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Jiang, Hao – ProQuest LLC, 2012
This work will focus on how different social relationships, namely shared identity and personal tie, will impact cooperative behavior, a form of social capital. I designed and conducted an economic game study to show that shared identity and personal ties work differently on cooperation among people and resource flow in social groups. Many factors…
Descriptors: Social Capital, Social Networks, Network Analysis, Self Concept
Robison, Elizabeth Sharon – ProQuest LLC, 2012
Nursing education is experiencing a transition in how students are exposed to clinical situations. Technology, specifically human patient computer simulation, is replacing human exposure in clinical education (Nehring, 2010b). Kaakinen and Arwood (2009) discuss the need to apply learning theories to instructional designs involving simulation for…
Descriptors: Cognitive Style, Computer Simulation, Experiential Learning, Correlation
Development of a Web-Based System to Support Self-Directed Learning of Microfabrication Technologies
Jou, Min; Wu, Yu-Shiang – Educational Technology & Society, 2012
Having engineers in microfabrication technologies educated has become much more difficult than having engineers educated in the traditional technologies, and this may be because of the high cost for acquirement of equipment, materials, and infrastructural means (i.e., cleaning rooms), all in addition to the hands-on practices that are often times…
Descriptors: Internet, Web Based Instruction, Independent Study, Engineering
Carvajal-Rodriguez, Antonio – Biochemistry and Molecular Biology Education, 2012
Mutate is a program developed for teaching purposes to impart a virtual laboratory class for undergraduate students of Genetics in Biology. The program emulates the so-called fluctuation test whose aim is to distinguish between spontaneous and adaptive mutation hypotheses in bacteria. The plan is to train students in certain key multidisciplinary…
Descriptors: Computer Uses in Education, Computer Simulation, Genetics, Microbiology
Minovic, Miroslav; Milovanovic, Milos; Minovic, Jelena; Starcevic, Dusan – International Journal of Distance Education Technologies, 2012
The authors present a learning platform based on a computer game. Learning games combine two industries: education and entertainment, which is often called "Edutainment." The game is realized as a strategic game (similar to Risk[TM]), implemented as a module for Moodle CMS, utilizing Java Applet technology. Moodle is an open-source course…
Descriptors: Educational Games, Computer Games, Web Browsers, Computer Interfaces
Chen, Chi-Tung – Turkish Online Journal of Educational Technology - TOJET, 2012
In Taiwan, the National Science Council has implemented the High Scope Program (HSP) since 2006. The purpose of this study was to analyze the development and effectiveness of senior high school HSP courses on emerging technology. This study used a course on virtual reality as an example, to investigate the influence of emerging technology courses…
Descriptors: Foreign Countries, Secondary School Curriculum, Curriculum Development, Courses
Dougherty, Michael R.; Thomas, Rick P. – Psychological Review, 2012
The authors propose a general modeling framework called the general monotone model (GeMM), which allows one to model psychological phenomena that manifest as nonlinear relations in behavior data without the need for making (overly) precise assumptions about functional form. Using both simulated and real data, the authors illustrate that GeMM…
Descriptors: Least Squares Statistics, Decision Making, Cognitive Development, Child Development
Saab, Nadira; van Joolingen, Wouter; van Hout-Wolters, Bernadette – Metacognition and Learning, 2012
Regulation of the learning process is an important condition for efficient and effective learning. In collaborative learning, students have to regulate their collaborative activities (team regulation) next to the regulation of their own learning process focused on the task at hand (task regulation). In this study, we investigate how support of…
Descriptors: Learning Activities, Computer Simulation, Cooperative Learning, Learning Processes
Silvennoinen, Minna; Helfenstein, Sacha; Ruoranen, Minna; Saariluoma, Pertti – Instructional Science: An International Journal of the Learning Sciences, 2012
Computer-based surgical training simulators are instrumental in skill-based training and performance measurement. However, to date, the educational employment of these tools lacks empirically founded insights and effective practical guidelines. This study examined surgical residents during computer-based simulator training of basic laparoscopic…
Descriptors: Video Technology, Feedback (Response), Computer Simulation, Surgery
Bacivarov, Ioan C.; Ilian, Virgil L. M. – International Journal of Technology and Design Education, 2012
This paper discusses a comparative study of the effects of using a humanoid robot for introducing students to personal robotics. Even if a humanoid robot is one of the more complicated types of robots, comprehension was not an issue. The study highlighted the importance of using real hardware for teaching such complex subjects as opposed to…
Descriptors: Foreign Countries, Computer Science Education, Robotics, Computer Simulation
Small, Melissa – Teaching English with Technology, 2014
This review of the theoretical framework for Mastery Learning Theory and Sense of Community theories is provided in conjunction with a review of the literature for mobile technology in relation to language learning. Although empirical research is minimal for mobile phone technology as an aid for language learning, the empirical research that…
Descriptors: English (Second Language), Second Language Learning, Guidelines, Mastery Learning
Swier, Robert – JALT CALL Journal, 2014
Recent studies of learner interaction in virtual worlds have tended to select basic tasks involving open-ended communication. There is evidence that such tasks are supportive of language acquisition, however it may also be beneficial to consider more complex tasks. Research in task-based learning has identified features such as non-linguistic…
Descriptors: Virtual Classrooms, Task Analysis, Goal Orientation, Qualitative Research
Smetana, Lara K.; Bell, Randy L. – Journal of Science Education and Technology, 2014
Studies considering whole-class use of computer simulations are limited, despite the increasing interest in this mode of use. The current study explored how a collection of computer simulations was integrated into both whole-class and small-group instructional settings during a high school chemistry unit on atomic structure. Participants included…
Descriptors: Computer Simulation, Teaching Methods, Large Group Instruction, Small Group Instruction
Black, Rebecca W.; Korobkova, Ksenia; Epler, Alexandra – Journal of Early Childhood Literacy, 2014
This paper examines the ways in which Mattel's "Barbie Girls" and "Xtractaurs," online sites aimed at girls and boys of six years of age and up, respectively, offer markedly distinct literate and semiotic resources for their young users. Analysis focuses on the multimodal layers of meaning and the mediating tools,…
Descriptors: Play, Interaction, Content Analysis, Web Sites
Staub, Nancy A.; Bravender, Marlena – International Journal of Educational Leadership Preparation, 2014
Online simulations offer opportunities for trial and error decision-making. What better tool for a principal than to make decisions when the consequences will not have real-world ramifications. In this study, two groups of graduate students in a principal preparation program taking the same course in the same semester use online simulations…
Descriptors: Graduate Students, Administrator Education, Higher Education, Computer Simulation

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