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Davis, Sandra – International Journal on E-Learning, 2021
Participation and sense of belonging are important to student success. As the number of students involved in distance education increases, existing methods of communicating in distance education programs should be examined to ensure that all students feel comfortable participating in class discussions. We studied class participation in a fully…
Descriptors: Online Courses, Discussion Groups, Student Participation, Graduate Students
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Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
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Lee, Myunghwa; Lee, Jeongmin – Educational Technology Research and Development, 2021
The purpose of this study was to explore the teaching-learning process of informatics education in South Korea, where an informatics education initiative was recently announced for K-12 education. Based on this initiative, this study aimed to investigate the effect of academic self-efficacy, teacher support, and a deep approach to learning…
Descriptors: Computer Science Education, Secondary School Students, Academic Achievement, Self Efficacy
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Viliam, Duriš; Dalibor, Gonda; Anna, Tirpáková; Pavlovicová, Gabriela – Education Sciences, 2021
The presented paper is devoted to the new teaching model of congruences of computer science students within the subject of discrete mathematics at universities. The main goal was to create a new model of teaching congruences on the basis of their connection with Diophantine equations and subsequently to verify the effectiveness and efficiency of…
Descriptors: Mathematics Instruction, Equations (Mathematics), College Mathematics, Computer Science Education
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Barrett, Martin; Hershock, Chad; McCarthy, Michael; Melville, Michael; Mertz, Joe – Teaching & Learning Inquiry, 2021
Copious research demonstrates the benefits of adding active learning to traditional lectures to enhance learning and reduce failure/withdrawal rates. However, many questions remain about how best to implement active learning to maximize student outcomes. This paper investigates several "second generation" questions regarding infusing…
Descriptors: Teaching Methods, Active Learning, Computer Science Education, College Instruction
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Hof, Barbara; Bürgi, Regula – Globalisation, Societies and Education, 2021
Computer education was an integral part of curriculum development and a priority of the OECD's policy agenda at the turn of the 1970s. Based on an analysis of archival documents, programme overviews and publications, this article describes how the introduction of computers in the classroom was advocated by the OECD and, more specifically, how this…
Descriptors: Computer Science Education, Curriculum Development, International Organizations, Educational History
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Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values
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Huang, Hong; Li, Yongji – Electronic Journal of e-Learning, 2021
This article discusses the emerging presence of online livestreaming programs for computer coding education. The typologies of motivations from a user-gratification perspective were explored from live coding streaming platforms such as "Twitch.tv" and "LiveEdu.tv". Categories of motivations were identified from the literature.…
Descriptors: Video Technology, Synchronous Communication, Programming, Computer Science Education
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Mahatanankoon, Pruthikrai; Wolf, James – Information Systems Education Journal, 2021
Learning a computer programming language is typically one of the basic requirements of being an information technology (IT) major. While other studies previously investigate computer programming self-efficacy and grit, their relationships between "shallow" and "deep" learning (Miller et al., 1996) have not been thoroughly…
Descriptors: Cognitive Processes, Learning Strategies, Introductory Courses, Computer Science Education
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Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
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Ehsan, Hoda; Rehmat, Abeera P.; Cardella, Monica E. – International Journal of Technology and Design Education, 2021
Just as engineering and computational thinking have recently gained increased attention in pre-college school-based education, many museums and science centers have also designed exhibits and experiences to promote computational thinking and engineering learning. Recent reports suggest that computational and engineering thinking can empower each…
Descriptors: Computer Science, Engineering, Informal Education, Science Teaching Centers
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Denner, Jill; Green, Emily; Campe, Shannon – Journal of the Learning Sciences, 2021
Background: Learning to program and success in computer science requires persistence in the face of challenges. This study contributes to research on the social context of learning by describing how children's peer interactions can support or hinder the pair's problem solving on the computer. Methods: Video recordings from eight pairs of middle…
Descriptors: Programming, Computer Science Education, Middle School Students, Peer Relationship
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Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students
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Sturludóttir, Erla Guðrún; Arnardóttir, Eydís; Hjálmtýsson, Gísli; Óskarsdóttir, María – International Educational Data Mining Society, 2021
Gaining insight into course choices holds significant value for universities, especially those who aim for flexibility in their programs and wish to adapt quickly to changing demands of the job market. However, little emphasis has been put on utilizing the large amount of educational data to understand these course choices. Here, we use network…
Descriptors: Course Selection (Students), Undergraduate Students, Engineering Education, Business Administration Education
Thomas, Paul JoseKutty – ProQuest LLC, 2021
Software modeling is an integral practice for software engineers especially as the complexity of software solutions increase. There is precedent in industry to model information systems in terms of functions, structures, and behaviors. While constructing these models, abstraction and systems thinking are employed to determine elements essential to…
Descriptors: Computer Science Education, Programming Languages, Academic Achievement, College Students
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