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Fencl, Matthew – Strategies: A Journal for Physical and Sport Educators, 2022
U.S. public schools are continually becoming more diverse, and the need for teachers to develop culturally sensitive learners who exhibit responsible personal and social behavior is now as important as ever. As children often enjoy socializing and learning through physical activity, the physical education classroom is an opportune location to…
Descriptors: Multicultural Education, Game Based Learning, Physical Education, Foreign Countries
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Ho, Jana Chi-San; Hung, Yu-Sheng; Kwan, Letty Y.-Y. – Education and Information Technologies, 2022
This study is a meta-analytical study that examines the effectiveness of gamification in learning performance in educational settings (n = 29; year-span = 2011-2019). Specifically, it aimed to investigate (a) whether gamification could improve learning performance, and (b) whether peer interaction (i.e., peer competition and peer collaboration)…
Descriptors: Peer Relationship, Competition, Game Based Learning, Instructional Effectiveness
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Adams, Samantha P.; Du Preez, Ronel – Technology, Knowledge and Learning, 2022
The application of gamification for educational purposes has been widely reported with mixed results. Successful application, in most cases, is subjective and failures or mistakes are often downplayed when in reality, there is much to be learnt from these (failed) attempts. Despite the unique nature of each context and target audience,…
Descriptors: Learner Engagement, Game Based Learning, Learning Activities, Instructional Effectiveness
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Nadi-Ravandi, Somayyeh; Batooli, Zahra – Education and Information Technologies, 2022
This study seeks scientometric, content and co-occurrence analysis of systematic review and Meta-analysis articles in the field of gamification in education. In terms of "purpose," this is an applied study and regarding "type," it is a scientometric and co-occurrence analysis. The researchers conducted a search in WoS, Scopus…
Descriptors: Game Based Learning, Electronic Learning, Student Motivation, Learner Engagement
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Hale, Jon; Nelson, Andy – School Science Review, 2022
Plant identification is a skill that takes years to hone and develop, yet it is important in understanding diversity in biology while in school. This is highlighted when studying ecological succession in A-level biology where students are often unable to notice the different species, which leads to the production of poor-quality data, potentially…
Descriptors: Game Based Learning, Ecology, Surveys, Biology
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Jarrett, Kendall – Strategies: A Journal for Physical and Sport Educators, 2022
This article presents information relating to the use of a specific family of pedagogical approaches, namely gamebased approaches (GBAs), as a means to design physical education curricula that develops and recognizes learners as MKOs. Also discussed is Wiggins and McTighe's (2005) Understanding by Design framework and its use in designing a PE…
Descriptors: Game Based Learning, Physical Education, Curriculum Development, Curriculum Implementation
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Pérez Cortés, Luis E.; Gao, Yuchan; Kessner, Taylor M.; Bernier, Jeremy; Gee, Elisabeth R. – International Journal of Game-Based Learning, 2022
Designing games from the ground up is a popular activity for helping students think in designerly ways. Despite their benefits, such game design activities may place higher-than-anticipated demands on cognitive and institutional resources. In an effort to alleviate these demands, this study explored how playing and fixing partially completed games…
Descriptors: Educational Games, Design, Play, Problem Solving
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Zhanna V. Smirnova; Zhanna V. Chaykina; Lyubov I. Kutepova; Natalia S. Andryashina; Olga M. Smetanina – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
The article discusses the issue of integrating educational activities with the use of innovative teaching methods, gaming technologies. The formation of integration in educational activities is a problem that arose a long time ago and is one of the most urgent in education to this day. The main problems of modernization of education in Russia,…
Descriptors: Game Based Learning, Cognitive Processes, Learning Activities, Instructional Effectiveness
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Carmen Barquero-Ruiz; David Kirk – Curriculum Studies in Health and Physical Education, 2024
Building on the original work of Bunker and Thorpe and their Teaching Games for Understanding (TGfU) approach to physical education, there is now a proliferation of Game Based Approaches (GBA) in the research literature (Bunker & Thorpe, 1982, A model for the teaching of games in secondary schools. "Bulletin of Physical Education,"…
Descriptors: Physical Education, Game Based Learning, Educational Games, Teaching Methods
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Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
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Stefan E. Huber; Kristian Kiili; Steve Nebel; Richard M. Ryan; Michael Sailer; Manuel Ninaus – Educational Psychology Review, 2024
This perspective piece explores the transformative potential and associated challenges of large language models (LLMs) in education and how those challenges might be addressed utilizing playful and game-based learning. While providing many opportunities, the stochastic elements incorporated in how present LLMs process text, requires domain…
Descriptors: Artificial Intelligence, Language Processing, Models, Play
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Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
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Hans G. K. Hummel; Rob Nadolski; Hugo Huurdeman; Giel van Lankveld; Konstantinos Georgiadis; Aad Slootmaker; Hub Kurvers; Mick Hummel; Petra Neessen; Johan van den Boomen; Ron Pat-El; Julia Fischmann – Journal of Computer Assisted Learning, 2024
Background: Complex skills, like analytical thinking, are essential in preparing students for future professions. Serious games hold potential to stimulate the online acquisition of such professional skills in an active and experiential way. Objective: Rubrics are proven assessment and evaluation instruments, but were never directly integrated…
Descriptors: Game Based Learning, Scoring Rubrics, Educational Games, Computer Simulation
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Jane Ji – Childhood Education, 2024
This article discusses iBiome-Wetland, the first educational game from the author's company Springbay Studio. It invites children to build virtual wetland ecosystems, learn about 54 species living in wetlands, experience biodiversity, and conduct experiments to find out how food webs work. The game has received five awards from prestigious…
Descriptors: Ecology, Biodiversity, Educational Games, Climate
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Venkateswara Rao Tadiboyina; B. B. V. L. Deepak; Dhananjay Singh Bisht – Education and Information Technologies, 2024
Alphabet training of primary school students is an essential, but challenging activity. Alphabet knowledge is an important fundamental literacy skill which has been found to directly impact the future academic success of students. Game-based learning and the use of multimodal engagement activities have been found to be effective intervention…
Descriptors: Elementary School Students, Alphabets, Spelling Instruction, Educational Games
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