NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 841 to 855 of 2,647 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Deal, Walter F. – Technology Teacher, 2008
It is interesting to note how technology has changed the way that people communicate with one another. Several of the major historical developments of communication are: (1) language; (2) alphabet; and (3) writing. These early forms of communication enabled humans to go beyond verbal and symbolic communication and on to such technologies as the…
Descriptors: Interpersonal Communication, Telecommunications, Computer Mediated Communication, Problem Solving
Miller, Charles; Hokanson, Brad; Doering, Aaron; Brandt, Tom – Educational Technology, 2010
This is the fourth and final installment in a series of articles presenting a new outlook on the methods of instructional design. These articles examine the nature of the process of instructional design and are meant to stimulate discussion about the roles of designers in the fields of instructional design, the learning sciences, and interaction…
Descriptors: Instructional Design, Technology Uses in Education, Sciences, Models
Peer reviewed Peer reviewed
PDF on ERIC Download full text
What Works Clearinghouse, 2009
The I CAN Learn[R] Education System is an interactive, self-paced, mastery-based software system that includes the I CAN Learn[R] Fundamentals of Math (5th-6th grade math) curriculum, the I CAN Learn[R] Pre-Algebra curriculum, and the I CAN Learn[R] Algebra curriculum. College algebra credit is also available to students in participating schools…
Descriptors: Computer Software Evaluation, Man Machine Systems, Algebra, Mathematics Curriculum
Peer reviewed Peer reviewed
Direct linkDirect link
Bottum, James R.; Davis, James F.; Siegel, Peter M.; Wheeler, Brad; Oblinger, Diana G. – EDUCAUSE Review, 2008
Cyberinfrastructure permits a new kind of scholarly inquiry and education, empowering communities to innovate and to revolutionize what they do, how they do it, and who participates. (Contains 6 notes.)
Descriptors: Inquiry, Computer Networks, Internet, Technological Advancement
Bean, Robert – Canadian Review of Art Education: Research and Issues, 2007
In this article, the author shares the idea behind his photography exhibition called "Verbatim." "Verbatim" is comprised of digital images made with a flatbed scanner. The prints are "contact images" that remember and forget the earlier technological processes of photography and typewriting. Photography, typing, and phonographic writing…
Descriptors: Art Products, Photography, Office Occupations, Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Gakhal, Inderdip; Bull, Susan – ALT-J: Research in Learning Technology, 2008
This paper investigates the potential for simple open learner models for highly motivated, independent learners, using the example of trainee pilots. In particular we consider whether such users access their learner model to help them identify their current knowledge level, areas of difficulty and specific misconceptions, to help them plan their…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Models, Misconceptions
Peer reviewed Peer reviewed
Direct linkDirect link
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Ausburn, Lynna J.; Martens, Jon; Dotterer, Gary; Calhoun, Pat – Journal of Educational Technology, 2009
This paper presents a review of literature that introduces major concepts and issues in using avatars and pedagogical agents in first- and second-person virtual environments (VEs) for learning online. In these VEs, avatars and pedagogical agents represent self and other learners/participants or serve as personal learning "guides". The…
Descriptors: Literature Reviews, Computer Simulation, Virtual Classrooms, Computer Graphics
Peer reviewed Peer reviewed
Direct linkDirect link
Kock, Ned; Chatelain-Jardón, Ruth; Carmona, Jesus – Decision Sciences Journal of Innovative Education, 2009
It seems that surprise events have the potential to turn short-term memories into long-term memories, an unusual phenomenon that may have limited but interesting applications in learning tasks. This surprise-enhanced cognition phenomenon is theoretically modeled based on the notion that many human mental traits have evolved through natural…
Descriptors: Electronic Learning, Man Machine Systems, Interaction, Computer Interfaces
Poole, Erika Shehan – ProQuest LLC, 2010
Visions of future computing in residential settings often come with assumptions of seamless, well-functioning, properly configured devices and network connectivity. In the near term, however, processes of setup, maintenance, and troubleshooting are fraught with difficulties; householders regularly report these tasks as confusing, frustrating, and…
Descriptors: Futures (of Society), Influence of Technology, Science and Society, Computers
Peer reviewed Peer reviewed
Direct linkDirect link
May, Madeth; George, Sebastien; Prevot, Patrick – Interactive Technology and Smart Education, 2008
Purpose: Keeping track of users' communication activities in web-based environments has always been considered a complex task. It requires tracking systems that are capable of efficiently tracking users' activities and producing tracking data that can be useful to various users. The objectives of this paper are two-fold: to present an approach for…
Descriptors: Feedback (Response), Computer Mediated Communication, Disabilities, Man Machine Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Sheehan, Mark C. – EDUCAUSE Review, 2008
Drawn from a recent ECAR research study, this article addresses the importance of five CI technologies to various academic areas in research and in teaching and learning at present and how survey respondents think the importance of these technologies might change in the near future. (Contains 2 figures, 2 tables and 7 notes.)
Descriptors: Computer Networks, Internet, Technological Advancement, Research
Gilliam, Larry – 1970
After initially dispelling predictable fears that his paper might suggest that computers can be equated with man, the author states the problem: what part, if any, might computers play in counseling. Specifically, the possibilities for therapeutic synthetic (artificial) counseling encounters are discussed. Two propositions are significant: (1) the…
Descriptors: Counseling, Man Machine Systems, Therapy
Peer reviewed Peer reviewed
Direct linkDirect link
Berman, Francine – EDUCAUSE Review, 2008
Providing an evolving foundation for 21st-century research and education, cyberinfrastructure is both a focus for invention and an accelerator of innovation, linked through a trajectory that begins with design and evolves to broad-based use. (Contains 1 figure, 1 table and 11 notes.)
Descriptors: Computer Networks, Internet, Technological Advancement, Computer Mediated Communication
Peer reviewed Peer reviewed
Newsted, Peter R.; Wynne, Bayard E. – International Journal of Man-Machine Studies, 1976
An Interactive Decision System (AIDS) is described as a computer-based technique to rationalize the judgment process. This technique is intended to allow a typical manager to make decisions with more complete use of information available and fewer loose ends than is usually the case. (Author)
Descriptors: Computer Science, Interaction, Man Machine Systems
Pages: 1  |  ...  |  53  |  54  |  55  |  56  |  57  |  58  |  59  |  60  |  61  |  ...  |  177