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HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
Vipin Kumar; Ravinder Kumar – Journal of Computers in Mathematics and Science Teaching, 2025
In the ever-evolving landscape of education, the integration of Information and Communication Technology (ICT) has emerged as a transformative force, reshaping the way we teach and learn across various disciplines. Among these disciplines, physics stands as a particularly fertile ground for harnessing the power of ICT to enhance teaching…
Descriptors: Program Implementation, Information Technology, Technology Uses in Education, Science Instruction
Virpi Vellonen; Erkko Sointu; Teemu Valtonen; Markku Tukiainen – Journal of Special Education Technology, 2025
The role of technology in special education is of great significance, yet few studies have targeted pre-service special education teachers as users of educational technology. The aim was to explore such teachers' technology perceptions: (a) purposes of and reasons for applying technologies in education; (b) factors they see affecting the use of…
Descriptors: Special Education, Preservice Teachers, Special Education Teachers, Technology Uses in Education
John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
Abdullah Balikçi – i.e.: inquiry in education, 2025
School administration interaction with technology is increasing day by day. In light of new developments, school administration interaction with technology needs to be understood. The aim of this research is to understand the interaction between school administration and technology. Twenty-one school administrators participated in this qualitative…
Descriptors: School Administration, Technology Uses in Education, Educational Technology, Foreign Countries
Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
Lena Citra Manggalasari; Weni Rosdiana; Yuni Lestari; Pennee Narot; Narong Kiettikunwong – Educational Process: International Journal, 2025
Background/purpose: The sustainability of educational systems in the digital era requires not only technological innovation but also a fundamental restructuring of governance to ensure long-term equity, adaptability, and inclusion. This study examines Indonesia's educational transition through Belajar.id, the national digital platform introduced…
Descriptors: Educational Change, Governance, Educational Technology, Trust (Psychology)
Henrique S. Mamede, Editor; Arnaldo Santos, Editor – IGI Global, 2025
The ever-changing landscape of distance learning AI and learning analytics transforms engagement and efficiency in education. AI systems analyze behavior and performance data to provide real-time feedback for improved outcomes. Learning analytics further help educators to identify at-risk students while fostering better teaching strategies. By…
Descriptors: Artificial Intelligence, Technology Uses in Education, Learning Analytics, Distance Education
Sam Clarke – British Educational Research Journal, 2025
The research landscape surrounding Generative Artificial Intelligence (GenAI) and education is rapidly expanding, characterised by a dynamic array of themes and sub-themes. This paper aims to construct a comprehensive taxonomy that categorises the current literature on the integration of GenAI in educational settings. To do so, a systematic…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Research, Taxonomy
Karthik Muralidharan; Abhijeet Singh – National Bureau of Economic Research, 2025
Many interventions that "work" in small-scale trials often fail at scale, highlighting the centrality of effective scaling for realizing the promise of evidence-based policy. We study the scaling of a personalized adaptive learning (PAL) software that was highly effective in a small-scale trial. We adapt the PAL implementation for…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Program Effectiveness
Sunaina Sharma – Schools: Studies in Education, 2025
This article explores the transformative role of technology in classrooms, focusing on empowering multilingual learners through innovative, inclusive pedagogical strategies. Addressing the intersection of linguistic diversity, cultural richness, and systemic inequities, it introduces the ACE framework--accessibility, connection, and…
Descriptors: Multilingualism, Bilingual Students, Technology Uses in Education, Technology Integration
Gabriela C. Zapata, Editor – Routledge, Taylor & Francis Group, 2025
"Generative AI Technologies, Multiliteracies, and Language Education" is a comprehensive edited volume that examines the integration of Generative AI (GenAI) technologies within the framework of multiliteracies pedagogies to enhance language teaching and learning. This collection of chapters offers an in-depth understanding of how GenAI…
Descriptors: Artificial Intelligence, Technology Uses in Education, Multiple Literacies, Second Language Instruction
Emmanuel Fokides; Eleni Giagiakou – Technology, Knowledge and Learning, 2025
The Unified Theory of Acceptance and Use of Technology 2 (UTAUT-2) is a widely applied framework for understanding technology adoption behaviors. Despite its broad applicability, limitations in its conceptualization exist, such as the static treatment of constructs, lack of focus on interaction effects, and insufficient explanatory power in…
Descriptors: Preschool Teachers, Kindergarten, Technology Uses in Education, Information Technology
Tian Yang – Early Years: An International Journal of Research and Development, 2024
Teachers' perceptions of the use of information and communication technology (ICT) profoundly influence how children experience ICT-supported activities in kindergartens. In China, given that the adoption of ICT in educational settings has been part of national development goals, kindergarten teachers' perceptions of it deserve more in-depth…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Kindergarten

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