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Mettis, Kadri; Väljataga, Terje – British Journal of Educational Technology, 2021
With the support of various personal and institutional mobile technologies, numerous physical and virtual spaces can be turned into interesting and motivating hybrid learning settings. By its nature, outdoor mobile learning happens on the move is connected to specific locations and settings inviting learners to study their surroundings, inquire…
Descriptors: Learning Experience, Outdoor Education, Blended Learning, Place Based Education
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Villalba-Briones, Ricardo; González-Narvaez, Mariela A.; Vitvar, Tomas – Australian Journal of Environmental Education, 2021
Cetacean watching is an increasingly popular economic activity in Ecuador for tourism operators. Despite government regulations, cetacean watching can have a negative impact on observed animal populations. To enhance good dolphin-watching practices, a course was carried out in Puerto El Morro, Ecuador about sensitisation activities promoting…
Descriptors: Foreign Countries, Animals, Experiential Learning, Empathy
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Chitanana, Lockias – International Journal of Technology and Design Education, 2021
This paper analyses Web 2.0 facilitated collaborative design among undergraduate engineering students. The study used the actor-network theory as a methodological and analytical framework to study the role of Web 2.0 technology in the collaborative design process. Participants were drawn from fourth-year engineering students at a university of…
Descriptors: Web 2.0 Technologies, Educational Technology, Cooperative Learning, Design
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Marcus, Maria; Tõugu, Pirko; Haden, Catherine A.; Uttal, David H. – Child Development, 2021
This study examined whether families' conversational reflections after a STEM (science, technology, engineering, and mathematics)-related experience in a museum promoted learning transfer. 63 children (M = 6.93 years; 30 girls; 57% White, 17.5% Latinx, 8% Asian, 5% African American, 9.5% mixed, 3% missing race/ethnicity) and their parents received…
Descriptors: Children, Informal Education, STEM Education, Museums
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Ozcakir, Bilal; Cakiroglu, Erdinc – European Journal of Science and Mathematics Education, 2021
Previous research claimed that integration of augmented reality on educational settings helps to improve academic achievement of students in collaborative learning environments, as well as to improve their retention and ability to translate this within other environments. Since augmented reality is still considered relatively novel technology in…
Descriptors: Computer Simulation, Spatial Ability, Mathematics Education, Technology Uses in Education
Canada, Mark – Liberal Education, 2021
The dramatic spread of COVID-19 has given rise to widespread "mis"information and "dis"information. Even seasoned journalists have to work hard to avoid misinformation, a term for, among other things, inadvertent mistakes made in the reporting process. More troubling are the numerous examples of deliberate fabrications, or…
Descriptors: Information Literacy, Deception, Pandemics, COVID-19
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Ouissem, Benmesbah; Lamia, Mahnane; Hafidi, Mohamed – International Journal of Web-Based Learning and Teaching Technologies, 2021
Context modeling is the keystone to enable the intelligent system to adapt its functionalities properly to different situations. As such, a representation mechanism that allows an adequate manipulation of this kind of information is required, and diverse approaches have been introduced; however, what takes more value and is being positioned as a…
Descriptors: Electronic Learning, Educational Technology, Models, Educational Methods
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Chiou, Hua-Huei – Education & Training, 2021
Purpose: The purpose of this study was to investigate 3D virtual reality (VR) situated activity, preschool reality and how the lecture teaching method affects technology university students' learning outcome. Design/methodology/approach: The quasi-experimental design is used. Participants are 144 students in three classes who all take Child…
Descriptors: Situated Learning, Learning Activities, Outcomes of Education, Computer Simulation
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Cantera, Maria Asun; Arevalo, María-José; García-Marina, Vanessa; Alves-Castro, Marian – Education Sciences, 2021
Although there is consensus in the literature that writing skills are important in STEM (Science, Technology, Engineering, and Mathematics) studies, they are often neglected. However, some efforts have been made to correct this deficiency, one of them being the development of assessment rubrics. This study seeks to contribute to the discussion by…
Descriptors: Scoring Rubrics, Technical Writing, Writing Improvement, Undergraduate Students
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Hobbs, Elizabeth; Schisler, Laura; Pressley, Hugh; Smith, Walter – Technology and Engineering Teacher, 2021
Picture students huddled around a 3D printer in a middle school classroom. They gaze at the object being printed, and exclamations of, "Where is that flag from?" "What does that symbol mean?" and "Oh; I didn't think of that!" can be heard. These examples of observation, curiosity, and critical thinking are the elusive…
Descriptors: Computer Peripherals, Printing, Student Projects, Global Approach
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Tashiro, Jenna; Parga, Daniela; Pollard, John; Talanquer, Vicente – Chemistry Education Research and Practice, 2021
Students' abilities to self-assess their understanding can influence their learning and academic performance. Different factors, such as performance level, have been shown to relate to student self-assessment. In this study, hierarchical linear modeling was used to identify factors and quantify their effects on the changes observed in chemistry…
Descriptors: Self Evaluation (Individuals), Change, Learner Engagement, Learning Activities
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Liston, Maeve – School Science Review, 2021
This article explores the concept of STEM education and characteristics of truly authentic STEM learning experiences and events. It examines the engineering design process and how engineering glues science, mathematics and technology together. Two engineering challenges, 'Design and build a bridge' and 'Design and make a catapult', carried out…
Descriptors: STEM Education, Engineering, Design, Learning Activities
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Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values
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Jackson, Denise; Bridgstock, Ruth – Higher Education: The International Journal of Higher Education Research, 2021
The focus on short-term graduate employment metrics has catalysed the employability agenda as a strategic directive in universities. A raft of embedded, co-curricular, and extra-curricular activities has emerged for developing employability. Their relative value lacks empirical exploration. This study explored graduates' self-reported…
Descriptors: Employment Potential, College Graduates, College Curriculum, Extracurricular Activities
Podaeva, Natalia G.; Podaev, Mikhail V.; Agafonov, Pavel A. – Journal of Educational Psychology - Propositos y Representaciones, 2021
Background: The relevance of developing mental activity for mastering geometric concepts relates to the change in paradigmatic foundations taking place in modern education. Such a change is associated with the recognition of a schoolchild as a subject of educational and cognitive activity, the initiator of own activity. Objective: The authors…
Descriptors: Learning Activities, Academically Gifted, Mathematics Achievement, Geometric Concepts
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