, a dataset was formed with demographic information and exam scores obtained from the students studying in the Department of Computer Education and…
Descriptors: Artificial Intelligence, Academic Achievement, Mathematics, Computer Science Education
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