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Demski, Jennifer – T.H.E. Journal, 2009
Algebra, geometry, earth science, physics--these require patience and perseverance to master. That kind of academic stamina is hard to advertise to kids nurtured on the instant engagement and gratification of modern digital technology. And there's little hope they'll be sustained by an intrinsic interest in math and science; they have to be shown…
Descriptors: Student Interests, Mathematics Education, Science Education, Technology Education
Wu, Tin-Yu; Chao, Han-Chieh – International Journal of Distance Education Technologies, 2008
This article develops an environment for mobile e-learning that includes an interactive course, virtual online labs, an interactive online test, and lab-exercise training platform on the fourth generation mobile communication system. The Next Generation Learning Environment (NeGL) promotes the term "knowledge economy." Inter-networking…
Descriptors: Electronic Learning, Educational Environment, Multimedia Materials, Computer Networks
Chuah, Kee Man; Chen, Chwen Jen; Teh, Chee Siong – Themes in Science and Technology Education, 2008
In recent years, the application of virtual reality (VR) technology in education is rapidly gaining momentum. The educational benefits offered by such technology have prompted many educators as well as instructional designers to investigate ways to create effective and engaging VR learning. Instructional designers have examined widely the…
Descriptors: Instructional Design, Computer Simulation, Web Based Instruction, Educational Environment
Rotbain, Yosi; Stavy, Ruth; Marbach-Ad, Gili – Science Education Review, 2008
Our main goal in this study was to explore whether the use of models in high school molecular genetics instruction can contribute to students' understanding of concepts and processes in genetics. Three hundred and nineteen students from four comparable groups of 11th- and 12th-grade students participated. The control group (116 students) was…
Descriptors: Molecular Structure, Models, High School Students, Genetics
Singer-Califano, Autumn – Journal on Educational Psychology, 2008
Social skills training programs are frequently used with students who are at risk for or who have emotional and behavioral disorders. These students often experience social skills deficiencies, antisocial behavior, and negative peer relationships. Because the media is an important factor in the socialization and interaction of students, there…
Descriptors: Social Development, Interpersonal Competence, Skill Development, At Risk Students
Kelly, Janet; Bradley, Curtis; Gratch, Jonathan – Online Submission, 2008
The purpose of this study was to compare and contrast laboratory simulations with traditional (equipment) explorations in physics to determine differences, if any, in student achievement and changes in attitude toward science. Based upon the investigations conducted in undergraduate physics classes with 96 students who were non-science majors, it…
Descriptors: Majors (Students), Investigations, Science Achievement, Physics
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2008
Virtual reality (VR) has demonstrated effectiveness as an instructional technology in many technical fields. However, VR research has generally lacked a sound theory base to provide explanatory or predictive strength. Further, research into the effectiveness of "new desktop technologies" that place VR within the reach of schools and teachers is…
Descriptors: Computer Simulation, Visual Aids, Instructional Effectiveness, Educational Technology
Bronack, Stephen; Sanders, Robert; Cheney, Amelia; Riedl, Richard; Tashner, John; Matzen, Nita – International Journal of Teaching and Learning in Higher Education, 2008
As the use of 3D immersive virtual worlds in higher education expands, it is important to examine which pedagogical approaches are most likely to bring about success. AET Zone, a 3D immersive virtual world in use for more than seven years, is one embodiment of pedagogical innovation that capitalizes on what virtual worlds have to offer to social…
Descriptors: Constructivism (Learning), Teaching Methods, Computer Uses in Education, Computer Simulation
Evans, Karen L.; Yaron, David; Leinhardt, Gaea – Chemistry Education Research and Practice, 2008
Even after repeated instruction, first year college chemistry students are often unable to apply stoichiometry knowledge to equilibrium and acid-base chemistry problems. The dynamic and interactive capabilities of online technology may facilitate stoichiometry instruction that promotes more meaningful learning. This study compares a…
Descriptors: Stoichiometry, College Freshmen, Prior Learning, Chemistry
Taber, Nancy – Simulation & Gaming, 2008
This article is based on an innovative research project with academics, software developers, and organizational pilot sites to design and develop elearning software for an emergency response simulation with supporting collaborative tools. In particular, this article focuses on the research that the author has conducted to provide the theoretical…
Descriptors: Emergency Programs, Educational Technology, Electronic Learning, Emergency Medical Technicians
Lynch, Martin A.; Tunstall, Richard J. – Simulation & Gaming, 2008
A growing body of evidence suggests that relevant, well-designed simulations can make a valuable contribution to students' experiences in training and education and go some way toward meeting the expectations of students who have grown up with immersive, computer-mediated games. Within universities, many barriers exist that may prevent the…
Descriptors: Creativity, Educational Philosophy, Partnerships in Education, Educational Games
Price, Colin B. – Simulation & Gaming, 2008
Commercial computer games contain "physics engine" components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a…
Descriptors: Physics, Computers, Games, Science Education
Volkema, Roger; Rivers, Cheryl – Journal of Education for Business, 2008
In this article, the authors describe a classroom exercise in which students from the United States negotiated with students from Australia, using only e-mail as the communicating medium. The authors discuss the results of those negotiations and lessons learned by students and instructors using a medium with modest information richness in a…
Descriptors: Foreign Countries, Cross Cultural Training, Cross Cultural Studies, Computer Mediated Communication
Haake, Magnus; Gulz, Agneta – Educational Technology & Society, 2008
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential impact in digital learning environments. An analysis of the concept of visual stereotypes is followed by a discussion of affordances and drawbacks as to their use in the context of traditional media. Next, the paper explores whether virtual…
Descriptors: Stereotypes, Educational Technology, Instructional Design, Computer Mediated Communication
Herbert, Sandra; Pierce, Robyn – International Journal of Computers for Mathematical Learning, 2008
Does speed provide a "model for" rate of change in other contexts? Does JavaMathWorlds (JMW), animated simulation software, assist in the development of the "model for" rate of change? This project investigates the transference of understandings of rate gained in a motion context to a non-motion context. Students were 27 14-15 year old students at…
Descriptors: Prior Learning, Motion, Models, Animation

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