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Liu, Dennis – CBE - Life Sciences Education, 2006
The human brain contains an estimated 100 billion neurons, and browsing the Web, one might be led to believe that there's a Web site for every one of those cells. It's no surprise that there are lots of Web sites concerning the nervous system. After all, the human brain is toward the top of nearly everyone's list of favorite organs and of…
Descriptors: Web Sites, Anatomy, Educational Media, Brain
Counts, Ed – International Journal of Instructional Media, 2006
Multimedia, as the term suggests, consists of multi-mediums such as photographs, sounds, and movies. A variety of digital production tools enable teachers, students, artists, and others to combine the elements in dynamic ways to inform, express, and teach. In this media-rich culture, people have taken digital tools for granted and they probably…
Descriptors: Multimedia Materials, Multimedia Instruction, Computer Mediated Communication, Popular Culture
Cass, Marion E.; Rzepa, Henry S.; Rzepa, David S.; Williams, Charlotte K. – Journal of Chemical Education, 2005
The ability to design and to aspire of the future design of three-dimensional molecular animations to teach molecular symmetry is an exciting outcome of computer-driven technologies. Some of the details and vital issues addressed in developing a set of Web pages to teach molecular symmetry at Imperial College London using crafted animations are…
Descriptors: Internet, Web Sites, Computer Uses in Education, Animation
Hsin, Wen-Jung – InSight: A Collection of Faculty Scholarship, 2007
This paper introduces several hands-on projects that have been used to motivate students in learning various computer networking concepts. These projects are shown to be very useful and applicable to the learners' daily tasks and activities such as emailing, Web browsing, and online shopping and banking, and lead to an unexpected byproduct,…
Descriptors: Student Motivation, Internet, Computer Networks, Computer Science Education
Sims, Edward M. – Computers and Education, 2007
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost of modeling such characters, authoring and editing their interactions, and delivering them over limited-bandwidth connections can be prohibitive. This paper describes a…
Descriptors: Foreign Culture, Educational Technology, Military Personnel, Mentors
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Zhang, Li; Gillies, Marco; Dhaliwal, Kulwant; Gower, Amanda; Robertson, Dale; Crabtree, Barry – International Journal of Artificial Intelligence in Education, 2009
This paper describes a multi-user role-playing environment, referred to as "e-drama", which enables groups of people to converse online, in scenario driven virtual environments. The starting point of this research, is an existing application known as "edrama", a 2D graphical environment in which users are represented by static…
Descriptors: Disabilities, Cartoons, Interpersonal Relationship, Interaction
Kim, Julia M.; Hill, Randall W., Jr.; Durlach, Paula J.; Lane, H. Chad; Forbell, Eric; Core, Mark; Marsella, Stacy; Pynadath, David; Hart, John – International Journal of Artificial Intelligence in Education, 2009
Negotiation skills are essential in everyday life, whether in a professional or personal context. Negotiation enables two parties to address misunderstandings and avoid conflicts through an exchange that depends as much on the interpersonal skills of the negotiators as the tactics employed. Acquiring these skills requires not only sound conceptual…
Descriptors: Foreign Countries, Concept Formation, Cultural Context, Intelligent Tutoring Systems
Thwaites, Hal – 1993
This paper presents an overview of three-dimensional media technologies (3Dmt). Many of the new 3Dmt are the direct result of interactions of computing, communications, and imaging technologies. Computer graphics are particularly well suited to the creation of 3D images due to the high resolution and programmable nature of the current displays.…
Descriptors: Animation, Computer Graphics, Display Systems, Films
Hurn, Janet E. – 1997
In this paper, an instructor at Miami University Middletown (Ohio) describes how Authorware (by Macromedia) proved to be a valuable tool in developing interactive computer tutorials for physics instruction. Obstacles to improved instruction that had presented themselves were as follows: (1) some of the students' learning styles were not being…
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics
Harris-John, Mary – International Journal of Educational Leadership Preparation, 2006
As educators in higher education, we face many challenges, but probably none like that of teaching online. While institutions of higher education have enjoyed a long history of traditional teaching and learning, the realities of providing an environment tailored to the needs and interests of today's adult learners is a very real and timely issue.…
Descriptors: Computer Mediated Communication, Web Based Instruction, Higher Education, Online Courses
Pierce, Chester M., Ed. – 1978
This booklet contains five papers focusing primarily on the potential of television for contributing to children's learning and prosocial behavior and on the problems involved in realizing this potential. The first paper provides information relevant to child development and learning theory. The second paper discusses the potential power of…
Descriptors: Animation, Child Development, Childrens Television, Commercial Television
Barley, Steven D., Ed.; Ball, Richard R., Ed. – 1971
Visual literacy, as used here, refers to the skills which let a person understand and use visuals to communicate his messages and interpret the messages of others. Visual literacy should be important in the curriculum because: 1) children pay more attention to movies and television than they do to teachers; 2) the plethora of visual information…
Descriptors: Animation, Art Products, Audiovisual Aids, Film Production
Fang, Irving E. – 1968
The skills required by the television journalist--writing, editing, filming, broadcasting--are fully described and analyzed in this detailed guide and textbook. Among the topics treated are sources of news stories, interviewing techniques, filming of breaking news, newsfilm editing, clear and colorful writing, and graphics presentation. A…
Descriptors: Animation, Audiovisual Aids, Interviews, Journalism
Kafai, Yasmin; Marshall, Sue; Ching, Cynthia Carter – 1998
This paper presents and discusses the results of a project in which seven teams of elementary school students were involved in designing and implementing interactive multimedia resources in science for younger children. During a period of 3 months, students in grades 5 and 6 were divided into teams and met regularly to program the multimedia…
Descriptors: Animation, Computer Software Development, Cooperative Learning, Grade 5

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